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OAR/Tree
をテンプレートにして作成
[
トップ
]
[ ]
開始行:
** Tree
*** OAR XML
- State が木の種類を表す
<SceneObjectGroup>
<SceneObjectPart xmlns:xsi="http://www.w3.org/2001/XMLS...
<AllowedDrop>false</AllowedDrop>
<CreatorID>
<UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID>
</CreatorID>
<FolderID>
<UUID>c9fa735f-5ccb-44ef-8ca8-be22e13ddddf</UUID>
</FolderID>
<InventorySerial>1</InventorySerial>
<UUID>
<UUID>c9fa735f-5ccb-44ef-8ca8-be22e13ddddf</UUID>
</UUID>
<LocalId>1975126508</LocalId>
<Name>Primitive</Name>
<Material>3</Material>
<PassTouches>false</PassTouches>
<PassCollisions>false</PassCollisions>
<RegionHandle>1096213093148672</RegionHandle>
<ScriptAccessPin>0</ScriptAccessPin>
<GroupPosition>
<X>196.314</X>
<Y>140.2837</Y>
<Z>24.32256</Z>
</GroupPosition>
<OffsetPosition>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</OffsetPosition>
<RotationOffset>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<W>1</W>
</RotationOffset>
<Velocity>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Velocity>
<AngularVelocity>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</AngularVelocity>
<Acceleration>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Acceleration>
<Description />
<Color>
<R>0</R>
<G>0</G>
<B>0</B>
<A>255</A>
</Color>
<Text />
<SitName />
<TouchName />
<LinkNum>0</LinkNum>
<ClickAction>0</ClickAction>
<Shape>
<ProfileCurve>0</ProfileCurve>
<TextureEntry>iVVnRyTLQ+2SC0fK7RVGXwAAAAAAAAAAgD8AA...
<ExtraParams>AA==</ExtraParams>
<PathBegin>0</PathBegin>
<PathCurve>16</PathCurve>
<PathEnd>49900</PathEnd>
<PathRadiusOffset>0</PathRadiusOffset>
<PathRevolutions>0</PathRevolutions>
<PathScaleX>0</PathScaleX>
<PathScaleY>0</PathScaleY>
<PathShearX>0</PathShearX>
<PathShearY>0</PathShearY>
<PathSkew>0</PathSkew>
<PathTaperX>0</PathTaperX>
<PathTaperY>0</PathTaperY>
<PathTwist>0</PathTwist>
<PathTwistBegin>0</PathTwistBegin>
<PCode>255</PCode>
<ProfileBegin>0</ProfileBegin>
<ProfileEnd>0</ProfileEnd>
<ProfileHollow>0</ProfileHollow>
<State>15</State>
<LastAttachPoint>15</LastAttachPoint>
<ProfileShape>Circle</ProfileShape>
<HollowShape>Same</HollowShape>
<SculptTexture>
<UUID>00000000-0000-0000-0000-000000000000</UUID>
</SculptTexture>
<SculptType>0</SculptType>
<FlexiSoftness>0</FlexiSoftness>
<FlexiTension>0</FlexiTension>
<FlexiDrag>0</FlexiDrag>
<FlexiGravity>0</FlexiGravity>
<FlexiWind>0</FlexiWind>
<FlexiForceX>0</FlexiForceX>
<FlexiForceY>0</FlexiForceY>
<FlexiForceZ>0</FlexiForceZ>
<LightColorR>0</LightColorR>
<LightColorG>0</LightColorG>
<LightColorB>0</LightColorB>
<LightColorA>1</LightColorA>
<LightRadius>0</LightRadius>
<LightCutoff>0</LightCutoff>
<LightFalloff>0</LightFalloff>
<LightIntensity>1</LightIntensity>
<FlexiEntry>false</FlexiEntry>
<LightEntry>false</LightEntry>
<SculptEntry>false</SculptEntry>
</Shape>
<Scale>
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Scale>
<SitTargetOrientation>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<W>1</W>
</SitTargetOrientation>
<SitTargetPosition>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</SitTargetPosition>
<SitTargetPositionLL>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</SitTargetPositionLL>
