//
// The line above should be left blank to avoid script errors in OpenSim.
// LSL script generated: mod.set-1.0.rezzer_reset_btn.lslp Tue Nov 15 15:49:28 Tokyo Standard Time 2011
/*
* Part of the Sloodle project (www.sloodle.org)
*
* Copyright (c) 2011-06 contributors (see below)
* Released under the GNU GPL v3
* -------------------------------------------
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* All scripts must maintain this copyrite information, including the contributer information listed
*
* Contributors:
* Edmund Edgar
* Paul Preibisch
*
* DESCRIPTION
* This script sits inside of the reset button. When clicked, a countdown is started.
* The countdown can be stopped, by clicking the button again as a toggle.
* If zero is reached by the counter, a linked message is sent to the link_set with a do:reset command
*
*/
//reset
//gets a vector from a string
vector RED = <0.77278,4.391e-2,0.0>;
vector YELLOW = <0.82192,0.86066,0.0>;
vector WHITE = <1.0,1.0,1.0>;
float BTN_RESET_OFFSET = 0.25;
float BTN_CANCEL_OFFSET = -0.25;
integer FACE = 4;
integer counter = 0;
integer TIME_LIMIT = 7;
integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343;
list facilitators;
integer toggle = -1;
default {
on_rez(integer start_param) {
llResetScript();
}
state_entry() {
llSetText("",RED,1.0);
toggle = (-1);
llSetTexture("btn_reset_cancel",FACE);
llOffsetTexture(0,BTN_RESET_OFFSET,FACE);
llSetObjectName("btn:Reset");
facilitators += llStringTrim(llToLower(llKey2Name(llGetOwner())),STRING_TRIM);
}
touch_start(integer d) {
integer j;
for (j=0;j= TIME_LIMIT)) {
llSetTimerEvent(0.0);
llOffsetTexture(0,BTN_RESET_OFFSET,FACE);
llSetObjectName("btn:Reset");
toggle *= (-1);
llSetText("",RED,1.0);
llSetColor(WHITE,FACE);
llMessageLinked(LINK_SET,SLOODLE_CHANNEL_OBJECT_DIALOG,"do:reset",NULL_KEY);
counter = 0;
}
else llTriggerSound("beepbeep",0.2);
}
changed(integer change) {
if ((change == CHANGED_INVENTORY)) {
llOffsetTexture(0,BTN_RESET_OFFSET,FACE);
llSetObjectName("btn:Reset");
llResetScript();
}
}
}
// Please leave the following line intact to show where the script lives in Git:
// SLOODLE LSL Script Git Location: mod/set-1.0/objects/default/assets/rezzer_reset_btn.lslp