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1: 2012-09-22 (土) 18:22:31 iseki ソース
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 +[[Back to Setting Menu>../../Setting Menu]]
 +** Dialog of Settings [#s4a914e1]
 +*** Setting of Animation Dialog [#x8e7383d]
 +&ref(DIALOG_ANIMATION_E.jpg);
 +
 +**** Animation UUID [#r6dc794f]
 +- UUID (correctly GUID) of the animation replaced with the animation data from the Kinect is specified.
 +
 +*** Setting of Sensor Window Dialog [#rfe5bb5b]
 +&ref(DIALOG_SENSOR_E.jpg);
 +**** Mirroring [#na527ba8]
 +- Mirroring of Kinect Data is performed.
 +- An avatar motion is mirrored, too.
 +
 +**** Use Camera Image [#d3b90e25]
 +- Display camera image on Sensor Window.
 +- If it is unchecked, background of Sensor Window is light gray.
 +
 +*** Setting of Log Window Dialog [#m11bf759]
 +&ref(DIALOG_LOG2_E.jpg);
 +
 +**** Position [#a01e22b1]
 +- Display position data (XYZ) from Kinect.
 +
 +**** Rotation Matrix [#i839a39a]
 +- Display elements of rotation matrix from Kinect.
 +
 +**** Quaternion [#efa9fa10]
 +- Display relative Quaternion that is computed from rotation matrix.
 +- Viewer reads this data directory from shared memory.
 +
 +**** Received Data from Network [#n805e0c7]
 +- Display received Animatin UUID, Number of joints and Unit Data Size (double[8] or float[4])
 +**** Network Check [#je622a03]
 +- The information for debugging for network functions is displayed. So, receiving Rate in every 5s (packets/s), delay time of own data, received Animation Num. and Connection Key are  displayed.
 +
 +*** Setting of Data Save Dialog [#x7e58104]
 +&ref(DIALOG_DATA_E.jpg);
 +- Not implemented yet. This function will be supported by v2.1.0.
 +
 +*** Setting of Network Dialog [#x9904c0e]
 +&ref(DIALOG_NETWORK3_E.jpg);
 +
 +**** Output of Data [#i3397729]
 +- Network and Local: Animation Data is wrote to shared memory and sent to Animation Relay Server.
 +- Network only: Animation data is sent only to Animation Relay Server.
 +**** Fast Transfer Mode [#k875fd78]
 +- Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Bytes) x joints number(11) = 768Bytes.
 +- If this is checked, a data type will turn into a float(4Bytes), and will serve as 416Bytes in all. In this size, fragmentation is never caused on the network.
 +- You can change this, also in during transmission of data.
 +
 +**** Received Port [#bbceb756]
 +- Port number of UDP which receives data from an Animation Relay Server.
 +- Usually, 8200 is used in the default .
 +- If your PC is in NAT (correctly NAPT), you must to set up a router, and UDP data must be forwarded from Port of Router (same number as Received Port) to Received Port of PC which executing SLKinect2. (default is from Router:8200 to PC:8200)
 +- You cannot change this item during login.
 +
 +**** Animation Relay Server [#v1b7ba57]
 +- IP address or FQDN of an Animation Relay Server is specified.
 +- You cannot change this item during login.
 +- Our test server is ''silver-star.nsl.tuis.ac.jp''. You can use this server, but support is nothing.
 +
 +**** Port Num. [#jdbefcf8]
 +- The UDP port number of an Animation Relay Server.
 +- It asks administrator and sets to a server.
 +- Usually, 8200 should be used in the default.
 +- You cannot change this item during login.
 +- Port number of ''silver-star.nsl.tuis.ac.jp'' is 8200.
 +
 +**** Group Key [#lf77f9dd]
 +- This key is for grouping of user on an Animation Relay Server. A top string (Group Key Prefix) can be specified by the server side.
 +- It cannot log in, unless Group Key Prefix is the same as one on server side.
 +- About Group Key Prefix, please ask server administrator.
 +- It can set up freely except a Group Key Prefix. However, the character must be only an alphanumeric character and must be less than 16 characters on the whole including a Group Key Prefix.
 +- You cannot change this item during login.
 +- Group Key Prefix of ''silver-star.nsl.tuis.ac.jp'' is ''NSL_''
 +#br


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