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OAR Converter
をテンプレートにして作成
[
トップ
]
[ ]
開始行:
** OAR Converter for Unity3D
- This system converts from [[OAR]] of OpenSim to Collada...
- This software was developed by [[Fumi Iseki>Fumi.Hax]],...
-- Copyright (c) 2014 Fumi.Iseki, Austin Tate, D.Mizumaki...
- %%If you need more quality, please use [[Tipodean's ser...
- [[Howto Build Unity Appli >./Unity3D]]
- Latest Version is 1.4.4
#br
**** for MS Windows
- Windows UI is available now. Please see [[OARConvWin]].
#br
*** Change Log
- [[Change Log of Old Version>./Change Log]]
#br
**** v1.4.x
- v1.4.4
-- fix "tree rotation bug" that tree does not rotation. r...
- v1.4.3
-- correct Gray Scale Sculpt Image
-v1.4.2
-- support MS Windws
- v1.4.1
-- fix memory leak of STLTool, for VS C++
- v1.4.0
-- BREP (Boundary Representation) is used for vertexes ar...
-- support of output of STL file(s) using BREP
--- STLView: http://www.nsl.tuis.ac.jp/xoops/modules/d3do...
#br
*** Attention
Japanese Text
- 全てのデータが問題なく変換できる訳ではありません.正確...
- 最大限の変換効果を得るには,エディタ拡張の [[SelectOARS...
- その他,こちらで把握していない問題点が多数存在するもの...
- SL Viewer は真に偉大なソフトウェアです (とても真似でき...
#br
**** Not Support (そもそもコーディングしていない機能)
- サーポートしていないシェーディング方法があります(バン...
- フレキシブルプリム,リンデンツリーはサポートしていませ...
- スクリプト(パーティクルシステム)はサポートしてません.
- 水面・水中はサポートしていません.Unityのアセットを使用...
#br
**** Known Bugs (能力限界)
- テクスチャが(正確に)読み込めない場合があります.
- アルファチャネルが正確に表示されない場合があります(ア...
- 一部テクスチャが正確に貼り付けられない場合があります(...
#br
** Version 1.4
*** Functions.
| Normal Prim | OK |But Test is not enough |
| Sculpted Prim | OK |But Test is not enough |
| Mesh | OK |Textures are limited to 32 pieces |
| Tree & Grass | Middling |Linden Tree is not supported |
| Flexible Prim | No | |
| Terrain | Middling |Terrain Texture is not well |
| Var Region | OK | |
| Mega Region | Middling |Regions of non-root useless |
| Avatar/NPC | No | |
| Script/Particle System | No | |
| Media | No | |
| Water | No |Water level of Terrain will be 0m |
| Others | No | |
#br
*** Download
- [[OAR Converter Binary v1.4.0 (for x86_64 Linux)>http:/...
- [[OAR Converter Source Code v1.4.0 (for Linux)>http://w...
#br
- Subversion Repository (Latest Source Code)
-- JunkBox_Lib: http://www.nsl.tuis.ac.jp/svn/linux/JunkB...
-- oarconv main: http://www.nsl.tuis.ac.jp/svn/linux/oarc...
#br
- ''[[for MS Windows>OARConvWin]] ''
#br
- ''%%We do not distribute binary code, sorry. Please com...
- Please see [[UnityChan License (Japanese Text)>http://u...
- [[STLView for STL files at Windows by Fumi.Iseki>http:/...
#br
*** Install from Binary
**** If you are root
- Please extract zip file and execute make command.
- Require sudo command by distribution.
# unzip oarconv_bin-x.y.z.zip
# cd oarconv
# make install
- If /etc/ld.so.conf does not include /usr/local/lib, ple...
#br
**** If you are not root
- Please exrtract zip file at your home directory.
- And please use ''~/oarconv/oarconv.sh'' shell script in...
$ cd
$ unzip oarconv_bin-x.y.z.zip
#br
*** Install from Source Code
**** Needed External Libraries
- zlib devel package
-- If you can use yum command, please execute ''yum insta...
# yum install zlib-devel -y
- [[OpenJpeg]] (v1.2) http://www.openjpeg.org/
-- https://github.com/uclouvain/openjpeg/archive/version....
-- do not execute ''cmake .''
# wget https://github.com/uclouvain/openjpeg/archive/ver...
# tar zxfv version.1.2.tar.gz
# cd openjpeg-version.1.2
# make
# make install
#br
- [[OpenJpeg]] (v2.x) http://www.openjpeg.org/ (This is a...
