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OpenSim Mesh anchor.png

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Upload Cost anchor.png

  • OpenSim/Region/ClientStack/Linden/Caps/B​unchOfCaps/BunchOfCaps.cs
    • MeshModelCost() で計算.(ModelMeshCostFactor が掛けられる)
      • OpenSim/Region/ClientStack/Linden/Caps/B​unchOfCaps/MeshCost.cs
    • BunchOfCaps()
                     if (EconomyConfig != null)
                     {
                         modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
                         modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
                         modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
                         // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
                         modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
                         modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
      
                         m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
      
                         m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
                         m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
                         m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
                         string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
                         if (testcreator != "")
                         {
                             UUID id;
                             UUID.TryParse(testcreator, out id);
                             if (id != null)
                                 m_testAssetsCreatorID = id;
                         }
      
                         m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
                         m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
                         m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
                         m_ModelCost.primCreationCost = modelPrimCreationCost;
                         m_ModelCost.bytecost = modelMeshByteCost;
                     }
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OpenSim.ini [Economy] anchor.png
  • ()内はデフォルト
  • MeshModelUploadCostFactor (0.0f) デフォルトだと最終的に Cost は0 になる.
  • MeshModelUploadTextureCostFactor (1.0f)
  • MeshModelMinCostFactor デフォルト (0.0f)
  • cost = Max((......)*MeshModelUploadCostFactor, MeshModelMinCostFactor)*uploadCharge
     

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Last-modified: 2016-07-26 (Tue) 02:36:49 (JST) (2803d) by iseki

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