// // The line above should be left blank to avoid script errors in OpenSim. string SLOODLE_EOF = "sloodleeof"; integer eof= FALSE; integer isconfigured=FALSE; integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343; // an arbitrary channel the sloodle scripts will use to talk to each other. Doesn't atter what it is, as long as the same thing is set in the sloodle_slave script. string color= "#e7dfbc"; string bgcolor = "#8a4c23"; string title=""; integer fontsize=150; integer side=1; setMessage(string str,string color,string bgcolor){ llClearPrimMedia(side); string url = "data:text/html,"; url+="
"; url+=str; url+="
"; llSetPrimMediaParams( side, [ PRIM_MEDIA_CURRENT_URL, url, PRIM_MEDIA_HOME_URL, url, PRIM_MEDIA_FIRST_CLICK_INTERACT, TRUE, PRIM_MEDIA_AUTO_ZOOM, TRUE, PRIM_MEDIA_AUTO_PLAY, TRUE, PRIM_MEDIA_PERMS_INTERACT, PRIM_MEDIA_PERM_OWNER, PRIM_MEDIA_PERMS_CONTROL, PRIM_MEDIA_PERM_NONE ] ); } integer sloodle_handle_command(string str) { list bits = llParseString2List(str,["|"],[]); integer numbits = llGetListLength(bits); string name = llList2String(bits,0); string value1 = ""; string value2 = ""; if (numbits > 1) value1 = llList2String(bits,1); if (numbits > 2) value2 = llList2String(bits,2); if (name == "set:color"){ color = (string)value1; }else if (name == "set:bgcolor"){ bgcolor = (string)value1; }else if (name=="set:title"){ title = (string)value1; } else if (name=="set:fontsize"){ fontsize= (integer)value1; } else if (name == SLOODLE_EOF) eof = TRUE; return (color != ""&&title!=""); } default { on_rez(integer start_param) { llResetScript(); } state_entry() { } link_message( integer sender_num, integer num, string str, key id) { // Check the channel if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) { // Split the message into lines list lines = llParseString2List(str, ["\n"], []); integer numlines = llGetListLength(lines); integer i = 0; for (i=0; i < numlines; i++) { isconfigured = sloodle_handle_command(llList2String(lines, i)); } if (isconfigured){ state ready; } // If we've got all our data AND reached the end of the configuration data, then move on } } } state bready{ state_entry() { state ready; } } state ready{ on_rez(integer start_param) { llResetScript(); } state_entry() { setMessage(title,color,bgcolor); } link_message( integer sender_num, integer num, string str, key id) { // Check the channel if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) { // Split the message into lines list lines = llParseString2List(str, ["\n"], []); integer numlines = llGetListLength(lines); integer i = 0; for (i=0; i < numlines; i++) { isconfigured = sloodle_handle_command(llList2String(lines, i)); } if (isconfigured) state bready; // If we've got all our data AND reached the end of the configuration data, then move on } } } // Please leave the following line intact to show where the script lives in Git: // SLOODLE LSL Script Git Location: mod/furniture-1.0/objects/sign/assets/sign.lslp