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7: 2012-03-28 (水) 22:49:28 iseki ソース 8: 2012-03-29 (木) 12:49:09 iseki ソース
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* RINIONS [#i5a0b194] * RINIONS [#i5a0b194]
-** Under Construction [#z1d70644]+** Sorry, Under Construction, yet [#z1d70644]
#br #br
** RINIONS is Real Time Input from NI and Output to the Network and Shared Memoey System [#w9d7aa38] ** RINIONS is Real Time Input from NI and Output to the Network and Shared Memoey System [#w9d7aa38]
 +- Glossary: NI: Natural Input, NUI: Natural User Interface
 +#br
*** Rinions [#d9209e38] *** Rinions [#d9209e38]
- ''Rinions'' transfers animation data from Kinect (or Xtion) to Second Life Viwer. And ''Rinions'' realizes Real-Time Animation on Second Life or OpenSim. - ''Rinions'' transfers animation data from Kinect (or Xtion) to Second Life Viwer. And ''Rinions'' realizes Real-Time Animation on Second Life or OpenSim.
 +
 +- ''Latest Version is 3.0.0''.
- ''Rinions'' is next version of [[SLKinect2]]. - ''Rinions'' is next version of [[SLKinect2]].
 +- Rinions supports 21 nodes on network. (If you need more nodes, you have to recompile Rinions and Viewer)
 +- Rinions supports ''[[Imprudence:http://wiki.kokuaviewer.o​rg/wiki/About_Imprudence]]'', ''[[Firestorm:http://www.phoenixviewer.c​om/]]'' and ''[[Singularity:http://www.singularityvi​ewer.org/]]'' Viewer now.
 +-- There is very little change of source code. Therefore, if recompile is possible, it will work at other Viewers.
 +
 +&ref(SLKinect2/SLKINECT2_2_E.jpg,20%);
 +~
- Why is SLKinect renamed to Rinions ? - Why is SLKinect renamed to Rinions ?
++ It works also except Kinect. (Is Kinect TM of Microsoft?) ++ It works also except Kinect. (Is Kinect TM of Microsoft?)
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#br #br
-*** New Functions [#f78bf212]+*** Animation Relay Server [#lcdbcbd2] 
 +- Animation Relay Server (anm_server) relays UDP packet data from one Rinions to all Rnionss of same group. 
 +- [[more information about Animation Relay Server>anm_server]] 
 +#br 
 + 
 +*** New Functions of Rinions [#f78bf212]
- Dual Library Stack (OpenNI and Kinect SDK) - Dual Library Stack (OpenNI and Kinect SDK)
- Over the NAT (using UDP Hole Punching) - Over the NAT (using UDP Hole Punching)
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#br #br
-** DownLoad [#d17a34de] +** [[DownLoad>./Download]] [#d17a34de] 
-- Probably, those recompiled Viewers will not suit the Third Party Viewer Policy of Linden Lab. Please use this at Your Own Risk in Second Life!! +- [[Download Page is here>./Download]]
-- Please download ''Installer'' or Binary. If you are beginner, please download Installer.+
#br #br
-**** Rinions-3.0.0 and anm_server-1.1.0 Installer (for Windows) [#x5da3412] +** Usage [#l61ede8a]
-- INSTALLER +
-- for 32bit (x86): http://www.nsl.tuis.ac.jp/DownLoad/SoftW​are/SL/Rinions/Rinions32-3.0.0_setup_eng​.exe +
-- for 64bit (x64): http://www.nsl.tuis.ac.jp/DownLoad/SoftW​are/SL/Rinions/Rinions64-3.0.0_setup_eng​.exe +
-#br+
-**** Rinions-3.0.0 and anm_server-1.1.0 Binary (for Windows) [#z7b3c33c+*** Quick Start [#n903e29e
-- It is not necessary to install. Extract it and please copy to any folder. +- [[Quick Start of Rinions (Local)>./Quick Start]] 
