- View the diff.
- View the source.
- Go to OpenSim/Diorama (E).
4: 2014-06-21 (Sat) 21:16:15 iseki | Cur: 2015-01-10 (Sat) 18:00:29 iseki | ||
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+ | - ''This system is deprecated. Please see [[Diorama System v2>OpenSim/Diorama2]]'' | ||
+ | #br | ||
+ | |||
* OpenSim Diorama System [#yd5c27a6] | * OpenSim Diorama System [#yd5c27a6] | ||
This page describes the NSL OpenSim Diorama System. The system supports the generation of textured sculptie prims for the simulation of real world terrain. | This page describes the NSL OpenSim Diorama System. The system supports the generation of textured sculptie prims for the simulation of real world terrain. | ||
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** Modify Terrain [#j67ae7a5] | ** Modify Terrain [#j67ae7a5] | ||
*** PHP [#p047acc4] | *** PHP [#p047acc4] | ||
- | - Example php call and data dump http://www.nsl.tuis.ac.jp/geo/srtm3/?name=35.46x138.62&size=256&mag=1.0&sea=20&rate=0.0 | + | - Example php call and data dump http://www.nsl.tuis.ac.jp/geo/srtm3/?code=35.46x138.62&srgnsz=256&mag=1.0&sea=20&rate=0.0 |
#br | #br | ||
+ | |||
*** LSL [#j5a537ff] | *** LSL [#j5a537ff] | ||
*** OpenSim (C#) [#rae673dd] | *** OpenSim (C#) [#rae673dd] | ||
- | #br | + | |
** Covered by Sculpted Prims with Map Texture [#wc7de4e1] | ** Covered by Sculpted Prims with Map Texture [#wc7de4e1] |
- Backup list of OpenSim/Diorama (E)
- Backup diff of OpenSim/Diorama (E) vs current(No. All)