

#include  "Gdata.h"
#include  "NiToolWin.h"




using namespace jbxl;

using namespace jbxwl;






/////////////////////////////////////////////////////////////////////////////////
//
// Color
//

void  jbxwl::NiSetUserColor(int label, uByte* ptr, BOOL use_image)
{
	if (label==1) { 
		if (!use_image) ptr[0] = ptr[1] = 0;
		ptr[2] = NI_DETECT_COLOR_BRIGHT;			// R
	}
	else if (label==2) {
		if (!use_image) ptr[0] = ptr[2] = 0;
		ptr[1] = NI_DETECT_COLOR_BRIGHT;			// G
	}
	else if (label==3) {
		if (!use_image) ptr[1] = ptr[2] = 0;
		ptr[0] = NI_DETECT_COLOR_BRIGHT;			// B
	}
	else if (label==4) {
		if (!use_image) ptr[2] = 0;
		ptr[0] = ptr[1] = NI_DETECT_COLOR_BRIGHT;	// B, G
	}
	else if (label==5) {
		if (!use_image) ptr[1] = 0;
		ptr[0] = ptr[2] = NI_DETECT_COLOR_BRIGHT;	// B, R
	}
	else {
		if (!use_image) ptr[0] = 0;
		ptr[1] = ptr[2] = NI_DETECT_COLOR_BRIGHT;	// G, R
	}

	return;
}




unsigned int  jbxwl::NiGetSkeletonColor(int label)
{
	unsigned int col;

	if (label==1) { 
		col = BGRA2Int(255,255,0,0);
	}
	else if (label==2) {
		col = BGRA2Int(255,0,255,0);
	}
	else if (label==3) {
		col = BGRA2Int(0,255,255,0);
	}
	else if (label==4) {
		col = BGRA2Int(0,0,255,0);
	}
	else if (label==5) {
		col = BGRA2Int(0,255,0,0);
	}
	else {
		col = BGRA2Int(255,0,0,0);
	}

	return col;
}


