d | UVMap< T > | |
flip(void) | UVMap< T > | [inline] |
flipU(void) | UVMap< T > | [inline] |
flipV(void) | UVMap< T > | [inline] |
init(void) | UVMap< T > | [inline] |
operator=(const UVMap< R > a) | UVMap< T > | [inline] |
set(T U, T V=0, int D=0) | UVMap< T > | [inline] |
u | UVMap< T > | |
UVMap(T U=0, T V=0, int d=0) | UVMap< T > | [inline] |
v | UVMap< T > | |
~UVMap(void) | UVMap< T > | [inline, virtual] |