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1: 2009-08-13 (Thu) 16:48:56 iseki source 2: 2009-08-13 (Thu) 17:12:57 iseki source
Line 1: Line 1:
** SIM Boundary [#obc15ec7] ** SIM Boundary [#obc15ec7]
 +- OpenSim/Region/Physics/OdePlugin/OdePlug​in.cs の Move() 関数の actor.UpdatePositionAndVelocity() のところを修正.
 +
 + if (actor != null) {
 +   actor.UpdatePositionAndVelocity();
 +
 +   // by Fumi.Iseki  for falling at SIM boundary
 +   d.Vector3 vec = d.BodyGetPosition(actor.Body);
 +
 +   if (vec.Y<=0.0f || vec.Y>=255.95f || vec.X<=0.0f || vec.X>=255.95f) {
 +       if      (vec.Y<=0.0f)  vec.Y = 0.1f;
 +       else if (vec.Y>255.95f) vec.Y = 255.95f;
 +       if      (vec.X<=0.0f)  vec.X = 0.1f;
 +       else if (vec.X>255.95f) vec.X = 255.95f;
 +
 +       float height = _origheightmap[(int)vec.Y * Constants.RegionSize + (int)vec.X];
 +       if (actor.Flying) {
 +           if (vec.Z  <  height + 2) {
 +               vec.Z = height + actor.Size.Z/2;
 +               actor.Velocity.Z = 0;
 +               actor.IsColliding = true;
 +           }
 +       }
 +       else {
 +           if (vec.Z < height + actor.Size.Z/2) {
 +               vec.Z = height + actor.Size.Z/2;
 +               actor.Velocity.Z = 0;
 +               actor.IsColliding = true;
 +               actor.CollidingGround = true;
 +           }
 +       }
 +
 +       actor.Position = new PhysicsVector(vec.X, vec.Y, vec.Z);
 +       d.BodySetPosition(actor.Body, vec.X, vec.Y, vec.Z);
 +   }
 + }


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