<SitTargetOrientationLL>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<W>1</W>
</SitTargetOrientationLL>
<ParentID>0</ParentID>
<CreationDate>1412507881</CreationDate>
<Category>0</Category>
<SalePrice>0</SalePrice>
<ObjectSaleType>0</ObjectSaleType>
<OwnershipCost>0</OwnershipCost>
<GroupID>
<UUID>36309c7f-8dd5-46f2-94b6-bdd312265835</UUID>
</GroupID>
<OwnerID>
<UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID>
</OwnerID>
<LastOwnerID>
<UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID>
</LastOwnerID>
<BaseMask>647168</BaseMask>
<OwnerMask>647168</OwnerMask>
<GroupMask>0</GroupMask>
<EveryoneMask>0</EveryoneMask>
<NextOwnerMask>581632</NextOwnerMask>
<Flags>None</Flags>
<CollisionSound>
<UUID>00000000-0000-0000-0000-000000000000</UUID>
</CollisionSound>
<CollisionSoundVolume>0</CollisionSoundVolume>
<AttachedPos>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</AttachedPos>
<TextureAnimation />
<ParticleSystem />
<PayPrice0>-2</PayPrice0>
<PayPrice1>-2</PayPrice1>
<PayPrice2>-2</PayPrice2>
<PayPrice3>-2</PayPrice3>
<PayPrice4>-2</PayPrice4>
</SceneObjectPart>
<OtherParts />
</SceneObjectGroup>
*** LLSD
<llsd>
<map>
<key>1975126501</key>
<map>
<key>name</key><string>Primitive</string>
<key>description</key><string />
<key>phantom</key><boolean>0</boolean>
<key>physical</key><boolean>0</boolean>
<key>position</key>
<array><real>210.58810424804688</real><real>137.551...
<key>rotation</key>
<array><real>0</real><real>0</real><real>0</real><r...
<key>scale</key>
<array><real>4</real><real>4</real><real>4</real></...
<key>pcode</key><integer>255</integer>
<key>material</key><integer>3</integer>
<key>shadows</key><boolean>0</boolean>
<key>state</key><integer>13</integer>
<key>id</key><uuid>19ec465e-8f03-4b7e-a4d2-3288bde8...
<key>localid</key><binary encoding="base64">dboJ5Q=...
<key>parentid</key><binary encoding="base64">AAAAAA...
<key>volume</key>
<map>
<key>path</key>
<map>
<key>begin</key><real>0</real>
<key>curve</key><integer>16</integer>
<key>end</key><real>0.001999999862164259</real>
<key>radius_offset</key><real>0</real>
<key>revolutions</key><real>1</real>
<key>scale_x</key><real>2</real>
<key>scale_y</key><real>2</real>
<key>shear_x</key><real>0</real>
<key>shear_y</key><real>0</real>
<key>skew</key><real>0</real>
<key>taper_x</key><real>0</real>
<key>taper_y</key><real>0</real>
<key>twist</key><real>0</real>
<key>twist_begin</key><real>0</real>
</map>
<key>profile</key>
<map>
<key>begin</key><real>0</real>
<key>curve</key><integer>0</integer>
<key>hole</key><integer>0</integer>
<key>end</key><real>1</real>
<key>hollow</key><real>0</real>
</map>
</map>
<key>textures</key>
<array>
<map>
<key>colors</key>
<array><real>1</real><real>1</real><real>1</rea...
<key>scales</key><real>1</real>
<key>scalet</key><real>1</real>
<key>offsets</key><real>0</real>
<key>offsett</key><real>0</real>
<key>imagerot</key><real>0</real>
<key>bump</key><integer>0</integer>
<key>shiny</key><integer>0</integer>
<key>fullbright</key><boolean>0</boolean>
<key>media_flags</key><integer>0</integer>
<key>mapping</key><integer>0</integer>
<key>glow</key><real>0</real>
<key>imageid</key><uuid>89556747-24cb-43ed-920b...
<key>materialid</key><uuid>00000000-0000-0000-0...
