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Re: sl_proxy 1.10.1 is released.

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なし Re: sl_proxy 1.10.1 is released.

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前の投稿 - 次の投稿 | 親投稿 - 子投稿.1 | 投稿日時 2012-9-21 1:02
kittin  Not too shy to talk 居住地: Oregon, USA  投稿数: 31
I'm sorry, fsgridhandler.cpp. indra/newview/fsgridhandler.cpp

I've turned on a few additional features (hardware skinning, I think) and can see Objects. I did find some additional settings to make viewing rezzed Mesh Objects visible without difficulty.

However, worn mesh objects appear 100% transparent. I'm never able to see them when connected through sl_proxy. ...the next time I'm someplace where someone is wearing mesh, I'll take a screenshot. I cannot see mesh hair, mesh clothing -- anything attached to an avatar.

But, one interesting bit of data is I can see the mesh object if it has first been rezzed on the ground, picked up, and then worn. It's very strange.

If I connect directly and see worn mesh, then reconnect with sl_proxy, the locally cached mesh object is rendered correctly.
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