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[Startup] anchor.png
  • PIDFile : Specify PID file
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[MySql] anchor.png
  • hostname : MySQL server's FQDN or IP address
  • database : DB name of MySQL
  • username : user name of MySQL
  • password : password of MySQL user
  • pooling : MySQL pooling?
  • port : MySQL communication port
  • MaxConnection : Max connection number to DB.
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[MoneyServer] anchor.png
  • DefaultBalance : Initial money that new avatar has.
  • HostName : Name of Money Server Machine.
  • BankerAvatar : UUID of Banker Avatar. Banker Avatar can buy money from system with no cost. If 00000000-0000-0000-0000-000000000000 is specified, all Avatars are Banker Avatar.
  • EnableForceTransfer : If this is true, llGiveMoney() function works normally even if payer doesn't login to Opensim. default is false
  • EnableScriptSendMoney : If this is true, send_money() script can send money to any avatars. default is false.
  • MoneyScriptAccessKey : Secret key of Helper Script. Specify same key in include/config.php or WI(XoopenSim/Modlos)
  • MoneyScriptIPaddress : IP address of server that Helper Script execute at. Not use 127.0.0.1
  • Messages that displayed in blue dialog, when balance is updated.
    • If "" is specified, blue dialog is not displayed.
    • You can use {0} and {1} in message string.
    • {0} means the amount and {1} means avatar name or object owner name
    • BalanceMessageLandSale : for buy the land
    • BalanceMessageRcvLandSale : for get the money of the sold land (supported by over 0.7.2 or Dev version)
    • BalanceMessageSendGift : for send gift to other avatar
    • BalanceMessageReceiveGift : for receive gift from other avatar
    • BalanceMessagePayCharge : for upload and group creation charge
    • BalanceMessageBuyObject : for buy the object
    • BalanceMessageGetMoney : for get the money from object by llGiveMoney()
    • BalanceMessageBuyMoney : for buy the money from system
    • BalanceMessageReceiveMoney : for receive the money from system by send_money() script
    • BalanceMessageRollBack : when roll back ocuurred
  • ServerCertFilename : pfx File for HTTPS. default is "SineWaveCert.pfx"
  • ServerCertPassword : Password of pfx File . default is "123"
 
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Sample anchor.png

[Startup]
; Place to create a PID file
; PIDFile = "/tmp/money.pid"

[MySql]
;Connection parameters of MySQL
hostname = localhost
database = opensim_db
username = opensim_user
password = opensim_pass
pooling  = false
port = 3306
;
; Max DB connections kept by money server.
MaxConnection = 20

[MoneyServer]
; If the user is not found in database,he/she will be created with the default balance.
DefaultBalance = 1000
;
; If "00000000-0000-0000-0000-000000000000" is specified, all avatars can get money from system.
; If "" is specified, nobody can get money.
BankerAvatar = ""
;
; If you want to use llGiveMoney() function normally even when payer doesn't login to OpenSim,
; please set true to this valiable
EnableForceTransfer = true
;
; send money to avatar by MoneyScript (for Bonus)
EnableScriptSendMoney = true
MoneyScriptAccessKey  = "123456789"       ;; specify same secret key in include/config.php or WI(XoopenSim/Modlos)
MoneyScriptIPaddress  = "202.26.159.139"  ;; not use 127.0.0.1
;
; Message that displayed in blue dialog, when balance is updated.
; If "" is specified, blue dialog is not displayed.
; You can use {0} and {1} in message string.
; {0} means amount and {1} means avatar name or object owner name
;BalanceMessageLandSale     = "Paid the Money L${0} for Land."    ;; for buy the land
;BalanceMessageScvLandSale  = ""                                  ;; for get the money of the sold land
;BalanceMessageSendGift     = "Sent Gift L${0} to {1}."           ;; for send gift to other avatar
;BalanceMessageReceiveGift  = "Received Gift L${0} from {1}."     ;; for receieve gift from other avatar
;BalanceMessagePayCharge    = ""                                  ;; for upload and group creation charge
;BalanceMessageBuyObject    = "Bought the Object L${0} from {1}." ;; for buy the object
;BalanceMessageGetMoney     = "Got the Money L${0} from {1}."     ;; for get the money from object by llGiveMoney()
;BalanceMessageBuyMoney     = "Bought the Money L${0}."           ;; for buy the money from system
;BalanceMessageReceiveMoney = "Received L${0} from System."       ;; for receive the money from system by send_money() script
;BalanceMessageRollBack     = "RollBack the Transaction: L${0} from/to {1}." ;; when roll back ocuurred
;
; for HTTPS
ServerCertFilename = "SineWaveCert.pfx"
ServerCertPassword = "123"

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Last-modified: 2011-09-12 (Mon) 00:17:13 (JST) (3052d) by iseki

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