#include "stdafx.h" #include "ParameterSet.h" #include "NiObjects/NiNetwork.h" #include "NiObjects/NiSMemory.h" using namespace jbxwl; void CParameterSet::init(void) { // nextSDKLib = NiSDK_OpenNI; isForcePose = FALSE; isMirroring = TRUE; isUseImage = TRUE; netOutMode = NETonly; netFastMode = TRUE; animationSrvr = _T(NINET_DEFAULT_SERVER); serverPort = NINET_UDP_SLPORT; clientPort = NINET_UDP_CLPORT; groupID = _T(NINET_DEFAULT_GROUP); inAutoBPS = FALSE; inMaxBPS = 300; // kbps animationUUID = _T(NISMEM_DEFAULT_ANIM); saveDataMode = FileDataJTXT; printPosMode = TRUE; printRotMode = FALSE; printQutMode = TRUE; printNetMode = FALSE; printChkMode = FALSE; useDevLED = FALSE; useDevMotor = FALSE; usePosData = TRUE; useRotData = FALSE; useJointConst = TRUE; useNiteSmooth = FALSE; confidence = 0.75; smoothNITE = 0.0; useKnctSmooth = FALSE; correction = 0.5; smoothKNCT = 0.5; useMvavSmooth = TRUE; mvavType = MVAV_Expo; mvavNum = 3; YaxisCorrect = 0.0f; detectParts = 2; // XN_SKEL_PROFILE_ALL; // outDataCoord = FALSE; outDataQuate = TRUE; outCtrlFPS = FALSE; outAutoFPS = FALSE; outDataFPS = NI_FPS_MAX; }