// // The line above should be left blank to avoid script errors in OpenSim. integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343; vector rezzer_position_offset; rotation rezzer_rotation_offset; key rezzer_uuid; integer isconfigured = 0; move_to_layout_position() { // llOwnerSay("todo: move to position "+(string)rezzer_position_offset+", rot "+(string)rezzer_rotation_offset+ " in relation to rezzer "+(string)rezzer_uuid); list rezzerdetails = llGetObjectDetails( rezzer_uuid, [ OBJECT_POS, OBJECT_ROT ] ); vector rezzerpos = llList2Vector( rezzerdetails, 0 ); rotation rezzerrot = llList2Rot( rezzerdetails, 1 ); llSetPos( rezzerpos + ( rezzer_position_offset * rezzer_rotation_offset ) ); llSetRot( rezzerrot * rezzer_rotation_offset ); } // Configure by receiving a linked message from another script in the object // Returns TRUE if the object has all the data it needs integer sloodle_handle_command(string str) { list bits = llParseString2List(str,["|"],[]); integer numbits = llGetListLength(bits); if (numbits >= 1 ) { string name = llList2String(bits,0); if (name == "set:position") { rezzer_position_offset = (vector)llList2String(bits,1); rezzer_rotation_offset = llList2Rot(bits,2); rezzer_uuid = llList2Key(bits,3); return 1; } else if (name == "do:derez") { llDie(); } } return 0; } default { link_message( integer sender_num, integer num, string str, key id) { // Check the channel if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) { // Split the message into lines list lines = llParseString2List(str, ["\n"], []); integer numlines = llGetListLength(lines); integer i = 0; for (i=0; i < numlines; i++) { isconfigured = sloodle_handle_command(llList2String(lines, i)); if (isconfigured == 1) { move_to_layout_position(); state ready; } } } } on_rez(integer start_param) { llResetScript(); } } state ready { state_entry() { llListen(232323, "", rezzer_uuid, ""); } // Listen for reconfiguration link_message( integer sender_num, integer num, string str, key id) { // Check the channel if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) { // Split the message into lines list lines = llParseString2List(str, ["\n"], []); integer numlines = llGetListLength(lines); integer i = 0; for (i=0; i < numlines; i++) { isconfigured = sloodle_handle_command(llList2String(lines, i)); if (isconfigured == 1) { move_to_layout_position(); } } } } listen(integer channel, string name, key id, string message) { // llOwnerSay(message); list bits = llParseString2List( message, ["|"], [] ); vector change_pos = (vector)llList2String( bits, 0 ); rotation change_rot = (rotation)llList2String( bits, 1 ); vector parent_pos = (vector)llList2String( bits, 2); // llOwnerSay("got message" + message); // Apply the position changes first, then the rotation vector before_pos = llGetPos(); if (before_pos.z > 0) { // sometimes this comes out at 0, but we don't want to go to the corner of the sim llSetPos( before_pos - change_pos ); } before_pos = llGetPos(); rotation before_rot = llGetRot(); //llOwnerSay("Rot: "+(string)llRot2Euler(change_rot)); // llOwnerSay((string)(before_rot - change_rot)); // llOwnerSay("new pos: "+(string)(llGetPos() + ( before_pos - parent_pos) * change_rot)); //change_rot = llEuler2Rot( < 0, 0, 15 * DEG_TO_RAD > ); // pretend we rotated 15 degrees vector currentPosition = llGetPos(); vector currentOffset = currentPosition - parent_pos; //llOwnerSay("I plan to be "+(string)llVecDist(currentOffset, <0,0,0>)+" from parent"); vector rotatedOffset = currentOffset * change_rot; vector newPosition = parent_pos + rotatedOffset; llSetPos(newPosition); //llOwnerSay("new pos: "+(string)(llGetPos() + ( ( before_pos - parent_pos) * change_rot ) ) ); // llSetPos( before_pos + ( ( parent_pos - before_pos ) * change_rot ) ); llSetRot( llGetRot() * change_rot ); // llGetPos() + vPosOffset * llGetRot(), ZERO_VECTOR, llGetRot() } on_rez(integer start_param) { llResetScript(); } } // Please leave the following line intact to show where the script lives in Git: // SLOODLE LSL Script Git Location: mod/set-1.0/objects/default/assets/sloodle_position_handler.lslp