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OAR XML anchor.png

  • State が木の種類を表す
<SceneObjectGroup>
 <SceneObjectPart xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
   <AllowedDrop>false</AllowedDrop>
   <CreatorID>
     <UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID>
   </CreatorID>
   <FolderID>
     <UUID>c9fa735f-5ccb-44ef-8ca8-be22e13ddddf</UUID>
   </FolderID>
   <InventorySerial>1</InventorySerial>
   <UUID>
     <UUID>c9fa735f-5ccb-44ef-8ca8-be22e13ddddf</UUID>
   </UUID>
   <LocalId>1975126508</LocalId>
   <Name>Primitive</Name>
   <Material>3</Material>
   <PassTouches>false</PassTouches>
   <PassCollisions>false</PassCollisions>
   <RegionHandle>1096213093148672</RegionHandle>
   <ScriptAccessPin>0</ScriptAccessPin>
   <GroupPosition>
     <X>196.314</X>
     <Y>140.2837</Y>
     <Z>24.32256</Z>
   </GroupPosition>
   <OffsetPosition>
     <X>0</X>
     <Y>0</Y>
     <Z>0</Z>
   </OffsetPosition>
   <RotationOffset>
     <X>0</X>
     <Y>0</Y>
     <Z>0</Z>
     <W>1</W>
   </RotationOffset>
   <Velocity>
     <X>0</X>
     <Y>0</Y>
     <Z>0</Z>
   </Velocity>
   <AngularVelocity>
     <X>0</X>
     <Y>0</Y>
     <Z>0</Z>
   </AngularVelocity>
   <Acceleration>
     <X>0</X>
     <Y>0</Y>
     <Z>0</Z>
   </Acceleration>
   <Description />
   <Color>
     <R>0</R>
     <G>0</G>
     <B>0</B>
     <A>255</A>
   </Color>
   <Text />
   <SitName />
   <TouchName />
   <LinkNum>0</LinkNum>
   <ClickAction>0</ClickAction>
   <Shape>
     <ProfileCurve>0</ProfileCurve>
     <TextureEntry>iVVnRyTLQ+2SC0fK7RVGXwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</TextureEntry>
     <ExtraParams>AA==</ExtraParams>
     <PathBegin>0</PathBegin>
     <PathCurve>16</PathCurve>
     <PathEnd>49900</PathEnd>
     <PathRadiusOffset>0</PathRadiusOffset>
     <PathRevolutions>0</PathRevolutions>
     <PathScaleX>0</PathScaleX>
     <PathScaleY>0</PathScaleY>
     <PathShearX>0</PathShearX>
     <PathShearY>0</PathShearY>
     <PathSkew>0</PathSkew>
     <PathTaperX>0</PathTaperX>
     <PathTaperY>0</PathTaperY>
     <PathTwist>0</PathTwist>
     <PathTwistBegin>0</PathTwistBegin>
     <PCode>255</PCode>
     <ProfileBegin>0</ProfileBegin>
     <ProfileEnd>0</ProfileEnd>
     <ProfileHollow>0</ProfileHollow>
     <State>15</State>
     <LastAttachPoint>15</LastAttachPoint>
     <ProfileShape>Circle</ProfileShape>
     <HollowShape>Same</HollowShape>
     <SculptTexture>
       <UUID>00000000-0000-0000-0000-000000000000</UUID>
     </SculptTexture>
     <SculptType>0</SculptType>
     <FlexiSoftness>0</FlexiSoftness>
     <FlexiTension>0</FlexiTension>
     <FlexiDrag>0</FlexiDrag>
     <FlexiGravity>0</FlexiGravity>
     <FlexiWind>0</FlexiWind>
     <FlexiForceX>0</FlexiForceX>
     <FlexiForceY>0</FlexiForceY>
     <FlexiForceZ>0</FlexiForceZ>
     <LightColorR>0</LightColorR>
     <LightColorG>0</LightColorG>
     <LightColorB>0</LightColorB>
     <LightColorA>1</LightColorA>
     <LightRadius>0</LightRadius>
     <LightCutoff>0</LightCutoff>
     <LightFalloff>0</LightFalloff>
     <LightIntensity>1</LightIntensity>
     <FlexiEntry>false</FlexiEntry>
     <LightEntry>false</LightEntry>
     <SculptEntry>false</SculptEntry>
   </Shape>
   <Scale>
     <X>4</X>
     <Y>4</Y>
     <Z>4</Z>
   </Scale>
   <SitTargetOrientation>
     <X>0</X>
     <Y>0</Y>
     <Z>0</Z>
     <W>1</W>
   </SitTargetOrientation>
   <SitTargetPosition>
     <X>0</X>
     <Y>0</Y>
     <Z>0</Z>
   </SitTargetPosition>
   <SitTargetPositionLL>
     <X>0</X>
     <Y>0</Y>
     <Z>0</Z>
   </SitTargetPositionLL>
   <SitTargetOrientationLL>
     <X>0</X>
     <Y>0</Y>
     <Z>0</Z>
     <W>1</W>
   </SitTargetOrientationLL>
   <ParentID>0</ParentID>
   <CreationDate>1412507881</CreationDate>
   <Category>0</Category>
   <SalePrice>0</SalePrice>
   <ObjectSaleType>0</ObjectSaleType>
   <OwnershipCost>0</OwnershipCost>
   <GroupID>
     <UUID>36309c7f-8dd5-46f2-94b6-bdd312265835</UUID>
   </GroupID>
   <OwnerID>
     <UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID>
   </OwnerID>
   <LastOwnerID>
     <UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID>
   </LastOwnerID>
   <BaseMask>647168</BaseMask>
   <OwnerMask>647168</OwnerMask>
   <GroupMask>0</GroupMask>
   <EveryoneMask>0</EveryoneMask>
   <NextOwnerMask>581632</NextOwnerMask>
   <Flags>None</Flags>
   <CollisionSound>
     <UUID>00000000-0000-0000-0000-000000000000</UUID>
   </CollisionSound>
   <CollisionSoundVolume>0</CollisionSoundVolume>
   <AttachedPos>
     <X>0</X>
     <Y>0</Y>
     <Z>0</Z>
   </AttachedPos>
   <TextureAnimation />
   <ParticleSystem />
   <PayPrice0>-2</PayPrice0>
   <PayPrice1>-2</PayPrice1>
   <PayPrice2>-2</PayPrice2>
   <PayPrice3>-2</PayPrice3>
   <PayPrice4>-2</PayPrice4>
 </SceneObjectPart>
 <OtherParts />
</SceneObjectGroup>
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LLSD anchor.png

