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2: 2010-01-11 (Mon) 23:36:54 iseki source 3: 2010-01-12 (Tue) 15:20:13 iseki source
Line 1: Line 1:
-*** llSetTerrain(int x, int y, double height) [#ndfa0172] +*** llGroundSet(int x, int y, double height), llGroundUpdate() [#ndfa0172] 
-- 座標 (x, y) の標高を height にする関数.+- llGroundSet(): 座標 (x, y) の標高を height にする関数. 
 +- llGroundUpdate(): 変更した標高を適用させる.
- OpenSim/Region/ScriptEngine/Shared/Api/I​mplementation/LSL_Api.cs - OpenSim/Region/ScriptEngine/Shared/Api/I​mplementation/LSL_Api.cs
-       public void llSetTerrain(int x, int y, double height)+       // Fumi.Iseki 
 +       public void llGroundSet(int x, int y, double height)
       {        {
           m_host.AddScriptLPS(1);            m_host.AddScriptLPS(1);
-           //tm.SetHeightMap(x, y, height, m_host.OwnerID);    //別解 +           if (World.Permissions.CanTerraformLand(m_ho​st.OwnerID, new Vector3(x,y,0))) 
- +           { 
-           if (World.Permissions.CanTerraformLand(m_ho​st.OwnerID, new Vector3(x,y,0))) {+               if (x>=World.Heightmap.Width)  x = World.Heightmap.Width - 1; 
 +               else if (x<0) x = 0; 
 +               if (y>=World.Heightmap.Height) y = World.Heightmap.Height - 1; 
 +               else if (y<0) y = 0;
               World.Heightmap[x, y] = height;                World.Heightmap[x, y] = height;
-               ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterf​ace<ITerrainModule>(); 
-               if (tm != null) 
-               { 
-                   tm.TaintTerrain(); 
-               } 
           }            }
       }        }
-- OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_A​pi.cs + 
- void llSetTerrain(int x, int y, double height);+       // Fumi.Iseki 
 +        public void llGroundUpdate() 
 +       { 
 +           m_host.AddScriptLPS(1); 
 + 
 +           ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterf​ace<ITerrainModule>(); 
 +           if (tm != null) 
 +           { 
 +               tm.TaintTerrain(); 
 +           } 
 + ;       }
- OpenSim/Region/ScriptEngine/Shared/Api/R​untime/LSL_Stub.cs - OpenSim/Region/ScriptEngine/Shared/Api/R​untime/LSL_Stub.cs
-       public void llSetTerrain(int x, int y, double height)+       // Fumi.Iseki 
 +       public void llGroundSet(int x, int y, double height)
       {        {
-           m_LSL_Functions.llSetTerrain(x, y, height);+           m_LSL_Functions.llGroundSet(x, y, height);
       }        }
 +
 +       // Fumi.Iseki
 +       public void llGroundUpdate()
 +       {
 +           m_LSL_Functions.llGroundUpdate();
 +       }
 +- OpenSim/Region/ScriptEngine/Shared/Api/I​nterface/ILSL_Api.cs
 + void llGroundSet(int x, int y, double height);
 + void llGroundUpdate();
*** 別解:TerrainModule.cs に SetHeightMap() 関数を追加する場合 [#pc196495] *** 別解:TerrainModule.cs に SetHeightMap() 関数を追加する場合 [#pc196495]
 +- OpenSim/Region/ScriptEngine編集/Shared/Api/Implementation/LSL_Api.cs
 +       // Fumi.Iseki
 +       public void llGroundSet(int x, int y, double height)
 +       {
 +           m_host.AddScriptLPS(1);
 +
 +           if (World.Permissions.CanTerraformLand(m_ho​st.OwnerID, new Vector3(x,y,0)))
 +           {
 +               ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterf​ace<ITerrainModule>();
 +               if (tm != null)
 +               {
 +                   if (x>=World.Heightmap.Width)  x = World.Heightmap.Width - 1;
 +                   else if (x<0) x = 0;
 +                   if (y>=World.Heightmap.Height) y = World.Heightmap.Height - 1;
 +                   else if (y<0) y = 0;
 +                   tm.SetHeightMap(x, y, height, m_host.OwnerID);
 +               }
 +           }
 +       }
- OpenSim/Region/CoreModules/World/Terrain​/TerrainModule.cs - OpenSim/Region/CoreModules/World/Terrain​/TerrainModule.cs
 public void SetHeightMap(int x, int y, double height, UUID agentId)  public void SetHeightMap(int x, int y, double height, UUID agentId)
 {  {
-     if (m_scene.Permissions.CanTerraformLand(ag​entId, new Vector3(x,y,0))) {+     if (m_scene.Permissions.CanTerraformLand(ag​entId, new Vector3(x,y,0))) 
 +     {
         m_channel[x, y] = height;          m_channel[x, y] = height;
-         CheckForTerrainUpdates(); 
     }      }
  }   }
 +-- チェックが2重だな
 +
- OpenSim/Region/Framework/Interfaces/ITer​rainModule.cs  (インターフェイス) - OpenSim/Region/Framework/Interfaces/ITer​rainModule.cs  (インターフェイス)
 void SetHeightMap(int x, int y, double height, UUID agentId)  void SetHeightMap(int x, int y, double height, UUID agentId)


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