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OARConvWin/User's Manual
をテンプレートにして作成
[
トップ
]
[ ]
開始行:
* User's Manual of [[OARConvWin]]
** Usage
*** Simplest Conversion (First Time)
+ ''Open OAR File. ''
++ Select "File" menu -> "Open OAR File", and select OAR ...
+ ''OAR file is extracted.''
++ OAR folder is created with prefix "OAR_" at same folde...
+ ''Information dialog of OAR file is popped up.''
++ "Convert Data" sub menu becomes active automatically.
+ ''Convert OAR files''
++ Select "File" menu -> "Convert Data"
++ Conversion starts and DAE folder is created with prefi...
*** If you have already extracted OAR folder
+ ''Open OAR Folder.''
++ Select "File" menu -> "Open OAR Folder", and select OA...
+ ''or Open archive.xml file in extracted OAR folder.''
++ Select "File" menu -> "Open OAR File", and select arch...
+ ''Information dialog of OAR file is popped up.''
++ "Convert Data" sub menu becomes active.
+ ''Convert OAR file''
++ Select "File" menu -> "Convert Data"
++ Conversion starts and DAE folder is created with prefi...
#br
** to Unity
*** &font(Red){【Important】}; forUnity3D\Editor\SelectOA...
- Before drag and drop converted dae folder to the projec...
#br
** Menu Bar
*** File
&ref(File.png,100%);
**** Open OAR File
- Select OAR file or ''archive.xml'' file in extracted OA...
- When OAR file is selected, OAR file is extracted at the...
- If OAR file is read correctoly, "Information of OAR" Di...
**** Open OAR Folder
- Select extracted OAR folder.
- If OAR file is read correctoly, "Information of OAR" Di...
**** Convert Data
- Convert OAR files to DAE/STL files.
- DAE folder with prefix "DAE_"(default) is created at th...
- STL folder with prefix "STL_"(default) is created at t...
**** Exit
- Exit from application.
#br
*** Tools
&ref(Tools.png,100%);
**** Log Window
- Show ''Log Window''
**** Objects List
- Show ''Objects List Dialog''
**** Settings
- Show ''Settings Dialog''
#br
*** Help
**** About
- Show Information Dialog of this application
&ref(Help.png,80%);
#br
** Child Windows and Dialog Windows
*** Information of OAR Dialog
&ref(Info.png,80%);
- Information of OAR (Region).
#br
*** Settings Dialog
&ref(Setting.png,50%);
**** Start Num
- Number of objects to start the conversion.
- 0 or less is specified, it is considered 1.
**** Stop Num
- Number of objects to stop the conversion.
- -1 means infinity.
**** DAE
- When "File"-> "Convert Data" is selected, DAE files are...
**** STL
- When "File"-> "Convert Data" is selected, STL files are...
**** Output of Terrain Data
- If checked, Terrain data is converted, too.
**** Terrain Texture Scale
- Repeat factor of Terrain Image.
- Usually 7 is used at SL/OS Viewer.
**** Debug Mode
- Debug information are displayed at ''Log Window''
**** Shift
- Specify position shift of objects
**** Folder
- Specify prefix names of OAR, DAE and STL folders
#br
*** Log Window
&ref(Log.png,50%);
- Display Log Messages
- ''Floppy Icon''
-- Save Log Messages
- ''Copy Icon''
-- Copy selected area to cripboard.
- ''Eraser Icon''
-- Clear Log
#br
*** Objects List Dialog
&ref(List.png,50%);
- Display name list of read objects.
- ''While this Dialog is displayed, File Menu is disable...
- Double Click a object name
-- Show ''Preview Shape Window''
- Select some object names and click "''Convert''" button
-- Selected objects are converted.
- Select some object names and click "''3D Preview''" but...
-- Selected objects are displayed on ''Preview Shape Wind...
-- At most ''5 windows'' are displayed at a once.
#br
*** Preview Shape Window
&ref(Preview.png,50%);
- Display a preview a shape of object using BREP.
- Texture is not displayed. ''This is a Preview.''
- ''Wire Icon''
-- Display wire frame.
- ''Solid Icon''
-- Display planes of Solid.
-- Illegal surface is displayed as Red Plane.
- ''Question Icon''
-- Display solid (BREP) information of this object.
- ''Floppy + "D" Icon''
-- Save as DAE file.
