| d | UVMap< T > | |
| flip(void) | UVMap< T > | [inline] |
| flipU(void) | UVMap< T > | [inline] |
| flipV(void) | UVMap< T > | [inline] |
| init(void) | UVMap< T > | [inline] |
| operator=(const UVMap< R > a) | UVMap< T > | [inline] |
| set(T U, T V=0, int D=0) | UVMap< T > | [inline] |
| u | UVMap< T > | |
| UVMap(T U=0, T V=0, int d=0) | UVMap< T > | [inline] |
| v | UVMap< T > | |
| ~UVMap(void) | UVMap< T > | [inline, virtual] |
1.6.1