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26: 2012-09-21 (Fri) 19:20:09 iseki source Cur: 2015-12-05 (Sat) 14:46:16 iseki source
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* RINIONS [#i5a0b194] * RINIONS [#i5a0b194]
- [[日本語はここ>Rinions (J)]] - [[日本語はここ>Rinions (J)]]
 +
 +- [[''Download''>./Download/Latest]]
 +
 +- Demos
 +-- Local Dance (by SLKinect v1): http://youtu.be/tl2gLw-GJws
 +-- Over the Network (by SLKinect2): http://youtu.be/KhqbGAWqvLI
 +-- Multi-Execution on OpenSim (by Rinions): http://youtu.be/WOX3GuaIJ60 (this used non-safety mode)
#br #br
** RINIONS is Real Time Input from NI/NUI and Output to the Network and Shared Memory System [#w9d7aa38] ** RINIONS is Real Time Input from NI/NUI and Output to the Network and Shared Memory System [#w9d7aa38]
-- Glossary: NI: Natural Input, NUI: Natural User Interface+- Glossary: NI: Natural Interaction, NUI: Natural User Interface
#br #br
*** Rinions [#d9209e38] *** Rinions [#d9209e38]
-- ''Rinions'' transfers animation data from Kinect/Xtion to Second Life Viwer. And ''Rinions'' realizes Real-Time Animation on Second Life or OpenSim. ''Rinions'' supports animation data file (BVH), too.+- ''Rinions'' transfers animation data from Kinect/Xtion to Second Life/OpenSim Viwer. 
 +- And ''Rinions'' realizes Real-Time Animation on Second Life or OpenSim. 
 +- ''Rinions'' supports animation data file (BVH), too. 
 +- ''Technical Data'': [[ppt>http://www.nsl.tuis.ac.jp/xoops/mo​dules/xpwiki/gate.php?way=attach&_noumb&​refer=Rinions&openfile=Rinions.ppt]] 
 +#br 
 + 
 +**** ''Latest Version is 3.4.0 (4 March 2013)''. [#gcfe3ac5] 
 +- ''Voice Control (for Kinect SDK 1.6/1.7)'' 
 +- ''Support OpenNI2 and NiTE2'' 
 +- ''Enhancement of a log function''
-- ''Latest Version is 3.1.0 (20 Sept. 2012)''.  coming soon!! +- Face Tracking is enable. 
--- Rinions supports ''BVH'' file and [[MikuMikuDance(MMD):http://www.geocitie​s.jp/higuchuu4/index.htm]]. (Support of MMD is experimental, now). +- Joint Rotation Restriction
--- Rinions supports ''[[Imprudence:http://wiki.kokuaviewer.o​rg/wiki/About_Imprudence]]'', ''[[Firestorm:http://www.phoenixviewer.c​om/]]'' and ''[[Singularity:http://www.singularityvi​ewer.org/]]'' Viewers. +- Rinions supports ''BVH'' file and [[MikuMikuDance(MMD):http://www.geocitie​s.jp/higuchuu4/index.htm]]. (Support of MMD is experimental, now). 
---- There is very little change of source code. Therefore, if recompile is possible, it will work on other Viewers. +- Rinions supports ''[[Imprudence:http://wiki.kokuaviewer.o​rg/wiki/About_Imprudence]]'', ''[[Firestorm:http://www.phoenixviewer.c​om/]]'' and ''[[Singularity:http://www.singularityvi​ewer.org/]]'' Viewers. 
---- If you want to use other Viewer, please request to us at [[Rinions Forum:http://www.nsl.tuis.ac.jp/xoops/mo​dules/d3forum/index.php?forum_id=14]]. +-- There is very little change of source code. Therefore, if recompile is possible, it will work on other Viewers. 
---- [[Latest information about supported Viewers is here.>./Supported Viewers]]+-- If you want to use other Viewer, please request to us at [[Rinions Forum:http://www.nsl.tuis.ac.jp/xoops/mo​dules/d3forum/index.php?forum_id=14]]. 
 +-- [[Latest information about supported Viewers is here.>./Supported Viewers]]
&ref(Rinions_demo.png,20%);    &ref(SLKinect2/SLKINECT2_2_E.jpg,20%);    &ref(Rinions_System.png,20%); &ref(Rinions_demo.png,20%);    &ref(SLKinect2/SLKINECT2_2_E.jpg,20%);    &ref(Rinions_System.png,20%);
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++ It works also except Kinect. (Is Kinect TM of Microsoft?) ++ It works also except Kinect. (Is Kinect TM of Microsoft?)
