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kinect2SLViewer/Memo
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Start:
** Memo
*** Setting of Animation Data by SL Viewer
- llcharacter/llkeyframemotion.cpp
+ BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask)
+ void LLKeyframeMotion::applyKeyframes(F32 time)
+ void LLKeyframeMotion::JointMotion::update(LLJointState...
#br
*** Memo
**** Hippo
- llcharacter/llmotion.cpp
- llcharacter/llchractor.cpp
- llcharacter/llmotioncontroller.cpp
-- flushAllMotions -> startMotion -> activateMotionInsta...
- llcharacter/llkeyframemotion.cpp
-- LLMotion::LLMotionInitStatus LLKeyframeMotion::onIniti...
llerrs << "Must call LLKeyframeMotion::setVFS() first be...
- llcharacter/lleditingmotion.cpp
- llcharacter/llkeyframemotionparam.cpp
#br
**** Imprudence
motion は LLKeyframeMotionのsuper class
LLKeyframeMotion::onInitialize
if mAssetStatus==ASSET_UNDEFINED
LLKeyframeMotion::JointMotionList* joint_motion_li...
if joint_motion_list != null
mJointMotionList = joint_motion_list;
mAssetStatus = ASSET_LOADED;
return
Read Data or recieve UDP
deserialize(dp)
mJointMotionList を生成
mJointMotionList にデータをセット
LLKeyframeDataCache::addKeyframeData(getID(),...
mAssetStatus = ASSET_LOADED;
llcharacter.cpp
LLMotionController::createMotion()
motion->onInitialize
llcharacter.cpp
LLMotionController::updateLoadingMotions
motion->onInitialize
LLMotionController::activateMotionInstance
motion->activate
LLkeyFrameMotion::onActive
motion->onUpdate
llcharacter.cpp
LLMotionController::startMotion()
if motion==null
LLMotionController::createMotion()
motion->onInitialize
LLMotionController::activateMotionInstance
motion->activate
LLkeyFrameMotion::onActive
motion->onUpdate
LLKeyframeDataCache::removeKeyframeData(getID());
mAssetStatus = ASSET_UNDEFINED;
以下没~
%%キャッシュさせない%%~
%%motion->onUpdate でデータをクリアすれば,onInitializeで...
#br
**** UUID of Animation
- 320209e6-6d42-42ff-a30f-9b7610598f24 : Yatta
- 0e58b0de-34cd-4712-9d96-f9fe85b211c1 : sexywalk
#br
End:
** Memo
*** Setting of Animation Data by SL Viewer
- llcharacter/llkeyframemotion.cpp
+ BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask)
+ void LLKeyframeMotion::applyKeyframes(F32 time)
+ void LLKeyframeMotion::JointMotion::update(LLJointState...
#br
*** Memo
**** Hippo
- llcharacter/llmotion.cpp
- llcharacter/llchractor.cpp
- llcharacter/llmotioncontroller.cpp
-- flushAllMotions -> startMotion -> activateMotionInsta...
- llcharacter/llkeyframemotion.cpp
-- LLMotion::LLMotionInitStatus LLKeyframeMotion::onIniti...
llerrs << "Must call LLKeyframeMotion::setVFS() first be...
- llcharacter/lleditingmotion.cpp
- llcharacter/llkeyframemotionparam.cpp
#br
**** Imprudence
motion は LLKeyframeMotionのsuper class
LLKeyframeMotion::onInitialize
if mAssetStatus==ASSET_UNDEFINED
LLKeyframeMotion::JointMotionList* joint_motion_li...
if joint_motion_list != null
mJointMotionList = joint_motion_list;
mAssetStatus = ASSET_LOADED;
return
Read Data or recieve UDP
deserialize(dp)
mJointMotionList を生成
mJointMotionList にデータをセット
LLKeyframeDataCache::addKeyframeData(getID(),...
mAssetStatus = ASSET_LOADED;
llcharacter.cpp
LLMotionController::createMotion()
motion->onInitialize
llcharacter.cpp
LLMotionController::updateLoadingMotions
motion->onInitialize
LLMotionController::activateMotionInstance
motion->activate
LLkeyFrameMotion::onActive
motion->onUpdate
llcharacter.cpp
LLMotionController::startMotion()
if motion==null
LLMotionController::createMotion()
motion->onInitialize
LLMotionController::activateMotionInstance
motion->activate
LLkeyFrameMotion::onActive
motion->onUpdate
LLKeyframeDataCache::removeKeyframeData(getID());
mAssetStatus = ASSET_UNDEFINED;
以下没~
%%キャッシュさせない%%~
%%motion->onUpdate でデータをクリアすれば,onInitializeで...
#br
**** UUID of Animation
- 320209e6-6d42-42ff-a30f-9b7610598f24 : Yatta
- 0e58b0de-34cd-4712-9d96-f9fe85b211c1 : sexywalk
#br
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