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1: 2011-11-03 (Thu) 14:27:14 iseki source Cur: 1970-01-01 (Thu) 18:00:00 source
Line 1: Line 1:
-** Memo [#y3af2cc6] 
-*** Setting of Animation Data by SL Viewer [#u584cf80] 
-- llcharacter/llkeyframemotion.cpp 
-+ BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask) 
-+ void LLKeyframeMotion::applyKeyframes(F32 time) 
-+ void LLKeyframeMotion::JointMotion::update(LL​JointState* joint_state, F32 time, F32 duration) 
-#br 
-*** Memo [#q7586e6a] 
- 
-**** Hippo [#te6a3efe] 
- 
-- llcharacter/llmotion.cpp 
-- llcharacter/llchractor.cpp 
- 
-- llcharacter/llmotioncontroller.cpp 
---  flushAllMotions -> startMotion -> activateMotionInstance 
- 
- 
-- llcharacter/llkeyframemotion.cpp 
--- LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharact​er *character) 
- 
- llerrs << "Must call LLKeyframeMotion::setVFS() first before loading a keyframe file!" << llendl; 
- 
- 
-- llcharacter/lleditingmotion.cpp 
-- llcharacter/llkeyframemotionparam.cpp 
- 
-#br 
-**** Imprudence [#f651a3f5] 
- 
-motion は LLKeyframeMotionのsuper class 
- 
- 
- LLKeyframeMotion::onInitialize 
-   if mAssetStatus==ASSET_UNDEFINED 
-       LLKeyframeMotion::JointMotionList* joint_motion_list = LLKeyframeDataCache::getKeyframeData(get​ID()); 
-       if joint_motion_list != null 
-           mJointMotionList = joint_motion_list; 
-           mAssetStatus = ASSET_LOADED; 
-           return 
- 
-       Read Data or recieve UDP 
-       deserialize(dp) 
-           mJointMotionList を生成 
-           mJointMotionList にデータをセット 
-           LLKeyframeDataCache::addKeyframeData(get​ID(),  mJointMotionList); キャッシュ  getID(): mID (アッセットのUUID) 
-       mAssetStatus = ASSET_LOADED; 
- 
- 
- 
- llcharacter.cpp 
-   LLMotionController::createMotion() 
-       motion->onInitialize 
- 
- 
- llcharacter.cpp 
-   LLMotionController::updateLoadingMotions​ 
-       motion->onInitialize 
-       LLMotionController::activateMotionInstan​ce 
-           motion->activate 
-               LLkeyFrameMotion::onActive 
-           motion->onUpdate 
- 
- llcharacter.cpp 
-   LLMotionController::startMotion() 
-       if motion==null 
-           LLMotionController::createMotion() 
-               motion->onInitialize 
-       LLMotionController::activateMotionInstan​ce 
-           motion->activate 
-               LLkeyFrameMotion::onActive 
-           motion->onUpdate 
- 
- LLKeyframeDataCache::removeKeyframeData​(getID()); 
- mAssetStatus = ASSET_UNDEFINED; 
- 
-以下没~ 
-%%キャッシュさせない%%~ 
-%%motion->onUpdate でデータをクリアすれば,onInitializeで毎回データを読みに行く <- Kinectのデータをぶち込む%% 
- 
-#br 
-**** UUID of Animation [#vff756ec] 
-- 320209e6-6d42-42ff-a30f-9b7610598f24 : Yatta 
-- 0e58b0de-34cd-4712-9d96-f9fe85b211c1 : sexywalk 
-#br 


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