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3: 2011-08-19 (Fri) 14:32:34 iseki source Cur: 2015-01-10 (Sat) 18:00:29 iseki source
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 +- ''This system is deprecated. Please see [[Diorama System v2>OpenSim/Diorama2]]''
 +#br
 +
* OpenSim Diorama System [#yd5c27a6] * OpenSim Diorama System [#yd5c27a6]
This page describes the NSL OpenSim Diorama System. The system supports the generation of textured sculptie prims for the simulation of real world terrain. This page describes the NSL OpenSim Diorama System. The system supports the generation of textured sculptie prims for the simulation of real world terrain.
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** Modify Terrain [#j67ae7a5] ** Modify Terrain [#j67ae7a5]
*** PHP [#p047acc4] *** PHP [#p047acc4]
-- Example php call and data dump  http://www.nsl.tuis.ac.jp/geo/srtm3/?name=35.46x138.62&size=256&mag=1.0&sea=20&rate=0.0+- Example php call and data dump  http://www.nsl.tuis.ac.jp/geo/srtm3/?code=35.46x138.62&srgnsz=256&mag=1.0&sea=20&rate=0.0
#br #br
 +
*** LSL [#j5a537ff] *** LSL [#j5a537ff]
*** OpenSim (C#) [#rae673dd] *** OpenSim (C#) [#rae673dd]
-#br+
** Covered by Sculpted Prims with Map Texture [#wc7de4e1] ** Covered by Sculpted Prims with Map Texture [#wc7de4e1]
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#br #br
&ref(F2.png);~ &ref(F2.png);~
 +#br
 +*** Memo [#i8cda346]
 +- [[Devel>./devel]]
#br #br


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