-- We recommend to install ''v2.1'', too.
--- Why you install two versions of OpenJpeg?
--- Because there is a case v1.x can not read newer Jpeg2...
-- https://github.com/uclouvain/openjpeg/archive/version....
# wget https://github.com/uclouvain/openjpeg/archive/ver...
# tar zxfv version.2.1.tar.gz
# cd openjpeg-version.2.1
# cmake .
# make
# make install
**** Compile & Install
- Download and extract the package.
# tar zfxv oarconv-x.y.z.tar.gz
# cd oarconv-x.y.z
# ./configure --enable-openjpeg
# cd C++Lib
# make
# cd ../src
# make
# make install
- If you get ''aclocal error'', when you execute make. Pl...
-- In this case, you need autoconf package.
#br
*** Usage
**** Example
- Show help message
% oarconv -h
- You will get collada files in ./DAE directory.
% mkdir OAR
% cd OAR
% tar zxfv (any directory)/oarfile.oar
% cd ..
% oarconv -i OAR -o DAE
- convert only xxxx.xml object.
% oarconv -i OAR -o DAE -f OAR/objects/xxxx.xml
- convert only terrain data
% oarconv -i OAR -o DAE -e 0
- get a STL file of one object
% oarconv -i ABYSS -o STL -f ABYSS/objects/Venus_428-154...
#br
**** Help message
oarconv [-i OAR directory] [-o output directory] [-a add...
[-t terrain texture scale] [-c external convert ...
[-s start no.] [-e end no.]
[-x shift of x direction] [-y shift of y directi...
[-b] [-p] [-d] [-v] [-h]
-i : specify OAR directory. default is ./
-o : specify output directory. default is ./DAE/
-f : specify object xml file. only specified file is c...
-a : specify adding assets directories that separated ...
-t : specify terrain texture scale. default is 7.000000
-c : specify external convert command from jp2 to othe...
-s : specify start number of xml file. default is 0.
-e : specify end number of xml file. default is -1 (mi...
-x : specify shift of x direction of all objects. defa...
-y : specify shift of y direction of all objects. defa...
-z : specify shift of z direction of all objects. defa...
-b : output STL file(s) using BREP.
-p : when linked objects include phantom even one, sav...
-d : debug mode. display debug information.
-v : display version information.
-h : display this help messages.
ex.) oarconv -i OAR -a /usr/local/opensim/bin/assets/Tex...
#br
*** Bugs or Limitations
**** oarconv
- %%Planar Texture is not supported.%%
- Texture Bumpmap is not supported.
#br
**** Unity3D
- Unity3D does not read some parameters from collada file...
- %%コライダー設定(物理設定)は読み込まれない.%%
#br
**** Collada
- Collada does not support ''BumpMap''
-- oarconv treats BumpMap as extra tag.
#br
*** Trouble Shooting
**** Error messages: "OARTool::ConvertTexture: ERROR: te...
- OpenJpeg v1.x can not convert those textures. Please in...
#br
*** Demo
- http://youtu.be/eOd5Vsb85q4 (OLD by v1.0)
- https://youtu.be/LUhqNJHLCuM (NEW by v.1.2.0)
- http://moon-light.nsl.tuis.ac.jp/unity/GardenOasis/Gard...
- http://moon-light.nsl.tuis.ac.jp/unity/B02/B02.html wi...
#br
*** License
- OAR Converter is provided under the following BSD type ...
OAR Converter Copyright (c) 2014-2016 Fumi.Iseki, Austin...
http://www.nsl.tuis.ac.jp/,
All rights reserved.
Redistribution and use in source and binary forms, with...
* Redistributions of source code must retain the above c...
* Redistributions in binary form must reproduce the abov...
* Neither the name of the OAR Converter nor the names of...
* Please respect the copyright of content providers when...
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND ...
#br
*** Exemption from responsibility.
This software is not guaranteed at all.
The author doesn't assume the responsibility for the prob...
Please use everything by the self-responsibility.
#br
*** Address of thanks.
- This system uses the source code and resource of OpenSi...
- This system uses the source code of OpenMetaverse in pa...
- This system uses OpenJpeg command and library. see also...
- This system uses zlib library. http://www.zlib.net/
- This software is based on JunkBox Library. http://www.n...
- Thank you very much for all contributors!!
