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OpenSim/llGroundSet
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*** llGroundSet(int x, int y, double height), llGroundUpd...
**** OS Function に同じような osTerrainSetHeight(), osTer...
- llGroundSet(): 座標 (x, y) の標高を height にする関数.
- llGroundUpdate(): 変更した標高を適用させる.
- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/L...
// Fumi.Iseki
public void llGroundSet(int x, int y, double heig...
{
m_host.AddScriptLPS(1);
if (World.Permissions.CanTerraformLand(m_host...
{
if (x>=World.Heightmap.Width) x = World....
else if (x<0) x = 0;
if (y>=World.Heightmap.Height) y = World....
else if (y<0) y = 0;
World.Heightmap[x, y] = height;
}
}
// Fumi.Iseki
public void llGroundUpdate()
{
m_host.AddScriptLPS(1);
ITerrainModule tm = m_ScriptEngine.World.Requ...
if (tm != null)
{
tm.TaintTerrain();
}
}
- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub...
// Fumi.Iseki
public void llGroundSet(int x, int y, double heig...
{
m_LSL_Functions.llGroundSet(x, y, height);
}
// Fumi.Iseki
public void llGroundUpdate()
{
m_LSL_Functions.llGroundUpdate();
}
- OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_A...
void llGroundSet(int x, int y, double height);
void llGroundUpdate();
*** 別解:TerrainModule.cs に SetHeightMap() 関数を追加...
- OpenSim/Region/ScriptEngine編集/Shared/Api/Implementati...
// Fumi.Iseki
public void llGroundSet(int x, int y, double heig...
{
m_host.AddScriptLPS(1);
if (World.Permissions.CanTerraformLand(m_host...
{
ITerrainModule tm = m_ScriptEngine.World....
if (tm != null)
{
if (x>=World.Heightmap.Width) x = Wo...
else if (x<0) x = 0;
if (y>=World.Heightmap.Height) y = Wo...
else if (y<0) y = 0;
tm.SetHeightMap(x, y, height, m_host....
}
}
}
- OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
public void SetHeightMap(int x, int y, double height, UU...
{
if (m_scene.Permissions.CanTerraformLand(agentId, ne...
{
m_channel[x, y] = height;
}
}
-- チェックが2重だな
- OpenSim/Region/Framework/Interfaces/ITerrainModule.cs ...
void SetHeightMap(int x, int y, double height, UUID agen...
End:
*** llGroundSet(int x, int y, double height), llGroundUpd...
**** OS Function に同じような osTerrainSetHeight(), osTer...
- llGroundSet(): 座標 (x, y) の標高を height にする関数.
- llGroundUpdate(): 変更した標高を適用させる.
- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/L...
// Fumi.Iseki
public void llGroundSet(int x, int y, double heig...
{
m_host.AddScriptLPS(1);
if (World.Permissions.CanTerraformLand(m_host...
{
if (x>=World.Heightmap.Width) x = World....
else if (x<0) x = 0;
if (y>=World.Heightmap.Height) y = World....
else if (y<0) y = 0;
World.Heightmap[x, y] = height;
}
}
// Fumi.Iseki
public void llGroundUpdate()
{
m_host.AddScriptLPS(1);
ITerrainModule tm = m_ScriptEngine.World.Requ...
if (tm != null)
{
tm.TaintTerrain();
}
}
- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub...
// Fumi.Iseki
public void llGroundSet(int x, int y, double heig...
{
m_LSL_Functions.llGroundSet(x, y, height);
}
// Fumi.Iseki
public void llGroundUpdate()
{
m_LSL_Functions.llGroundUpdate();
}
- OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_A...
void llGroundSet(int x, int y, double height);
void llGroundUpdate();
*** 別解:TerrainModule.cs に SetHeightMap() 関数を追加...
- OpenSim/Region/ScriptEngine編集/Shared/Api/Implementati...
// Fumi.Iseki
public void llGroundSet(int x, int y, double heig...
{
m_host.AddScriptLPS(1);
if (World.Permissions.CanTerraformLand(m_host...
{
ITerrainModule tm = m_ScriptEngine.World....
if (tm != null)
{
if (x>=World.Heightmap.Width) x = Wo...
else if (x<0) x = 0;
if (y>=World.Heightmap.Height) y = Wo...
else if (y<0) y = 0;
tm.SetHeightMap(x, y, height, m_host....
}
}
}
- OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
public void SetHeightMap(int x, int y, double height, UU...
{
if (m_scene.Permissions.CanTerraformLand(agentId, ne...
{
m_channel[x, y] = height;
}
}
-- チェックが2重だな
- OpenSim/Region/Framework/Interfaces/ITerrainModule.cs ...
void SetHeightMap(int x, int y, double height, UUID agen...
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