// // The line above should be left blank to avoid script errors in OpenSim. // Sloodle Registration / Enrolment Booth (for Sloodle 0.4) // Allows users to touch a panel to do manual registration of their avatar, // and/or enrolment of their Moodle account. // // Copyright (c) 2007-9 Sloodle // Released under the GNU GPL // // Contributors: // Edmund Edgar // Peter R. Bloomfield // integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343; string SLOODLE_EOF = "sloodleeof"; string SLOODLE_OBJECT_TYPE = "regenrolbooth-1.0"; integer SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC = 0; integer SLOODLE_OBJECT_ACCESS_LEVEL_OWNER = 1; integer SLOODLE_OBJECT_ACCESS_LEVEL_GROUP = 2; string sloodleserverroot = ""; string sloodlepwd = ""; integer sloodlecontrollerid = 0; integer sloodleobjectaccessleveluse = 0; // Who can use this object? integer isconfigured = FALSE; // Do we have all the configuration data we need? integer eof = FALSE; // Have we reached the end of the configuration data? ///// TRANSLATION ///// // Link message channels integer SLOODLE_CHANNEL_TRANSLATION_REQUEST = -1928374651; integer SLOODLE_CHANNEL_TRANSLATION_RESPONSE = -1928374652; // Translation output methods string SLOODLE_TRANSLATE_LINK = "link"; // No output parameters - simply returns the translation on SLOODLE_TRANSLATION_RESPONSE link message channel string SLOODLE_TRANSLATE_SAY = "say"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_WHISPER = "whisper"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_SHOUT = "shout"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_REGION_SAY = "regionsay"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_OWNER_SAY = "ownersay"; // No output parameters string SLOODLE_TRANSLATE_DIALOG = "dialog"; // Recipient avatar should be identified in link message keyval. At least 2 output parameters: first the channel number for the dialog, and then 1 to 12 button label strings. string SLOODLE_TRANSLATE_LOAD_URL = "loadurl"; // Recipient avatar should be identified in link message keyval. 1 output parameter giving URL to load. string SLOODLE_TRANSLATE_HOVER_TEXT = "hovertext"; // 2 output parameters: colour , and alpha value string SLOODLE_TRANSLATE_IM = "instantmessage"; // Recipient avatar should be identified in link message keyval. No output parameters. // Send a translation request link message sloodle_translation_request(string output_method, list output_params, string string_name, list string_params, key keyval, string batch) { llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_TRANSLATION_REQUEST, output_method + "|" + llList2CSV(output_params) + "|" + string_name + "|" + llList2CSV(string_params) + "|" + batch, keyval); } ///// ----------- ///// ///// FUNCTIONS ///// sloodle_debug(string msg) { llMessageLinked(LINK_THIS, DEBUG_CHANNEL, msg, NULL_KEY); } // Configure by receiving a linked message from another script in the object // Returns TRUE if the object has all the data it needs integer sloodle_handle_command(string str) { list bits = llParseString2List(str,["|"],[]); integer numbits = llGetListLength(bits); string name = llList2String(bits,0); string value1 = ""; string value2 = ""; if (numbits > 1) value1 = llList2String(bits,1); if (numbits > 2) value2 = llList2String(bits,2); if (name == "set:sloodleserverroot") sloodleserverroot = value1; else if (name == "set:sloodlepwd") { // The password may be a single prim password, or a UUID and a password if (value2 != "") sloodlepwd = value1 + "|" + value2; else sloodlepwd = value1; } else if (name == "set:sloodlecontrollerid") sloodlecontrollerid = (integer)value1; else if (name == "set:sloodleobjectaccessleveluse") sloodleobjectaccessleveluse = (integer)value1; else if (name == SLOODLE_EOF) eof = TRUE; return (sloodleserverroot != "" && sloodlepwd != "" && sloodlecontrollerid > 0); } // Checks if the given agent is permitted to user this object // Returns TRUE if so, or FALSE if not integer sloodle_check_access_use(key id) { // Check the access mode if (sloodleobjectaccessleveluse == SLOODLE_OBJECT_ACCESS_LEVEL_GROUP) { return llSameGroup(id); } else if (sloodleobjectaccessleveluse == SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC) { return TRUE; } // Assume it's owner mode return (id == llGetOwner()); } ///// STATES ///// // Default state - waiting for configuration default { state_entry() { // Starting again with a new configuration isconfigured = FALSE; eof = FALSE; // Reset our data sloodleserverroot = ""; sloodlepwd = ""; sloodlecontrollerid = 0; sloodleobjectaccessleveluse = 0; } link_message( integer sender_num, integer num, string str, key id) { // Check the channel if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) { // Split the message into lines list lines = llParseString2List(str, ["\n"], []); integer numlines = llGetListLength(lines); integer i = 0; for (i=0; i < numlines; i++) { isconfigured = sloodle_handle_command(llList2String(lines, i)); } // If we've got all our data AND reached the end of the configuration data, then move on if (eof == TRUE) { if (isconfigured == TRUE) { sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "configurationreceived", [], NULL_KEY, ""); state ready; } else { // Got all configuration but, it's not complete... request reconfiguration sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "configdatamissing", [], NULL_KEY, ""); llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:reconfigure", NULL_KEY); eof = FALSE; } } } } touch_start(integer num_detected) { // Attempt to request a reconfiguration if (llDetectedKey(0) == llGetOwner()) { llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:requestconfig", NULL_KEY); } } } state ready { on_rez( integer param) { state default; } touch_start( integer total_number) { // Go through each toucher integer i = 0; key id = NULL_KEY; string touched = ""; for (i=0; i < total_number; i++) { id = llDetectedKey(i); // Check if this user can use the device if (sloodle_check_access_use(id)) { // Was it the panel that was touched? touched = llGetLinkName(llDetectedLinkNumber(i)); if (touched == "panel") llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:regenrol|" + sloodleserverroot + "|" + (string)sloodlecontrollerid + "|" + sloodlepwd, id); } else { sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "nopermission:use", [llKey2Name(id)], NULL_KEY, ""); } } } } // Please leave the following line intact to show where the script lives in Git: // SLOODLE LSL Script Git Location: mod/regenrolbooth-1.0/objects/default/assets/sloodle_mod_regenrolbooth-1.0.lslp