#br
*** [[Memos of Development>./devel]]
#br
終了行:
** OAR Converter for Unity3D
- This system converts from [[OAR]] of OpenSim to Collada...
- This software was developed by [[Fumi Iseki>Fumi.Hax]],...
-- Copyright (c) 2014 Fumi.Iseki, Austin Tate, D.Mizumaki...
- %%If you need more quality, please use [[Tipodean's ser...
- [[Howto Build Unity Appli >./Unity3D]]
- Latest Version is 1.4.4
#br
**** for MS Windows
- Windows UI is available now. Please see [[OARConvWin]].
#br
*** Change Log
- [[Change Log of Old Version>./Change Log]]
#br
**** v1.4.x
- v1.4.4
-- fix "tree rotation bug" that tree does not rotation. r...
- v1.4.3
-- correct Gray Scale Sculpt Image
-v1.4.2
-- support MS Windws
- v1.4.1
-- fix memory leak of STLTool, for VS C++
- v1.4.0
-- BREP (Boundary Representation) is used for vertexes ar...
-- support of output of STL file(s) using BREP
--- STLView: http://www.nsl.tuis.ac.jp/xoops/modules/d3do...
#br
*** Attention
Japanese Text
- 全てのデータが問題なく変換できる訳ではありません.正確...
- 最大限の変換効果を得るには,エディタ拡張の [[SelectOARS...
- その他,こちらで把握していない問題点が多数存在するもの...
- SL Viewer は真に偉大なソフトウェアです (とても真似でき...
#br
**** Not Support (そもそもコーディングしていない機能)
- サーポートしていないシェーディング方法があります(バン...
- フレキシブルプリム,リンデンツリーはサポートしていませ...
- スクリプト(パーティクルシステム)はサポートしてません.
- 水面・水中はサポートしていません.Unityのアセットを使用...
#br
**** Known Bugs (能力限界)
- テクスチャが(正確に)読み込めない場合があります.
- アルファチャネルが正確に表示されない場合があります(ア...
- 一部テクスチャが正確に貼り付けられない場合があります(...
#br
** Version 1.4
*** Functions.
| Normal Prim | OK |But Test is not enough |
| Sculpted Prim | OK |But Test is not enough |
| Mesh | OK |Textures are limited to 32 pieces |
| Tree & Grass | Middling |Linden Tree is not supported |
| Flexible Prim | No | |
| Terrain | Middling |Terrain Texture is not well |
| Var Region | OK | |
| Mega Region | Middling |Regions of non-root useless |
| Avatar/NPC | No | |
| Script/Particle System | No | |
| Media | No | |
| Water | No |Water level of Terrain will be 0m |
| Others | No | |
#br
*** Download
- [[OAR Converter Binary v1.4.0 (for x86_64 Linux)>http:/...
- [[OAR Converter Source Code v1.4.0 (for Linux)>http://w...
#br
- Subversion Repository (Latest Source Code)
-- JunkBox_Lib: http://www.nsl.tuis.ac.jp/svn/linux/JunkB...
-- oarconv main: http://www.nsl.tuis.ac.jp/svn/linux/oarc...
#br
- ''[[for MS Windows>OARConvWin]] ''
#br
- ''%%We do not distribute binary code, sorry. Please com...
- Please see [[UnityChan License (Japanese Text)>http://u...
- [[STLView for STL files at Windows by Fumi.Iseki>http:/...
#br
*** Install from Binary
**** If you are root
- Please extract zip file and execute make command.
- Require sudo command by distribution.
# unzip oarconv_bin-x.y.z.zip
# cd oarconv
# make install
- If /etc/ld.so.conf does not include /usr/local/lib, ple...
#br
**** If you are not root
- Please exrtract zip file at your home directory.
- And please use ''~/oarconv/oarconv.sh'' shell script in...
$ cd
$ unzip oarconv_bin-x.y.z.zip
#br
*** Install from Source Code
**** Needed External Libraries
- zlib devel package
-- If you can use yum command, please execute ''yum insta...
# yum install zlib-devel -y
- [[OpenJpeg]] (v1.2) http://www.openjpeg.org/
-- https://github.com/uclouvain/openjpeg/archive/version....
-- do not execute ''cmake .''
# wget https://github.com/uclouvain/openjpeg/archive/ver...
# tar zxfv version.1.2.tar.gz
# cd openjpeg-version.1.2
# make
# make install
#br
- [[OpenJpeg]] (v2.x) http://www.openjpeg.org/ (This is a...