</map>
</array>
</map>
</map>
</llsd>
終了行:
** Tree
*** OAR XML
- State が木の種類を表す
<SceneObjectGroup>
<SceneObjectPart xmlns:xsi="http://www.w3.org/2001/XMLS...
<AllowedDrop>false</AllowedDrop>
<CreatorID>
<UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID>
</CreatorID>
<FolderID>
<UUID>c9fa735f-5ccb-44ef-8ca8-be22e13ddddf</UUID>
</FolderID>
<InventorySerial>1</InventorySerial>
<UUID>
<UUID>c9fa735f-5ccb-44ef-8ca8-be22e13ddddf</UUID>
</UUID>
<LocalId>1975126508</LocalId>
<Name>Primitive</Name>
<Material>3</Material>
<PassTouches>false</PassTouches>
<PassCollisions>false</PassCollisions>
<RegionHandle>1096213093148672</RegionHandle>
<ScriptAccessPin>0</ScriptAccessPin>
<GroupPosition>
<X>196.314</X>
<Y>140.2837</Y>
<Z>24.32256</Z>
</GroupPosition>
<OffsetPosition>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</OffsetPosition>
<RotationOffset>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<W>1</W>
</RotationOffset>
<Velocity>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Velocity>
<AngularVelocity>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</AngularVelocity>
<Acceleration>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Acceleration>
<Description />
<Color>
<R>0</R>
<G>0</G>
<B>0</B>
<A>255</A>
</Color>
<Text />
<SitName />
<TouchName />
<LinkNum>0</LinkNum>
<ClickAction>0</ClickAction>
<Shape>
<ProfileCurve>0</ProfileCurve>
<TextureEntry>iVVnRyTLQ+2SC0fK7RVGXwAAAAAAAAAAgD8AA...
<ExtraParams>AA==</ExtraParams>
<PathBegin>0</PathBegin>
<PathCurve>16</PathCurve>
<PathEnd>49900</PathEnd>
<PathRadiusOffset>0</PathRadiusOffset>
<PathRevolutions>0</PathRevolutions>
<PathScaleX>0</PathScaleX>
<PathScaleY>0</PathScaleY>
<PathShearX>0</PathShearX>
<PathShearY>0</PathShearY>
<PathSkew>0</PathSkew>
<PathTaperX>0</PathTaperX>
<PathTaperY>0</PathTaperY>
<PathTwist>0</PathTwist>
<PathTwistBegin>0</PathTwistBegin>
<PCode>255</PCode>
<ProfileBegin>0</ProfileBegin>
<ProfileEnd>0</ProfileEnd>
<ProfileHollow>0</ProfileHollow>
<State>15</State>
<LastAttachPoint>15</LastAttachPoint>
<ProfileShape>Circle</ProfileShape>
<HollowShape>Same</HollowShape>
<SculptTexture>
<UUID>00000000-0000-0000-0000-000000000000</UUID>
</SculptTexture>
<SculptType>0</SculptType>
<FlexiSoftness>0</FlexiSoftness>
<FlexiTension>0</FlexiTension>
<FlexiDrag>0</FlexiDrag>
<FlexiGravity>0</FlexiGravity>
<FlexiWind>0</FlexiWind>
<FlexiForceX>0</FlexiForceX>
<FlexiForceY>0</FlexiForceY>
<FlexiForceZ>0</FlexiForceZ>
<LightColorR>0</LightColorR>
<LightColorG>0</LightColorG>
<LightColorB>0</LightColorB>
<LightColorA>1</LightColorA>
<LightRadius>0</LightRadius>
<LightCutoff>0</LightCutoff>
<LightFalloff>0</LightFalloff>
<LightIntensity>1</LightIntensity>
<FlexiEntry>false</FlexiEntry>
<LightEntry>false</LightEntry>
<SculptEntry>false</SculptEntry>
</Shape>
<Scale>
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Scale>
<SitTargetOrientation>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<W>1</W>
</SitTargetOrientation>
<SitTargetPosition>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</SitTargetPosition>
<SitTargetPositionLL>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</SitTargetPositionLL>
<SitTargetOrientationLL>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<W>1</W>
