using UnityEngine; using System.Collections; public class Underwater_u5 : MonoBehaviour { //This script enables underwater effects. Attach to main camera. //Define variable public int underwaterLevel = 0; public float waterDensity = 0.02f; //The scene's default fog settings private bool defaultFog; private Color defaultFogColor; private float defaultFogDensity; private Material defaultSkybox; void Start () { //Set the background color defaultFog = RenderSettings.fog; defaultFogColor = RenderSettings.fogColor; defaultFogDensity = RenderSettings.fogDensity; defaultSkybox = RenderSettings.skybox; GetComponent().backgroundColor = new Color(0, 0.4f, 0.7f, 1); } // void Update () { if (transform.position.y < underwaterLevel) { RenderSettings.fog = true; RenderSettings.fogColor = new Color(0, 0.4f, 0.7f, 0.6f); RenderSettings.fogDensity = waterDensity; RenderSettings.skybox = null; } else { RenderSettings.fog = defaultFog; RenderSettings.fogColor = defaultFogColor; RenderSettings.fogDensity = defaultFogDensity; RenderSettings.skybox = defaultSkybox; } } }