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1: 2012-09-22 (土) 18:22:31 iseki ソース 現: 2012-09-24 (月) 13:49:06 iseki ソース
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[[Back to Setting Menu>../../Setting Menu]] [[Back to Setting Menu>../../Setting Menu]]
-** Dialog of Settings [#s4a914e1]+*** Data Output [#p04c2e8e]
-*** Setting of Animation Dialog [#x8e7383d] +&ref(../Setting_Out_en.png); 
-&ref(DIALOG_ANIMATION_E.jpg);+#br
-**** Animation UUID [#r6dc794f+**** Data Output [#tb8f2a54
-- UUID (correctly GUID) of the animation replaced with the animation data from the Kinect is specified.+- Kind of the local data outputted to a shared memory or a network.
-*** Setting of Sensor Window Dialog [#rfe5bb5b] +- ''Position Data'' 
-&ref(DIALOG_SENSOR_E.jpg); +-- Position Data of joints are outputted
-**** Mirroring [#na527ba8] +-- Coordinate data of root joint is outputted always.
-- Mirroring of Kinect Data is performed+
-- An avatar motion is mirrored, too.+
-**** Use Camera Image [#d3b90e25] +- ''Quaternion'' 
-- Display camera image on Sensor Window+-- Quaternion Data of joints are outputted
-- If it is unchecked, background of Sensor Window is light gray.+-- When this is unchecked, in Second Life and Opensim avatar does not perform motion. 
 +#br
-*** Setting of Log Window Dialog [#m11bf759] +**** Output (FPS) Control [#s46ff0ee
-&ref(DIALOG_LOG2_E.jpg); +- Local FPS to Shared Memory or Network. 
- +- If your network is very busy, Please adjust this.
-**** Position [#a01e22b1] +
-- Display position data (XYZ) from Kinect. +
- +
-**** Rotation Matrix [#i839a39a+
-- Display elements of rotation matrix from Kinect. +
- +
-**** Quaternion [#efa9fa10] +
-- Display relative Quaternion that is computed from rotation matrix. +
-- Viewer reads this data directory from shared memory. +
- +
-**** Received Data from Network [#n805e0c7] +
-- Display received Animatin UUID, Number of joints and Unit Data Size (double[8] or float[4]) +
-**** Network Check [#je622a03] +
-- The information for debugging for network functions is displayed. So, receiving Rate in every 5s (packets/s), delay time of own data, received Animation Num. and Connection Key are  displayed. +
- +
-*** Setting of Data Save Dialog [#x7e58104] +
-&ref(DIALOG_DATA_E.jpg); +
-- Not implemented yet. This function will be supported by v2.1.0. +
- +
-*** Setting of Network Dialog [#x9904c0e] +
-&ref(DIALOG_NETWORK3_E.jpg); +
- +
-**** Output of Data [#i3397729] +
-- Network and Local: Animation Data is wrote to shared memory and sent to Animation Relay Server. +
-- Network only: Animation data is sent only to Animation Relay Server. +
-**** Fast Transfer Mode [#k875fd78] +
-- Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Bytes) x joints number(11) = 768Bytes+
-- If this is checked, a data type will turn into a float(4Bytes), and will serve as 416Bytes in all. In this size, fragmentation is never caused on the network+
-- You can change this, also in during transmission of data. +
- +
-**** Received Port [#bbceb756] +
-- Port number of UDP which receives data from an Animation Relay Server. +
-- Usually, 8200 is used in the default . +
-- If your PC is in NAT (correctly NAPT), you must to set up a router, and UDP data must be forwarded from Port of Router (same number as Received Port) to Received Port of PC which executing SLKinect2. (default is from Router:8200 to PC:8200) +
-- You cannot change this item during login. +
- +
-**** Animation Relay Server [#v1b7ba57] +
-- IP address or FQDN of an Animation Relay Server is specified. +
-- You cannot change this item during login. +
-- Our test server is ''silver-star.nsl.tuis.ac.jp''. You can use this server, but support is nothing. +
- +
-**** Port Num. [#jdbefcf8] +
-- The UDP port number of an Animation Relay Server. +
-- It asks administrator and sets to a server. +
-- Usually, 8200 should be used in the default. +
-- You cannot change this item during login. +
-- Port number of ''silver-star.nsl.tuis.ac.jp'' is 8200. +
- +
-**** Group Key [#lf77f9dd] +
-- This key is for grouping of user on an Animation Relay Server. A top string (Group Key Prefix) can be specified by the server side. +
-- It cannot log in, unless Group Key Prefix is the same as one on server side. +
-- About Group Key Prefix, please ask server administrator. +
-- It can set up freely except a Group Key Prefix. However, the character must be only an alphanumeric character and must be less than 16 characters on the whole including a Group Key Prefix. +
-- You cannot change this item during login. +
-- Group Key Prefix of ''silver-star.nsl.tuis.ac.jp'' is ''NSL_''+
#br #br


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