</SitTargetOrientationLL>
<ParentID>0</ParentID>
<CreationDate>1412507881</CreationDate>
<Category>0</Category>
<SalePrice>0</SalePrice>
<ObjectSaleType>0</ObjectSaleType>
<OwnershipCost>0</OwnershipCost>
<GroupID>
<UUID>36309c7f-8dd5-46f2-94b6-bdd312265835</UUID>
</GroupID>
<OwnerID>
<UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID>
</OwnerID>
<LastOwnerID>
<UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID>
</LastOwnerID>
<BaseMask>647168</BaseMask>
<OwnerMask>647168</OwnerMask>
<GroupMask>0</GroupMask>
<EveryoneMask>0</EveryoneMask>
<NextOwnerMask>581632</NextOwnerMask>
<Flags>None</Flags>
<CollisionSound>
<UUID>00000000-0000-0000-0000-000000000000</UUID>
</CollisionSound>
<CollisionSoundVolume>0</CollisionSoundVolume>
<AttachedPos>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</AttachedPos>
<TextureAnimation />
<ParticleSystem />
<PayPrice0>-2</PayPrice0>
<PayPrice1>-2</PayPrice1>
<PayPrice2>-2</PayPrice2>
<PayPrice3>-2</PayPrice3>
<PayPrice4>-2</PayPrice4>
</SceneObjectPart>
<OtherParts />
</SceneObjectGroup>
*** LLSD
<llsd>
<map>
<key>1975126501</key>
<map>
<key>name</key><string>Primitive</string>
<key>description</key><string />
<key>phantom</key><boolean>0</boolean>
<key>physical</key><boolean>0</boolean>
<key>position</key>
<array><real>210.58810424804688</real><real>137.551...
<key>rotation</key>
<array><real>0</real><real>0</real><real>0</real><r...
<key>scale</key>
<array><real>4</real><real>4</real><real>4</real></...
<key>pcode</key><integer>255</integer>
<key>material</key><integer>3</integer>
<key>shadows</key><boolean>0</boolean>
<key>state</key><integer>13</integer>
<key>id</key><uuid>19ec465e-8f03-4b7e-a4d2-3288bde8...
<key>localid</key><binary encoding="base64">dboJ5Q=...
<key>parentid</key><binary encoding="base64">AAAAAA...
<key>volume</key>
<map>
<key>path</key>
<map>
<key>begin</key><real>0</real>
<key>curve</key><integer>16</integer>
<key>end</key><real>0.001999999862164259</real>
<key>radius_offset</key><real>0</real>
<key>revolutions</key><real>1</real>
<key>scale_x</key><real>2</real>
<key>scale_y</key><real>2</real>
<key>shear_x</key><real>0</real>
<key>shear_y</key><real>0</real>
<key>skew</key><real>0</real>
<key>taper_x</key><real>0</real>
<key>taper_y</key><real>0</real>
<key>twist</key><real>0</real>
<key>twist_begin</key><real>0</real>
</map>
<key>profile</key>
<map>
<key>begin</key><real>0</real>
<key>curve</key><integer>0</integer>
<key>hole</key><integer>0</integer>
<key>end</key><real>1</real>
<key>hollow</key><real>0</real>
</map>
</map>
<key>textures</key>
<array>
<map>
<key>colors</key>
<array><real>1</real><real>1</real><real>1</rea...
<key>scales</key><real>1</real>
<key>scalet</key><real>1</real>
<key>offsets</key><real>0</real>
<key>offsett</key><real>0</real>
<key>imagerot</key><real>0</real>
<key>bump</key><integer>0</integer>
<key>shiny</key><integer>0</integer>
<key>fullbright</key><boolean>0</boolean>
<key>media_flags</key><integer>0</integer>
<key>mapping</key><integer>0</integer>
<key>glow</key><real>0</real>
<key>imageid</key><uuid>89556747-24cb-43ed-920b...
<key>materialid</key><uuid>00000000-0000-0000-0...
</map>
</array>
</map>
</map>
</llsd>
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