-- for 32bit (x86): http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/SL/Rinions/Rinions32-3.0.0.zip +- [[Use Animation Relay Server>./Easy_Network]] 
-- for 64bit (x64): http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/SL/Rinions/Rinions64-3​.0.0.zip+- [[I have no Kinect, but I want to see a dance of my friend>./No_Kinect]]
#br #br
-**** Rinions-3.0 Source Code for VC++ (with subversion) [#gcfe4ef8+*** Tutorial Videos [#p383ef37
-- Our Basic Library:   svn http://www.nsl.tuis.ac.jp/svn/vc++/JunkBox_Lib++/trunk JunkBox_Lib++ ++ Installation of Rinions: http://youtu.be/jU1xxu19Gn4 
-- Our Extend Library: svn http://www.nsl.tuis.ac.jp/svn/vc++/JunkBox_Win_Lib/trunk JunkBox_Win_Lib ++ Setup and Easy Execution: http://youtu.be/3gatR6MbtAU 
-- Rinions-3.0:           svn http://www.nsl.tuis.ac.jp/svn/vc++/SLKinect/branches/Rinions-3.0 Rinions-3.0 ++ Use Our Animation Relay Server: http://youtu.be/x942bCfTSso 
- ++ User Local Animation Relay Server on your PC: http://youtu.be/aNCvDxzlGjA 
-- Viewer Change Source: http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/SL/Rinions/viewer_src.​zip++ Save and Load ONI file (for OpenNI): coming soon 
 ++ Save, Edit and Play Joints Text File: coming soon
#br #br
-**** anm_server-1.1 Source Code for Linux/Unix or Cygwin [#n6b13abb+*** More Details [#g0e8133a
-- Tar Ball : http://www.nsl.tuis.ac.jp/DownLoad/SoftW​are/SL/anm_server/anm_server-1.1.0.tar.g​z +- [[Animation Relay Server on Linux/Unix>anm_server]]
- +
-- subversion +
--- Our Basic Library:  svn http://www.nsl.tuis.ac.jp/svn/linux/Junk​Box_Lib/trunk JunkBox_Lib +
--- anm_server:  svn http://www.nsl.tuis.ac.jp/svn/linux/anm_​server/trunk anm_server +
-#br +
- +
-** Usage [#l61ede8a] +
- +
-*** Quick Start [#n903e29e] +
-- [[Quick Start of Rinions>./Quick Start]] +
-- [[Use Animation Relay Server 1 (use our Test Server)>./Easy_Network_NSL]] +
-- [[Use Animation Relay Server 2 (use Local Server on your Winodws)>./Easy_Network_Local]] +
-#br +
- +
-*** More Tutorials [#k5858742] +
-- Animation Relay Server on Linux/Unix+
- Save and Load Data (OpenNI) - Save and Load Data (OpenNI)
- Save, Edit and Play Data (Text Joints Data) - Save, Edit and Play Data (Text Joints Data)
 +- Joints Text Data Format
 +#br
 +*** Description of menus [#y43e8c51]
 +- [[Whole View of Rinions>./Whole_View]]
 +- [[File Menu>./File Menu]]
 +- [[Window Menu>./Window Menu]]
 +- [[Setting Menu>./Setting Menu]]
#br #br
-*** More Details [#g0e8133a+** FAQ [#ed3eb78f
-- Setting Menu +- [[Trouble Shooting>./Trouble Shooting]]
-- Joints Text Data Format+
#br #br
-*** FAQ [#ed3eb78f]+** Bugs [#w350512d] 
 +- Under execution of Rinions, do not connect or disconnect Kinect/Xtion. In that case, Rinions will be crashed.
#br #br
-*** Bugs [#w350512d+** Demos [#sab5f339
-- Under execution of Rinions, do not connect or disconnect Kinect/Xtion. In that case, Rinions will be crashed.+- Local Dance (by SLKinect v1): http://youtu.be/tl2gLw-GJws 
 +- Over the Network (by SLKinect2): http://youtu.be/KhqbGAWqvLI 
 +- Multi-Execution on OpenSim (by Rinions): http://youtu.be/WOX3GuaIJ60 (this used non-supported mode)
#br #br


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