34: 2012-11-26 (月) 22:54:47 iseki |
35: 2012-11-27 (火) 00:20:41 iseki |
| | | |
| ** RINIONS is Real Time Input from NI/NUI and Output to the Network and Shared Memory System [#w9d7aa38] | | ** RINIONS is Real Time Input from NI/NUI and Output to the Network and Shared Memory System [#w9d7aa38] |
- | - Glossary: NI: Natural Input, NUI: Natural User Interface | + | - Glossary: NI: Natural Interaction, NUI: Natural User Interface |
| | | |
| #br | | #br |
| | | |
| *** Rinions [#d9209e38] | | *** Rinions [#d9209e38] |
- | - ''Rinions'' transfers animation data from Kinect/Xtion to Second Life Viwer. And ''Rinions'' realizes Real-Time Animation on Second Life or OpenSim. ''Rinions'' supports animation data file (BVH), too. | + | - ''Rinions'' transfers animation data from Kinect/Xtion to Second Life Viwer. |
| + | - And ''Rinions'' realizes Real-Time Animation on Second Life or OpenSim. |
| + | - ''Rinions'' supports animation data file (BVH), too. |
| #br | | #br |
| | | |
| *** Face Tracking [#z3b07c40] | | *** Face Tracking [#z3b07c40] |
| - Please check ''Face Detection'' in Motion Setting Dialog. | | - Please check ''Face Detection'' in Motion Setting Dialog. |
- | #br | |
| | | |
| **** Kinect SDK [#qc2056ab] | | **** Kinect SDK [#qc2056ab] |
| - Rinions 3.2 can detect face position and face direction using ''Kinect Developer Toolkit''. | | - Rinions 3.2 can detect face position and face direction using ''Kinect Developer Toolkit''. |
- | #br | |
| | | |
| **** OpenNI [#o604af2a] | | **** OpenNI [#o604af2a] |
| - At Rinions 3.2, you can restrict joint rotation using ''[[joint_restriction.txt>./joint_restriction.txt]]'' | | - At Rinions 3.2, you can restrict joint rotation using ''[[joint_restriction.txt>./joint_restriction.txt]]'' |
| - Please see ''[[joint_restriction.txt>./joint_restriction.txt]]'' in Rinions Program Folder. ex.) C:\Program Files (x86)\NSL\Rinions | | - Please see ''[[joint_restriction.txt>./joint_restriction.txt]]'' in Rinions Program Folder. ex.) C:\Program Files (x86)\NSL\Rinions |
- | - More detail is [[here>./Joint Restriction]]. | + | - [[More detail is here>./Joint Restriction]]. |
| + | - see also http://wiki.secondlife.com/wiki/Suggested_BVH_Joint_Rotation_Limits (this is QAvimator coodinate) |
| #br | | #br |
| | | |