OAR XML
- State が木の種類を表す
<SceneObjectGroup> <SceneObjectPart xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <AllowedDrop>false</AllowedDrop> <CreatorID> <UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID> </CreatorID> <FolderID> <UUID>c9fa735f-5ccb-44ef-8ca8-be22e13ddddf</UUID> </FolderID> <InventorySerial>1</InventorySerial> <UUID> <UUID>c9fa735f-5ccb-44ef-8ca8-be22e13ddddf</UUID> </UUID> <LocalId>1975126508</LocalId> <Name>Primitive</Name> <Material>3</Material> <PassTouches>false</PassTouches> <PassCollisions>false</PassCollisions> <RegionHandle>1096213093148672</RegionHandle> <ScriptAccessPin>0</ScriptAccessPin> <GroupPosition> <X>196.314</X> <Y>140.2837</Y> <Z>24.32256</Z> </GroupPosition> <OffsetPosition> <X>0</X> <Y>0</Y> <Z>0</Z> </OffsetPosition> <RotationOffset> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </RotationOffset> <Velocity> <X>0</X> <Y>0</Y> <Z>0</Z> </Velocity> <AngularVelocity> <X>0</X> <Y>0</Y> <Z>0</Z> </AngularVelocity> <Acceleration> <X>0</X> <Y>0</Y> <Z>0</Z> </Acceleration> <Description /> <Color> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </Color> <Text /> <SitName /> <TouchName /> <LinkNum>0</LinkNum> <ClickAction>0</ClickAction> <Shape> <ProfileCurve>0</ProfileCurve> <TextureEntry>iVVnRyTLQ+2SC0fK7RVGXwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</TextureEntry> <ExtraParams>AA==</ExtraParams> <PathBegin>0</PathBegin> <PathCurve>16</PathCurve> <PathEnd>49900</PathEnd> <PathRadiusOffset>0</PathRadiusOffset> <PathRevolutions>0</PathRevolutions> <PathScaleX>0</PathScaleX> <PathScaleY>0</PathScaleY> <PathShearX>0</PathShearX> <PathShearY>0</PathShearY> <PathSkew>0</PathSkew> <PathTaperX>0</PathTaperX> <PathTaperY>0</PathTaperY> <PathTwist>0</PathTwist> <PathTwistBegin>0</PathTwistBegin> <PCode>255</PCode> <ProfileBegin>0</ProfileBegin> <ProfileEnd>0</ProfileEnd> <ProfileHollow>0</ProfileHollow> <State>15</State> <LastAttachPoint>15</LastAttachPoint> <ProfileShape>Circle</ProfileShape> <HollowShape>Same</HollowShape> <SculptTexture> <UUID>00000000-0000-0000-0000-000000000000</UUID> </SculptTexture> <SculptType>0</SculptType> <FlexiSoftness>0</FlexiSoftness> <FlexiTension>0</FlexiTension> <FlexiDrag>0</FlexiDrag> <FlexiGravity>0</FlexiGravity> <FlexiWind>0</FlexiWind> <FlexiForceX>0</FlexiForceX> <FlexiForceY>0</FlexiForceY> <FlexiForceZ>0</FlexiForceZ> <LightColorR>0</LightColorR> <LightColorG>0</LightColorG> <LightColorB>0</LightColorB> <LightColorA>1</LightColorA> <LightRadius>0</LightRadius> <LightCutoff>0</LightCutoff> <LightFalloff>0</LightFalloff> <LightIntensity>1</LightIntensity> <FlexiEntry>false</FlexiEntry> <LightEntry>false</LightEntry> <SculptEntry>false</SculptEntry> </Shape> <Scale> <X>4</X> <Y>4</Y> <Z>4</Z> </Scale> <SitTargetOrientation> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </SitTargetOrientation> <SitTargetPosition> <X>0</X> <Y>0</Y> <Z>0</Z> </SitTargetPosition> <SitTargetPositionLL> <X>0</X> <Y>0</Y> <Z>0</Z> </SitTargetPositionLL> <SitTargetOrientationLL> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </SitTargetOrientationLL> <ParentID>0</ParentID> <CreationDate>1412507881</CreationDate> <Category>0</Category> <SalePrice>0</SalePrice> <ObjectSaleType>0</ObjectSaleType> <OwnershipCost>0</OwnershipCost> <GroupID> <UUID>36309c7f-8dd5-46f2-94b6-bdd312265835</UUID> </GroupID> <OwnerID> <UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID> </OwnerID> <LastOwnerID> <UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID> </LastOwnerID> <BaseMask>647168</BaseMask> <OwnerMask>647168</OwnerMask> <GroupMask>0</GroupMask> <EveryoneMask>0</EveryoneMask> <NextOwnerMask>581632</NextOwnerMask> <Flags>None</Flags> <CollisionSound> <UUID>00000000-0000-0000-0000-000000000000</UUID> </CollisionSound> <CollisionSoundVolume>0</CollisionSoundVolume> <AttachedPos> <X>0</X> <Y>0</Y> <Z>0</Z> </AttachedPos> <TextureAnimation /> <ParticleSystem /> <PayPrice0>-2</PayPrice0> <PayPrice1>-2</PayPrice1> <PayPrice2>-2</PayPrice2> <PayPrice3>-2</PayPrice3> <PayPrice4>-2</PayPrice4> </SceneObjectPart> <OtherParts /> </SceneObjectGroup>
LLSD
<llsd> <map> <key>1975126501</key> <map> <key>name</key><string>Primitive</string> <key>description</key><string /> <key>phantom</key><boolean>0</boolean> <key>physical</key><boolean>0</boolean> <key>position</key> <array><real>210.58810424804688</real><real>137.551025390625</real><real>24.345510482788086</real></array> <key>rotation</key> <array><real>0</real><real>0</real><real>0</real><real>1</real></array> <key>scale</key> <array><real>4</real><real>4</real><real>4</real></array> <key>pcode</key><integer>255</integer> <key>material</key><integer>3</integer> <key>shadows</key><boolean>0</boolean> <key>state</key><integer>13</integer> <key>id</key><uuid>19ec465e-8f03-4b7e-a4d2-3288bde8fe4c</uuid> <key>localid</key><binary encoding="base64">dboJ5Q==</binary> <key>parentid</key><binary encoding="base64">AAAAAA==</binary> <key>volume</key> <map> <key>path</key> <map> <key>begin</key><real>0</real> <key>curve</key><integer>16</integer> <key>end</key><real>0.001999999862164259</real> <key>radius_offset</key><real>0</real> <key>revolutions</key><real>1</real> <key>scale_x</key><real>2</real> <key>scale_y</key><real>2</real> <key>shear_x</key><real>0</real> <key>shear_y</key><real>0</real> <key>skew</key><real>0</real> <key>taper_x</key><real>0</real> <key>taper_y</key><real>0</real> <key>twist</key><real>0</real> <key>twist_begin</key><real>0</real> </map> <key>profile</key> <map> <key>begin</key><real>0</real> <key>curve</key><integer>0</integer> <key>hole</key><integer>0</integer> <key>end</key><real>1</real> <key>hollow</key><real>0</real> </map> </map> <key>textures</key> <array> <map> <key>colors</key> <array><real>1</real><real>1</real><real>1</real><real>1</real></array> <key>scales</key><real>1</real> <key>scalet</key><real>1</real> <key>offsets</key><real>0</real> <key>offsett</key><real>0</real> <key>imagerot</key><real>0</real> <key>bump</key><integer>0</integer> <key>shiny</key><integer>0</integer> <key>fullbright</key><boolean>0</boolean> <key>media_flags</key><integer>0</integer> <key>mapping</key><integer>0</integer> <key>glow</key><real>0</real> <key>imageid</key><uuid>89556747-24cb-43ed-920b-47caed15465f</uuid> <key>materialid</key><uuid>00000000-0000-0000-0000-000000000000</uuid> </map> </array> </map> </map> </llsd>
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最終更新: 2014-10-06 (月) 15:20:02 (JST) (3657d) by iseki