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14: 2015-12-12 (Sat) 21:17:52 iseki source Cur: 2023-08-18 (Fri) 11:15:33 iseki source
Line 29: Line 29:
**** v1.0.0 [#qdfe6ffa] **** v1.0.0 [#qdfe6ffa]
-- for OpenSim-0.8.1/0.8.2 [[SimpleFluidSolverWind.dll>http://www.n​sl.tuis.ac.jp/DownLoad/SoftWare/OpenSim/​Modules/0.8.1/SimpleFluidSolverWind.dll]] (12800 Byte+- for OpenSim-0.9.2.2 (Mono)  [[SimpleFluidSolverWind.dll>http://www.n​sl.tuis.ac.jp/DownLoad/SoftWare/OpenSim/​Modules/0.9.2.2/SimpleFluidSolverWind.dll]] (12288Byte
-- for OpenSim-0.8.0 [[SimpleFluidSolverWind.dll>http://www.n​sl.tuis.ac.jp/DownLoad/SoftWare/OpenSim/​Modules/0.8.0/SimpleFluidSolverWind.dll]] (12800 Byte)+- for OpenSim-0.9.3Dev (net6.0[[SimpleFluidSolverWind.dll>http://www.n​sl.tuis.ac.jp/DownLoad/SoftWare/OpenSim/​Modules/0.9.3/SimpleFluidSolverWind.dll]] (24576Byte)
-// - AForge.Math.dll  http://www.nsl.tuis.ac.jp/DownLoad/SoftW​are/OpenSim/Modules/0.8.1/AForge.Math.dll+- AForge.Math.dll  [[http://www.nsl.tuis.ac.jp/DownLoad/SoftW​are/OpenSim/Modules/AForge.Math.dll]] (68096Byte)
#br #br
*** Source Code [#g60cd64d] *** Source Code [#g60cd64d]
-**** Release Version [#u4ad78e6+**** Subversion Repository [#ue12301e
-- [[WindModule-1.0.1.tgz>http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/OpenSim/WindModule-1.0.1.tgz]]+-- svn co http://www.nsl.tuis.ac.jp/svn/opensim/opensim.modules/trunk/Wind
#br #br
-**** Development Version [#z7017d02] 
-- Subversion Repository 
--- svn co http://www.nsl.tuis.ac.jp/svn/opensim/op​ensim.modules/trunk/Wind 
--- &font(#c01010){''Attention''}; This uses HTTP/DAV, therefore your subversion needs to include Neon module. 
-#br 
**** Compile Source Code (Linux) [#m95e9eb2] **** Compile Source Code (Linux) [#m95e9eb2]
 [Download WindModule-x.y.z.tgz] (x, y, z are integer number)  [Download WindModule-x.y.z.tgz] (x, y, z are integer number)
Line 52: Line 47:
 # zcat WindModule-x.y.z.tgz |tar xfv -  # zcat WindModule-x.y.z.tgz |tar xfv -
 # cd WindModule-x.y.z  # cd WindModule-x.y.z
- # ./build.sh                    (if you use 0.8.0, execute ./build.sh 0.8.0)+ # ./build.sh                    (if you use 0.9.2, execute ./build.sh 0.9.2)
 # cp bin/SimpleFluidSolverWind.dll ..  # cp bin/SimpleFluidSolverWind.dll ..
 # cp AForge.NET/AForge.Math.dll ..  # cp AForge.NET/AForge.Math.dll ..
Line 76: Line 71:
   ;; Enables the wind module.    ;; Enables the wind module.
   enabled = true    enabled = true
 + 
   ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150    ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
   ;; How often should wind be updated, as a function of world frames.    ;; How often should wind be updated, as a function of world frames.
   ;; Approximately 50 frames a second    ;; Approximately 50 frames a second
   wind_update_rate = 100    wind_update_rate = 100
 + 
   ;; The Default Wind Plugin to load    ;; The Default Wind Plugin to load
   ;wind_plugin = SimpleRandomWind    ;wind_plugin = SimpleRandomWind


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