flagflag  
  • View the source.
  • kinect2SLViewer/memo has been deleted.
1: 2011-11-03 (Thu) 14:27:14 iseki source
Line 1: Line 1:
 +** Memo [#y3af2cc6]
 +*** Setting of Animation Data by SL Viewer [#u584cf80]
 +- llcharacter/llkeyframemotion.cpp
 ++ BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask)
 ++ void LLKeyframeMotion::applyKeyframes(F32 time)
 ++ void LLKeyframeMotion::JointMotion::update(LL​JointState* joint_state, F32 time, F32 duration)
 +#br
 +*** Memo [#q7586e6a]
 +
 +**** Hippo [#te6a3efe]
 +
 +- llcharacter/llmotion.cpp
 +- llcharacter/llchractor.cpp
 +
 +- llcharacter/llmotioncontroller.cpp
 +--  flushAllMotions -> startMotion -> activateMotionInstance
 +
 +
 +- llcharacter/llkeyframemotion.cpp
 +-- LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharact​er *character)
 +
 + llerrs << "Must call LLKeyframeMotion::setVFS() first before loading a keyframe file!" << llendl;
 +
 +
 +- llcharacter/lleditingmotion.cpp
 +- llcharacter/llkeyframemotionparam.cpp
 +
 +#br
 +**** Imprudence [#f651a3f5]
 +
 +motion は LLKeyframeMotionのsuper class
 +
 +
 + LLKeyframeMotion::onInitialize
 +   if mAssetStatus==ASSET_UNDEFINED
 +       LLKeyframeMotion::JointMotionList* joint_motion_list = LLKeyframeDataCache::getKeyframeData(get​ID());
 +       if joint_motion_list != null
 +           mJointMotionList = joint_motion_list;
 +           mAssetStatus = ASSET_LOADED;
 +           return
 +
 +       Read Data or recieve UDP
 +       deserialize(dp)
 +           mJointMotionList を生成
 +           mJointMotionList にデータをセット
 +           LLKeyframeDataCache::addKeyframeData(get​ID(),  mJointMotionList); キャッシュ  getID(): mID (アッセットのUUID)
 +       mAssetStatus = ASSET_LOADED;
 +
 +
 +
 + llcharacter.cpp
 +   LLMotionController::createMotion()
 +       motion->onInitialize
 +
 +
 + llcharacter.cpp
 +   LLMotionController::updateLoadingMotions​
 +       motion->onInitialize
 +       LLMotionController::activateMotionInstan​ce
 +           motion->activate
 +               LLkeyFrameMotion::onActive
 +           motion->onUpdate
 +
 + llcharacter.cpp
 +   LLMotionController::startMotion()
 +       if motion==null
 +           LLMotionController::createMotion()
 +               motion->onInitialize
 +       LLMotionController::activateMotionInstan​ce
 +           motion->activate
 +               LLkeyFrameMotion::onActive
 +           motion->onUpdate
 +
 + LLKeyframeDataCache::removeKeyframeData​(getID());
 + mAssetStatus = ASSET_UNDEFINED;
 +
 +以下没~
 +%%キャッシュさせない%%~
 +%%motion->onUpdate でデータをクリアすれば,onInitializeで毎回データを読みに行く <- Kinectのデータをぶち込む%%
 +
 +#br
 +**** UUID of Animation [#vff756ec]
 +- 320209e6-6d42-42ff-a30f-9b7610598f24 : Yatta
 +- 0e58b0de-34cd-4712-9d96-f9fe85b211c1 : sexywalk
 +#br


Front page   New List of Pages Search Recent changes   Help   RSS of recent changes (RSS 1.0) RSS of recent changes (RSS 2.0) RSS of recent changes (RSS Atom)

Site Search

Login

Username:

Password:


Lost Password?
Register now!!

Sub Menu

mini Calendar

Last MonthMay 2024Next Month
Su Mo Tu We Th Fr Sa
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31
Today

Who's Online

29 user(s) are online (1 user(s) are browsing xpwiki)

Members: 0
Guests: 29

more...

Access Counter

Today : 4136413641364136
Yesterday : 8599859985998599
Total : 2365114223651142236511422365114223651142236511422365114223651142
Powered by XOOPS Cube 2.1© 2001-2006 XOOPS Cube Project
Design by XoopsDesign.com