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Output of Data anchor.png
  • Network and Local: Animation Data is wrote to shared memory and sent to Animation Relay Server.
  • Network only: Animation data is sent only to Animation Relay Server.
     
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Send and Recieve Data anchor.png
  • Fast Transfer Mode
    • Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Bytes) x joints number(11) = 768Bytes.
    • If this is checked, a data type will turn into a float(4Bytes) and unavailable data is not send. In this case, UPD packet size is less than 416Bytes in all. In this size, fragmentation is never caused on the network.
    • You can change this, also in during transmission of data.
  • Received Port
    • Port number of UDP which receives data from an Animation Relay Server.
    • Usually, 8200 is used in the default .
  • Max Bandwidth
 
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Animation Relay Server anchor.png
  • IP address or FQDN of an Animation Relay Server is specified.
  • You cannot change this item during login.
  • Our test server is silver-star.nsl.tuis.ac.jp. You can use this server, but support is nothing.
  • Port Num.
    • The UDP port number of an Animation Relay Server.
    • Please asks administrator of Animation Relay Server.
    • Usually, 8200 should be used in the default.
    • You cannot change this item during login.
       
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Group Key anchor.png
  • This key is for grouping of user on an Animation Relay Server.
  • A top string (Group Key Prefix) can be specified by the server side.
  • It cannot log in, unless Group Key Prefix is the same as one on server side.
  • About Group Key Prefix, please ask server administrator.
  • It can set up freely except a Group Key Prefix. However, the character must be only an alphanumeric character and must be less than 16 characters on the whole including a Group Key Prefix.
  • You cannot change this item during login.
     

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最終更新: 2015-04-06 (月) 11:51:43 (JST) (3308d) by iseki

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