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4: 2014-09-21 (Sun) 10:06:29 iseki source 5: 2014-10-02 (Thu) 09:16:46 iseki source
Line 1: Line 1:
* OAR [#d43db7da] * OAR [#d43db7da]
** OpenSim Archives [#ybb4d7a5] ** OpenSim Archives [#ybb4d7a5]
-*** [[objects>./objects]] [#ceb9e1dd]+*** [[xml of objects>./objects]] [#ceb9e1dd]
- [[Box Hole with Texture>./objects/Box Hole with Texture]] - [[Box Hole with Texture>./objects/Box Hole with Texture]]
- [[Sculpt>./objects/Sculpt]] - [[Sculpt>./objects/Sculpt]]
Line 12: Line 12:
- [[sculpt>./assets/sculpt]] - [[sculpt>./assets/sculpt]]
- [[llmesh>./assets/llmesh]] - [[llmesh>./assets/llmesh]]
 +#br
 +** Info [#cb342a1a]
 +*** Prim [#q9b01377]
 +#br
 +
 +*** Sculpt [#me414aa9]
 +- http://wiki.secondlife.com/wiki/Sculpted​_Prims:_Technical_Explanation
 +#br
 +
 +*** Mesh [#wb2715ee]
 +- http://wiki.secondlife.com/wiki/Mesh/Mes​h_Asset_Format
 +- http://wiki.secondlife.com/wiki/Avatar_A​ppearance#Linden_binary_mesh_file
 +#br
 +
 +*** Terrain [#k5667a78]
 +- [[Texture>OpenSim/Diorama (E)/devel]]
 +- http://www.nsl.tuis.ac.jp/xoops/modules/​xpwiki/?OpenSim%2Fr32file
 +- http://wiki.secondlife.com/wiki/Creating​_Terrain_Textures
#br #br


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