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Re: 0.7 support

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なし Re: 0.7 support

msg# 1.1
depth:
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Previous post - Next post | Parent - No child | Posted on 2010/6/21 15:21 | Last modified
admin  Webmaster   Posts: 245
Hello.

Thank you for your interest XoopenSim.
We have an available version for latest 0.7Dev. This version is support new DB format of 0.7Dev and automatic DB synchronize.

But this is test (beta) version. Perhaps, there are some bugs.
If you want to try to use this version, you can download by using svn command.

# svn co http://www.nsl.tuis.ac.jp/svn/php/xoopensim/trunk xoopensim
# cd xoopensim
# svn co http://www.nsl.tuis.ac.jp/svn/opensim/opensim.phplib/trunk opensim.phplib
# svn co http://www.nsl.tuis.ac.jp/svn/opensim/opensimwiredux/trunk opensimwiredux
# svn co http://www.nsl.tuis.ac.jp/svn/opensim/flotsam_XmlRpcGroup/trunk flotsam_XmlRpcGroup
# svn co http://www.nsl.tuis.ac.jp/svn/opensim/opensim.osprofile/trunk osprofile

Attension:
Latest OpenSim 0.7Dev has bug of World Map Function. Therefore, XoopenSim can not display the World Map normally. Please patch to the source code with blow patch code.
We fairly reported on this to JIRA ahead. However, it is not corrected.
It puts it on Wiki.
Thanks.

Fumi.Iseki

PS. The next release (v1.4) schedules the end of June.


- http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/OpenSim/opensim_nsl_r13094_worldmap.patch
----------------------------------------------------------------------------------------------------
diff -Nur opensim-/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs opensim/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
--- opensim-/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs 2010-06-21 15:10:56.000000000 +0900
+++ opensim/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs 2010-06-21 15:23:38.000000000 +0900
@@ -1006,7 +1006,9 @@

m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");

- m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
+ UUID terrainImageID = UUID.Random();
+ m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
+ m_scene.RegionInfo.lastMapUUID = terrainImageID;

AssetBase asset = new AssetBase(
m_scene.RegionInfo.RegionSettings.TerrainImageID,
Votes:103 Average:4.27

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