<llsd>
 <map>
   <key>1975126501</key>
   <map>
     <key>name</key><string>Primitive</string>
     <key>description</key><string />
     <key>phantom</key><boolean>0</boolean>
     <key>physical</key><boolean>0</boolean>
     <key>position</key>
     <array><real>210.58810424804688</real><real>137.551025390625</real><real>24.345510482788086</real></array>
     <key>rotation</key>
     <array><real>0</real><real>0</real><real>0</real><real>1</real></array>
     <key>scale</key>
     <array><real>4</real><real>4</real><real>4</real></array>
     <key>pcode</key><integer>255</integer>
     <key>material</key><integer>3</integer>
     <key>shadows</key><boolean>0</boolean>
     <key>state</key><integer>13</integer>
     <key>id</key><uuid>19ec465e-8f03-4b7e-a4d2-3288bde8fe4c</uuid>
     <key>localid</key><binary encoding="base64">dboJ5Q==</binary>
     <key>parentid</key><binary encoding="base64">AAAAAA==</binary>
     <key>volume</key>
     <map>
       <key>path</key>
       <map>
         <key>begin</key><real>0</real>
         <key>curve</key><integer>16</integer>
         <key>end</key><real>0.001999999862164259</real>
         <key>radius_offset</key><real>0</real>
         <key>revolutions</key><real>1</real>
         <key>scale_x</key><real>2</real>
         <key>scale_y</key><real>2</real>
         <key>shear_x</key><real>0</real>
         <key>shear_y</key><real>0</real>
         <key>skew</key><real>0</real>
         <key>taper_x</key><real>0</real>
         <key>taper_y</key><real>0</real>
         <key>twist</key><real>0</real>
         <key>twist_begin</key><real>0</real>
       </map>
       <key>profile</key>
       <map>
         <key>begin</key><real>0</real>
         <key>curve</key><integer>0</integer>
         <key>hole</key><integer>0</integer>
         <key>end</key><real>1</real>
         <key>hollow</key><real>0</real>
       </map>
     </map>
     <key>textures</key>
     <array>
       <map>
         <key>colors</key>
         <array><real>1</real><real>1</real><real>1</real><real>1</real></array>
         <key>scales</key><real>1</real>
         <key>scalet</key><real>1</real>
         <key>offsets</key><real>0</real>
         <key>offsett</key><real>0</real>
         <key>imagerot</key><real>0</real>
         <key>bump</key><integer>0</integer>
         <key>shiny</key><integer>0</integer>
         <key>fullbright</key><boolean>0</boolean>
         <key>media_flags</key><integer>0</integer>
         <key>mapping</key><integer>0</integer>
         <key>glow</key><real>0</real>
         <key>imageid</key><uuid>89556747-24cb-43ed-920b-47caed15465f</uuid>
         <key>materialid</key><uuid>00000000-0000-0000-0000-000000000000</uuid>
       </map>
     </array>
   </map>
 </map>
</llsd>

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最終更新: 2014-10-06 (月) 15:20:02 (JST) (3657d) by iseki

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