- ''Floppy + "S" Icon''
-- Save as STL file.
終了行:
* User's Manual of [[OARConvWin]]
** Usage
*** Simplest Conversion (First Time)
+ ''Open OAR File. ''
++ Select "File" menu -> "Open OAR File", and select OAR ...
+ ''OAR file is extracted.''
++ OAR folder is created with prefix "OAR_" at same folde...
+ ''Information dialog of OAR file is popped up.''
++ "Convert Data" sub menu becomes active automatically.
+ ''Convert OAR files''
++ Select "File" menu -> "Convert Data"
++ Conversion starts and DAE folder is created with prefi...
*** If you have already extracted OAR folder
+ ''Open OAR Folder.''
++ Select "File" menu -> "Open OAR Folder", and select OA...
+ ''or Open archive.xml file in extracted OAR folder.''
++ Select "File" menu -> "Open OAR File", and select arch...
+ ''Information dialog of OAR file is popped up.''
++ "Convert Data" sub menu becomes active.
+ ''Convert OAR file''
++ Select "File" menu -> "Convert Data"
++ Conversion starts and DAE folder is created with prefi...
#br
** to Unity
*** &font(Red){【Important】}; forUnity3D\Editor\SelectOA...
- Before drag and drop converted dae folder to the projec...
#br
** Menu Bar
*** File
&ref(File.png,100%);
**** Open OAR File
- Select OAR file or ''archive.xml'' file in extracted OA...
- When OAR file is selected, OAR file is extracted at the...
- If OAR file is read correctoly, "Information of OAR" Di...
**** Open OAR Folder
- Select extracted OAR folder.
- If OAR file is read correctoly, "Information of OAR" Di...
**** Convert Data
- Convert OAR files to DAE/STL files.
- DAE folder with prefix "DAE_"(default) is created at th...
- STL folder with prefix "STL_"(default) is created at t...
**** Exit
- Exit from application.
#br
*** Tools
&ref(Tools.png,100%);
**** Log Window
- Show ''Log Window''
**** Objects List
- Show ''Objects List Dialog''
**** Settings
- Show ''Settings Dialog''
#br
*** Help
**** About
- Show Information Dialog of this application
&ref(Help.png,80%);
#br
** Child Windows and Dialog Windows
*** Information of OAR Dialog
&ref(Info.png,80%);
- Information of OAR (Region).
#br
*** Settings Dialog
&ref(Setting.png,50%);
**** Start Num
- Number of objects to start the conversion.
- 0 or less is specified, it is considered 1.
**** Stop Num
- Number of objects to stop the conversion.
- -1 means infinity.
**** DAE
- When "File"-> "Convert Data" is selected, DAE files are...
**** STL
- When "File"-> "Convert Data" is selected, STL files are...
**** Output of Terrain Data
- If checked, Terrain data is converted, too.
**** Terrain Texture Scale
- Repeat factor of Terrain Image.
- Usually 7 is used at SL/OS Viewer.
**** Debug Mode
- Debug information are displayed at ''Log Window''
**** Shift
- Specify position shift of objects
**** Folder
- Specify prefix names of OAR, DAE and STL folders
#br
*** Log Window
&ref(Log.png,50%);
- Display Log Messages
- ''Floppy Icon''
-- Save Log Messages
- ''Copy Icon''
-- Copy selected area to cripboard.
- ''Eraser Icon''
-- Clear Log
#br
*** Objects List Dialog
&ref(List.png,50%);
- Display name list of read objects.
- ''While this Dialog is displayed, File Menu is disable...
- Double Click a object name
-- Show ''Preview Shape Window''
- Select some object names and click "''Convert''" button
-- Selected objects are converted.
- Select some object names and click "''3D Preview''" but...
-- Selected objects are displayed on ''Preview Shape Wind...
-- At most ''5 windows'' are displayed at a once.
#br
*** Preview Shape Window
&ref(Preview.png,50%);
- Display a preview a shape of object using BREP.
- Texture is not displayed. ''This is a Preview.''
- ''Wire Icon''
-- Display wire frame.
- ''Solid Icon''
-- Display planes of Solid.
-- Illegal surface is displayed as Red Plane.
- ''Question Icon''
-- Display solid (BREP) information of this object.
- ''Floppy + "D" Icon''
-- Save as DAE file.
- ''Floppy + "S" Icon''
-- Save as STL file.
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