-- We recommend to install ''v2.1'', too.
--- Why you install two versions of OpenJpeg?
--- Because there is a case v1.x can not read newer Jpeg2...
-- https://github.com/uclouvain/openjpeg/archive/version....
# wget https://github.com/uclouvain/openjpeg/archive/ver...
# tar zxfv version.2.1.tar.gz
# cd openjpeg-version.2.1
# cmake .
# make
# make install
**** Compile & Install
- Download and extract the package.
# tar zfxv oarconv-x.y.z.tar.gz
# cd oarconv-x.y.z
# ./configure --enable-openjpeg
# cd C++Lib
# make
# cd ../src
# make
# make install
- If you get ''aclocal error'', when you execute make. Pl...
-- In this case, you need autoconf package.
#br
*** Usage
**** Example
- Show help message
% oarconv -h
- You will get collada files in ./DAE directory.
% mkdir OAR
% cd OAR
% tar zxfv (any directory)/oarfile.oar
% cd ..
% oarconv -i OAR -o DAE
- convert only xxxx.xml object.
% oarconv -i OAR -o DAE -f OAR/objects/xxxx.xml
- convert only terrain data
% oarconv -i OAR -o DAE -e 0
- get a STL file of one object
% oarconv -i ABYSS -o STL -f ABYSS/objects/Venus_428-154...
#br
**** Help message
oarconv [-i OAR directory] [-o output directory] [-a add...
[-t terrain texture scale] [-c external convert ...
[-s start no.] [-e end no.]
[-x shift of x direction] [-y shift of y directi...
[-b] [-p] [-d] [-v] [-h]
-i : specify OAR directory. default is ./
-o : specify output directory. default is ./DAE/
-f : specify object xml file. only specified file is c...
-a : specify adding assets directories that separated ...
-t : specify terrain texture scale. default is 7.000000
-c : specify external convert command from jp2 to othe...
-s : specify start number of xml file. default is 0.
-e : specify end number of xml file. default is -1 (mi...
-x : specify shift of x direction of all objects. defa...
-y : specify shift of y direction of all objects. defa...
-z : specify shift of z direction of all objects. defa...
-b : output STL file(s) using BREP.
-p : when linked objects include phantom even one, sav...
-d : debug mode. display debug information.
-v : display version information.
-h : display this help messages.
ex.) oarconv -i OAR -a /usr/local/opensim/bin/assets/Tex...
#br
*** Bugs or Limitations
**** oarconv
- %%Planar Texture is not supported.%%
- Texture Bumpmap is not supported.
#br
**** Unity3D
- Unity3D does not read some parameters from collada file...
- %%コライダー設定(物理設定)は読み込まれない.%%
#br
**** Collada
- Collada does not support ''BumpMap''
-- oarconv treats BumpMap as extra tag.
#br
*** Trouble Shooting
**** Error messages: "OARTool::ConvertTexture: ERROR: te...
- OpenJpeg v1.x can not convert those textures. Please in...
#br
*** Demo
- http://youtu.be/eOd5Vsb85q4 (OLD by v1.0)
- https://youtu.be/LUhqNJHLCuM (NEW by v.1.2.0)
- http://moon-light.nsl.tuis.ac.jp/unity/GardenOasis/Gard...
- http://moon-light.nsl.tuis.ac.jp/unity/B02/B02.html wi...
#br
*** License
- OAR Converter is provided under the following BSD type ...
OAR Converter Copyright (c) 2014-2016 Fumi.Iseki, Austin...
http://www.nsl.tuis.ac.jp/,
All rights reserved.
Redistribution and use in source and binary forms, with...
* Redistributions of source code must retain the above c...
* Redistributions in binary form must reproduce the abov...
* Neither the name of the OAR Converter nor the names of...
* Please respect the copyright of content providers when...
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND ...
#br
*** Exemption from responsibility.
This software is not guaranteed at all.
The author doesn't assume the responsibility for the prob...
Please use everything by the self-responsibility.
#br
*** Address of thanks.
- This system uses the source code and resource of OpenSi...
- This system uses the source code of OpenMetaverse in pa...
- This system uses OpenJpeg command and library. see also...
- This system uses zlib library. http://www.zlib.net/
- This software is based on JunkBox Library. http://www.n...
- Thank you very much for all contributors!!
#br
*** [[Memos of Development>./devel]]
#br
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