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18: 2015-08-24 (Mon) 10:10:39 iseki source 19: 2015-08-26 (Wed) 01:08:22 iseki source
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-*** Version 1.2 [#b2989113]+**** Version 1.2 [#b2989113]
- It is more high Quality compared to previous version! - It is more high Quality compared to previous version!
- It is not almost require manual operation on Unity3D. - It is not almost require manual operation on Unity3D.
- [[UnityChan>http://unity-chan.com/]] is supported. - [[UnityChan>http://unity-chan.com/]] is supported.
- Auto selection of Shader and import of parameters using [[SelectOARShader>http://www.nsl.tuis.ac​.jp/svn/linux/oarconv/trunk/Unity3D/Edit​or/SelectOARShader.cs]] - Auto selection of Shader and import of parameters using [[SelectOARShader>http://www.nsl.tuis.ac​.jp/svn/linux/oarconv/trunk/Unity3D/Edit​or/SelectOARShader.cs]]
 +**** Version 1.3 [#l2b9293e]
 +- more high Quality. ([[SelectOARShader>http://www.nsl.tuis.a​c.jp/svn/linux/oarconv/trunk/Unity3D/Edi​tor/SelectOARShader.cs]])
 +- decrease the number of texture files.
 +- correct to treate material xml file.
 +- modify to treate material name (add 32Byte Base64 name).
 +- bug fix.
#br #br
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-** Version 1.2 [#qc579508]+** Version 1.3 [#qc579508]
*** Functions. [#wc153255] *** Functions. [#wc153255]
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*** Download [#f6b9aa88] *** Download [#f6b9aa88]
-- [[OAR Converter Source Code v1.2.0>http://www.nsl.tuis.ac.jp/xoops/modul​es/d3downloads/index.php?page=singlefile​&cid=4&lid=43]]+- [[OAR Converter Source Code v1.3.0>http://www.nsl.tuis.ac.jp/xoops/modul​es/d3downloads/index.php?page=singlefile​&cid=4&lid=43]]
- Subversion Repository - Subversion Repository
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- [[OpenJpeg]] (1.2 or 1.4) http://www.openjpeg.org/ - [[OpenJpeg]] (1.2 or 1.4) http://www.openjpeg.org/
--- We recommend to install v1.2, because OpenSim use v1.2+-- %%We recommend to install v1.2, because OpenSim use v1.2%% (There were files those could not be converted by v1.2 ) 
 +-- We recommend to install v1.4
-- We recommend to install ''v2.1'', too. -- We recommend to install ''v2.1'', too.
--- Why you install two versions of OpenJpeg? --- Why you install two versions of OpenJpeg?
--- Because there is a case v1.2 can not read newer Jpeg2000, and there is a case v2.1 can not read older Jpeg2000. --- Because there is a case v1.2 can not read newer Jpeg2000, and there is a case v2.1 can not read older Jpeg2000.
--- https://github.com/uclouvain/openjpeg/ar​chive/version.1.2.tar.gz+-- https://github.com/uclouvain/openjpeg/ar​chive/version.1.4.tar.gz
-- https://github.com/uclouvain/openjpeg/ar​chive/version.2.1.tar.gz -- https://github.com/uclouvain/openjpeg/ar​chive/version.2.1.tar.gz
- # wget https://github.com/uclouvain/openjpeg/ar​chive/version.1.2.tar.gz + # wget https://github.com/uclouvain/openjpeg/ar​chive/version.1.4.tar.gz 
- # tar zxfv version.1.2.tar.gz + # tar zxfv version.1.4.tar.gz 
- # cd openjpeg-version.1.2+ # cd openjpeg-version.1.4
 # cmake .  # cmake .
 # make  # make
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 # tar zfxv oarconv-x.y.z.tar.gz  # tar zfxv oarconv-x.y.z.tar.gz
 # cd oarconv-x.y.z  # cd oarconv-x.y.z
- # ./configure --enable-openjpeg=1.2     (if you use v1.4, please specify -enable-openjpeg=1.4)+ # ./configure --enable-openjpeg=1.4     (if you use v1.2, please specify -enable-openjpeg=1.2)
 # cd C++Lib  # cd C++Lib
 # make  # make
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**** Help message [#a90ff5f4] **** Help message [#a90ff5f4]
 oarconv [-i OAR directory] [-o output directory] [-a adding assets directores that separated by ':'] [-f object xml file]  oarconv [-i OAR directory] [-o output directory] [-a adding assets directores that separated by ':'] [-f object xml file]
-         [-t terrain texture scale] [-m material quality num (0-3)] [-c external convert command of jp2] +         [-t terrain texture scale] [-c external convert command of jp2] 
-         [-m material quality num (0-3)] [-s start no.] [-e end no.] [-p] [-d] [-v] [-h]+         [-s start no.] [-e end no.] [-p] [-d] [-v] [-h]
   -i : specify OAR directory. default is ./    -i : specify OAR directory. default is ./
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   -a : specify adding assets directores that separated by ':'. default is /usr/local/share/oarconv/assets/:./asset​s/    -a : specify adding assets directores that separated by ':'. default is /usr/local/share/oarconv/assets/:./asset​s/
   -t : specify terrain texture scale. default is 7.000000    -t : specify terrain texture scale. default is 7.000000
-   -m : specify material quality 0 - 3. default is 1. when 3 is specified, very large number of textures are generated. 
   -c : specify external convert command from jp2 to other image. default is "/usr/local/bin/opj_decompress -i %s -o %s >/dev/null 2>&1"    -c : specify external convert command from jp2 to other image. default is "/usr/local/bin/opj_decompress -i %s -o %s >/dev/null 2>&1"
   -s : specify start number of xml file. default is 0.    -s : specify start number of xml file. default is 0.
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**** Unity3D [#r79cdfe6] **** Unity3D [#r79cdfe6]
-- Unity3D does not read some parameters from collada file. ex. %%specular,%% emission %%and  ambient%%.+- Unity3D does not read some parameters from collada file. ex. light, glow, %%specular, bright%%.
- %%コライダー設定(物理設定)は読み込まれない.%% - %%コライダー設定(物理設定)は読み込まれない.%%
#br #br


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