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3: 2011-09-04 (Sun) 09:55:56 iseki source 4: 2011-09-11 (Sun) 20:26:49 iseki source
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- ''BankerAvatar'' : UUID of Banker Avatar. Banker Avatar can buy money from system with no cost. If 00000000-0000-0000-0000-000000000000 is specified, all Avatars are Banker Avatar. - ''BankerAvatar'' : UUID of Banker Avatar. Banker Avatar can buy money from system with no cost. If 00000000-0000-0000-0000-000000000000 is specified, all Avatars are Banker Avatar.
-- ''enableForceTransfer'' : If this is true, llGiveMoney() function works normally even if payer doesn't login to Opensim. default is false+- ''EnableForceTransfer'' : If this is true, llGiveMoney() function works normally even if payer doesn't login to Opensim. default is false
-- ''enableScriptSendMoney'' :  If this is true, send_money() script can send money to any avatars. default is false.+- ''EnableScriptSendMoney'' :  If this is true, send_money() script can send money to any avatars. default is false.
- ''MoneyScriptAccessKey'' : Secret key of Helper Script. Specify same key in include/config.php or WI(XoopenSim/Modlos) - ''MoneyScriptAccessKey'' : Secret key of Helper Script. Specify same key in include/config.php or WI(XoopenSim/Modlos)
- ''MoneyScriptIPaddress'' : IP address of server that Helper Script execute at. Not use 127.0.0.1 - ''MoneyScriptIPaddress'' : IP address of server that Helper Script execute at. Not use 127.0.0.1
Line 41: Line 41:
#br #br
 +
*** Sample [#oafb1534] *** Sample [#oafb1534]
 [Startup]  [Startup]
Line 76: Line 77:
 ; If you want to use llGiveMoney() function normally even when payer doesn't login to OpenSim,  ; If you want to use llGiveMoney() function normally even when payer doesn't login to OpenSim,
 ; please set true to this valiable  ; please set true to this valiable
- ;enableForceTransfer = false+ EnableForceTransfer = true
 ;  ;
 ; send money to avatar by MoneyScript (for Bonus)  ; send money to avatar by MoneyScript (for Bonus)
- ;enableScriptSendMoney = false + EnableScriptSendMoney = true 
- ;;MoneyScriptAccessKey  = "123456789"           ;; specify same secret key in include/config.php or WI(XoopenSim/Modlos) + MoneyScriptAccessKey  = "123456789"       ;; specify same secret key in include/config.php or WI(XoopenSim/Modlos) 
- ;;MoneyScriptIPaddress  = "202.26.159.139"       ;; not use 127.0.0.1+ MoneyScriptIPaddress  = "202.26.159.139" ;; not use 127.0.0.1
 ;  ;
Line 89: Line 90:
 ; You can use {0} and {1} in message string.  ; You can use {0} and {1} in message string.
 ; {0} means amount and {1} means avatar name or object owner name  ; {0} means amount and {1} means avatar name or object owner name
- ;BalanceMessageLandSale    = "Paid the Money L${0} for Land."                 ;; for buy the land + ;BalanceMessageLandSale    = "Paid the Money L${0} for Land."   ;; for buy the land 
- ;BalanceMessageScvLandSale  = ""                                               ;; for get the money of the sold land + ;BalanceMessageScvLandSale  = ""                                 ;; for get the money of the sold land 
- ;BalanceMessageSendGift    = "Sent Gift L${0} to {1}."                         ;; for send gift to other avatar + ;BalanceMessageSendGift    = "Sent Gift L${0} to {1}."           ;; for send gift to other avatar 
- ;BalanceMessageReceiveGift  = "Received Gift L${0} from {1}."                   ;; for receieve gift from other avatar + ;BalanceMessageReceiveGift  = "Received Gift L${0} from {1}."     ;; for receieve gift from other avatar 
- ;BalanceMessagePayCharge    = ""                                               ;; for upload and group creation charge + ;BalanceMessagePayCharge    = ""                                 ;; for upload and group creation charge 
- ;BalanceMessageBuyObject    = "Bought the Object L${0} from {1}."               ;; for buy the object + ;BalanceMessageBuyObject    = "Bought the Object L${0} from {1}." ;; for buy the object 
- ;BalanceMessageGetMoney    = "Got the Money L${0} from {1}."                   ;; for get the money from object by llGiveMoney() + ;BalanceMessageGetMoney    = "Got the Money L${0} from {1}."     ;; for get the money from object by llGiveMoney() 
- ;BalanceMessageBuyMoney    = "Bought the Money L${0}."                         ;; for buy the money from system + ;BalanceMessageBuyMoney    = "Bought the Money L${0}."           ;; for buy the money from system 
- ;BalanceMessageReceiveMoney = "Received L${0} from System."                     ;; for receive the money from system by send_money() script + ;BalanceMessageReceiveMoney = "Received L${0} from System."       ;; for receive the money from system by send_money() script 
- ;BalanceMessageRollBack    = "RollBack the Transaction: L${0} from/to {1}."   ;; when roll back ocuurred+ ;BalanceMessageRollBack    = "RollBack the Transaction: L${0} from/to {1}." ;; when roll back ocuurred


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