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7: 2011-09-16 (Fri) 18:52:16 iseki source Cur: 2012-04-11 (Wed) 09:17:13 iseki source
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-** Kinect to Hippo Project [#jc2105c0] +** Kinect to SecondLife Viewer Project [#jc2105c0] 
-- This is our current project (8/19 2011) + 
-- The success or failure is uncertain. :-) +- [[SLKinect Project>SLKinect]] is our main project now 
-#br +- Please see [[SLKinect Project>SLKinect]] 
-*** Link [#gd66e2f1] +- [[SLKinect]] will be renamed to ''Rinions'' 
-- [[Kinect Hack>Kinect]] +- [[Rinions]] is Real Time Input from NI and Output to the Network and Shared Memoey System
-- [[Hippo Viewer]] +
-- [[Imprudence Viewer]] +
-- [[Real Time Animation>Second Life/Real Time Animation]] +
-- [[binBVH データ形式>Second Life/binBVH]]+
#br #br
-*** Memo [#q7586e6a+*** Links [#gd66e2f1
-**** Hippo [#te6a3efe]+**** New Topics [#k95139aa] 
 +- なんか読んでると,X揺れの話ばっかなんですが,これってそれだけの機能なの? 
 +-- http://community.secondlife.com/t5/Secon​d-Life-Viewer/Avatar-Physics-available-i​n-beta-viewer/td-p/804057 
 +-- http://community.secondlife.com/t5/Tools​-and-Technology/Introducing-the-Updated-​SL-Viewer-Beta-with-Enhanced-Avatar/ba-p​/803711
-- llcharacter/llmotion.cpp +- こんなものがあったんかい.知らんかった http://wiki.secondlife.com/wiki/Puppeteering 
-- llcharacter/llchractor.cpp+#br
-- llcharacter/llmotioncontroller.cpp +**** In this Wiki [#w81516ce] 
---  flushAllMotions -> startMotion -> activateMotionInstance +- [[Kinect Hack>Kinect]] 
- +- [[Real Time Animation Memo>Second Life/Real Time Animation]] 
- +- [[binBVH Data Format>Second Life/binBVH]] 
-- llcharacter/llkeyframemotion.cpp +#br
--- LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharact​er *character) +
- +
-&nbsp;llerrs << "Must call LLKeyframeMotion::setVFS() first before loading a keyframe file!" << llendl; +
- +
- +
-- llcharacter/lleditingmotion.cpp +
-- llcharacter/llkeyframemotionparam.cpp+
 +*** Viewer [#c5fd77cc]
 +- [[Hippo Viewer]]
 +- [[Imprudence Viewer]]
 +- [[Firestorm Viewer]]
 +- [[Singularity Viewer]]
#br #br
-**** Imprudence [#f651a3f5] 
- 
- 
-motion は LLKeyframeMotionのsuper class 
- 
- 
- LLKeyframeMotion::onInitialize 
-   if mAssetStatus==ASSET_UNDEFINED 
-       LLKeyframeMotion::JointMotionList* joint_motion_list = LLKeyframeDataCache::getKeyframeData(get​ID()); 
-       if joint_motion_list != null 
-           mJointMotionList = joint_motion_list; 
-           mAssetStatus = ASSET_LOADED; 
-           return 
- 
-       Read Data or recieve UDP 
-       deserialize(dp) 
-           mJointMotionList を生成 
-           mJointMotionList にデータをセット 
-           LLKeyframeDataCache::addKeyframeData(get​ID(),  mJointMotionList); キャッシュ  getID(): mID (アッセットのUUID) 
-       mAssetStatus = ASSET_LOADED; 
- 
- 
- 
- llcharacter.cpp 
-   LLMotionController::createMotion() 
-       motion->onInitialize 
- 
- 
- llcharacter.cpp 
-   LLMotionController::updateLoadingMotions​ 
-       motion->onInitialize 
-       LLMotionController::activateMotionInstan​ce 
-           motion->activate 
-               LLkeyFrameMotion::onActive 
-           motion->onUpdate 
- 
- 
- 
- llcharacter.cpp 
-   LLMotionController::startMotion() 
-       if motion==null 
-           LLMotionController::createMotion() 
-               motion->onInitialize 
-       LLMotionController::activateMotionInstan​ce 
-           motion->activate 
-               LLkeyFrameMotion::onActive 
-           motion->onUpdate 
- 
- 
-キャッシュさせない 
-  motion->onUpdate でデータをクリアすれば,onInitializeで毎回データを読みに行く <- Kinectのデータをぶち込む 
- 
- 
-  LLKeyframeDataCache::removeKeyframeData(​getID()); 
- mAssetStatus = ASSET_UNDEFINED; 
- 
-320209e6-6d42-42ff-a30f-9b7610598f24 Yatta +*** Technical Memo [#o812571b] 
-0e58b0de-34cd-4712-9d96-f9fe85b211c1 sexywalk+- [[Motion Memo>./Memo]] 
 +- [[Finger Motion>./Finger Motion]]
#br #br


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