// // The line above should be left blank to avoid script errors in OpenSim. // Sloodle WebIntercom (for Sloodle 0.4) // Links in-world SL (text) chat with a Moodle chatroom // Part of the Sloodle project (www.sloodle.org) // // Copyright (c) 2006-8 Sloodle // Released under the GNU GPL // // Contributors: // Paul Andrews // Daniel Livingstone // Jeremy Kemp // Edmund Edgar // Peter R. Bloomfield // integer SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST=-1828374651; // this channel is used to send status codes for translation to the error_messages lsl script integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343; integer SLOODLE_CHANNEL_AVATAR_DIALOG = 1001; string SLOODLE_INTERACTION_LINKER = "/mod/sloodle/mod/interaction-1.0/linker.php"; string SLOODLE_EOF = "sloodleeof"; integer SLOODLE_OBJECT_INTERACTION= -1639271132; //channel interaction objects speak on integer SLOODLE_OBJECT_REGISTER_INTERACTION= -1639271133; //channel objects send interactions to the mod_interaction-1.0 script on to be forwarded to server string SLOODLE_OBJECT_TYPE = "chat-1.0"; integer SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC = 0; integer SLOODLE_OBJECT_ACCESS_LEVEL_OWNER = 1; integer SLOODLE_OBJECT_ACCESS_LEVEL_GROUP = 2; string sloodleserverroot = ""; string sloodlepwd = ""; integer sloodlecontrollerid = 0; integer sloodlemoduleid = 0; integer sloodlelistentoobjects = 0; // Should this object listen to other objects? integer sloodleobjectaccessleveluse = 0; // Who can use this object? integer sloodleobjectaccesslevelctrl = 0; // Who can control this object? integer sloodleserveraccesslevel = 0; // Who can use the server resource? (Value passed straight back to Moodle) integer sloodleautodeactivate = 1; // Should the WebIntercom auto-deactivate when not in use? integer isconfigured = FALSE; // Do we have all the configuration data we need? integer eof = FALSE; // Have we reached the end of the configuration data? ///// TRANSLATION ///// // Link message channels integer SLOODLE_CHANNEL_TRANSLATION_REQUEST = -1928374651; integer SLOODLE_CHANNEL_TRANSLATION_RESPONSE = -1928374652; // Translation output methods string SLOODLE_TRANSLATE_LINK = "link"; // No output parameters - simply returns the translation on SLOODLE_TRANSLATION_RESPONSE link message channel string SLOODLE_TRANSLATE_SAY = "say"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_WHISPER = "whisper"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_SHOUT = "shout"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_REGION_SAY = "regionsay"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_OWNER_SAY = "ownersay"; // No output parameters string SLOODLE_TRANSLATE_DIALOG = "dialog"; // Recipient avatar should be identified in link message keyval. At least 2 output parameters: first the channel number for the dialog, and then 1 to 12 button label strings. string SLOODLE_TRANSLATE_LOAD_URL = "loadurl"; // Recipient avatar should be identified in link message keyval. 1 output parameter giving URL to load. string SLOODLE_TRANSLATE_HOVER_TEXT = "hovertext"; // 2 output parameters: colour , and alpha value string SLOODLE_TRANSLATE_IM = "instantmessage"; // Recipient avatar should be identified in link message keyval. No output parameters. key httprequest = NULL_KEY; key avuuid = NULL_KEY; // Send a translation request link message sloodle_translation_request(string output_method, list output_params, string string_name, list string_params, key keyval, string batch) { llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_TRANSLATION_REQUEST, output_method + "|" + llList2CSV(output_params) + "|" + string_name + "|" + llList2CSV(string_params) + "|" + batch, keyval); } ///// ----------- ///// ///// FUNCTIONS ///// /****************************************************************************************************************************** * sloodle_error_code - * Author: Paul Preibisch * Description - This function sends a linked message on the SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST channel * The error_messages script hears this, translates the status code and sends an instant message to the avuuid * Params: method - SLOODLE_TRANSLATE_SAY, SLOODLE_TRANSLATE_IM etc * Params: avuuid - this is the avatar UUID to that an instant message with the translated error code will be sent to * Params: status code - the status code of the error as on our wiki: http://slisweb.sjsu.edu/sl/index.php/Sloodle_status_codes *******************************************************************************************************************************/ sloodle_error_code(string method, key avuuid,integer statuscode, string msg){ llMessageLinked(LINK_SET, SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST, method+"|"+(string)avuuid+"|"+(string)statuscode+"|"+(string)msg, NULL_KEY); } sloodle_debug(string msg) { llMessageLinked(LINK_THIS, DEBUG_CHANNEL, msg, NULL_KEY); } // Configure by receiving a linked message from another script in the object // Returns TRUE if the object has all the data it needs integer sloodle_handle_command(string str) { list bits = llParseString2List(str,["|"],[]); integer numbits = llGetListLength(bits); string name = llList2String(bits,0); string value1 = ""; string value2 = ""; if (numbits > 1) value1 = llList2String(bits,1); if (numbits > 2) value2 = llList2String(bits,2); if (name == "set:sloodleserverroot") sloodleserverroot = value1; else if (name == "set:sloodlepwd") { // The password may be a single prim password, or a UUID and a password if (value2 != "") sloodlepwd = value1 + "|" + value2; else sloodlepwd = value1; } else if (name == "set:sloodlecontrollerid") sloodlecontrollerid = (integer)value1; else if (name == "set:sloodlemoduleid") sloodlemoduleid = (integer)value1; else if (name == "set:sloodlelistentoobjects") sloodlelistentoobjects = (integer)value1; else if (name == "set:sloodleobjectaccessleveluse") sloodleobjectaccessleveluse = (integer)value1; else if (name == "set:sloodleobjectaccesslevelctrl") sloodleobjectaccesslevelctrl = (integer)value1; else if (name == "set:sloodleserveraccesslevel") sloodleserveraccesslevel = (integer)value1; else if (name == "set:sloodleautodeactivate") sloodleautodeactivate = (integer)value1; else if (name == SLOODLE_EOF) eof = TRUE; return (sloodleserverroot != "" && sloodlepwd != "" && sloodlecontrollerid > 0); } // Checks if the given agent is permitted to control this object // Returns TRUE if so, or FALSE if not integer sloodle_check_access_ctrl(key id) { // Check the access mode if (sloodleobjectaccesslevelctrl == SLOODLE_OBJECT_ACCESS_LEVEL_GROUP) { return llSameGroup(id); } else if (sloodleobjectaccesslevelctrl == SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC) { return TRUE; } // Assume it's owner mode return (id == llGetOwner()); } // Checks if the given agent is permitted to user this object // Returns TRUE if so, or FALSE if not integer sloodle_check_access_use(key id) { // Check the access mode if (sloodleobjectaccessleveluse == SLOODLE_OBJECT_ACCESS_LEVEL_GROUP) { return llSameGroup(id); } else if (sloodleobjectaccessleveluse == SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC) { return TRUE; } // Assume it's owner mode return (id == llGetOwner()); } // Start recording the specified agent register_interaction(key id,string task) { // Inform the Moodle chatroom string body = "sloodlecontrollerid=" + (string)sloodlecontrollerid; body += "&sloodlepwd=" + sloodlepwd; body += "&sloodlemoduleid=" + (string)sloodlemoduleid; body += "&sloodleuuid=" + (string)id; body += "&sloodleobjuuid=" + (string)llGetKey(); body += "&sloodleavname=" + llEscapeURL(llKey2Name(id)); body += "&task=" + llEscapeURL(task); httprequest = llHTTPRequest(sloodleserverroot + SLOODLE_INTERACTION_LINKER, [HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded"], body); // llOwnerSay("sending httprequest: "+sloodleserverroot + SLOODLE_INTERACTION_LINKER+ "?"+body); } // Default state - waiting for configuration default { state_entry() { // Set the texture on the sides to indicate we're deactivated llSetText("", <0.0,0.0,0.0>, 0.0); isconfigured = FALSE; eof = FALSE; // Reset our data sloodleserverroot = ""; sloodlepwd = ""; sloodlecontrollerid = 0; sloodlemoduleid = 0; sloodlelistentoobjects = 0; sloodleobjectaccessleveluse = 0; sloodleobjectaccesslevelctrl = 0; sloodleserveraccesslevel = 0; } link_message( integer sender_num, integer num, string str, key id) { // Check the channel // llOwnerSay(str); if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) { // Split the message into lines list lines = llParseString2List(str, ["\n"], []); integer numlines = llGetListLength(lines); integer i = 0; for (i=0; i < numlines; i++) { isconfigured = sloodle_handle_command(llList2String(lines, i)); } // If we've got all our data AND reached the end of the configuration data, then move on if (eof == TRUE) { if (isconfigured == TRUE) { state ready; } else { // Go all configuration but, it's not complete... request reconfiguration sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "configdatamissing", [], NULL_KEY, ""); llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:reconfigure", NULL_KEY); eof = FALSE; } } } } } state ready { on_rez(integer start_param) { llResetScript(); } link_message(integer sender_num, integer num, string str, key id) { if (num==SLOODLE_OBJECT_REGISTER_INTERACTION){ register_interaction(id,str); } } state_entry() { llOwnerSay("ready"); } http_response(key id, integer status, list meta, string body) { // Is this the expected data? if (id != httprequest) return; httprequest = NULL_KEY; // Make sure the request worked llMessageLinked(LINK_SET, SLOODLE_OBJECT_INTERACTION, body, NULL_KEY); if (status != 200) { sloodle_debug("Failed HTTP response. Status: " + (string)status); sloodle_error_code(SLOODLE_TRANSLATE_SAY, avuuid,status,""); //send message to error_message.lsl return; } // Make sure there is a body to the request if (llStringLength(body) == 0) return; // Split the data up into lines list lines = llParseStringKeepNulls(body, ["\n"], []); integer numlines = llGetListLength(lines); // Extract all the status fields list statusfields = llParseStringKeepNulls( llList2String(lines,0), ["|"], [] ); // Get the statuscode integer statuscode = llList2Integer(statusfields,0); // Was it an error code? if (statuscode <= 0) { string msg; if (numlines > 1) { msg = llList2String(lines, 1); } sloodle_debug(msg); //Sloodle 2.0 Change - output custom errorcode to other scripts sloodle_error_code(SLOODLE_TRANSLATE_IM, avuuid,statuscode, msg); //send message to error_message.lsl return; } } } // Please leave the following line intact to show where the script lives in Git: // SLOODLE LSL Script Git Location: mod/interaction-1.0/objects/touchobject/assets/sloodle_mod_touchable-1.0.lslp