++ It can be used also except Second Life (SL). ++ It can be used also except Second Life (SL).
 +-- [[Previous Version: SLKinect>SLKinect]]
#br #br
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#br #br
-*** New Functions of Rinions [#f78bf212] +*** Functions of Rinions [#f78bf212] 
-- Dual Library Stack (''OpenNI'' and ''Kinect SDK'')+- Dual Library Stack (''OpenNI2+NiTE2'' and ''Kinect SDK 1.6/1.7'') 
 +- Voice Control (for Kinect SDK 1.6) 
 +- Support Log File of Joint Data. 
 + 
 +- Detection of position and Qauternion of joints. And write them to shared memory and send to network server. 
 +- Read data from any data file and network server.
- Over the NAT (using UDP Hole Punching) - Over the NAT (using UDP Hole Punching)
-- Speed Up (-30FPS) +- Detection Speed is Up (-30FPS) 
-- Quarity Up (Use Position data instead of Rotation Matrix)+- Quality is Up (Use Position data instead of Rotation Matrix)
- Data Save/Load - Data Save/Load
-- OpenNI Raw Data, Original Text File, ''BVH'', MikuMikuDance Motion File (VMD). (Support of VMD is experimental, now). -- OpenNI Raw Data, Original Text File, ''BVH'', MikuMikuDance Motion File (VMD). (Support of VMD is experimental, now).
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- Control of LED and Tilt Motor (when Kinect SDK is used, LED is not controled) - Control of LED and Tilt Motor (when Kinect SDK is used, LED is not controled)
- Correction of Kinect's Data - Correction of Kinect's Data
--- Moving Average+-- Moving Average (implementation by SDK or us)
- Include ''anm_server.exe'' that is compiled by Cygwin - Include ''anm_server.exe'' that is compiled by Cygwin
#br #br
-*** Dual Library Stack (OpenNI/NITE and Kinect SDK) [#bedd5c7d] +*** Dual Library Stack (OpenNI/NiTE and Kinect SDK) [#bedd5c7d] 
-| / | Device | Detection Speed | Incorrect Detection  | Tracking Speed | Software Reset of User Detection | Processing of Lost User | Initializing Camera Image | Turn (Spin) | +| / | Device | Detection Speed | Incorrect Detection  | Tracking Speed | Software Reset of User Detection | Initializing Camera Image | Turn (Spin) | Detection of Upper | Audio | Face Tracking
-| Kinect SDK | Kinect for Windows, Kinect for Xbox360 | Fast | Often | Late for Camera Image | NO  (You need to put hand at front of lens) | Soon | Fast | NO | +| Kinect SDK 1.6 | Kinect | Fast | Often | Late for Camera Image | OK | Fast | NO | OK | OK | OK
-| OpenNI + NITE | Xtion, Kinect for Xbox360 | Slow | Sometimes | Fast | OK | Late | Slow | OK | +| OpenNI2 + NiTE2 | Xtion, Kinect | Very Slow | Sometimes | Fast | OK | Slow | OK | NO | Not Support Yet | Use OpenCV | 
-- If you want to use Kinect for Xbox360 with OpenNI+NITE, you need to use avin2 driver.+- Kinect at Device means Kinect for Xbox360 and Kinect for Windows 
 +- %%If you want to use Kinect for Xbox360 with OpenNI+NiTE, you need to use avin2 driver.%%
#br #br
** [[DownLoad>./Download]] [#d17a34de] ** [[DownLoad>./Download]] [#d17a34de]
-- [[Download Page is here>./Download]] +- [[Download Page is here (Latest Version)>./Download/Latest]] 
-- [[Source Codes are here>./Download#v71f7122]] +- [[Supported Viewers>./Supported Viewers]]
-- [[Latest information of to supported Viewers>./Supported Viewers]]+
#br #br
-** Usage [#l61ede8a]+** Usage and Fuctions [#l61ede8a]
*** Quick Start [#n903e29e] *** Quick Start [#n903e29e]
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- [[You have no Kinect, but you want to see a dance of your friend>./No_Kinect]] - [[You have no Kinect, but you want to see a dance of your friend>./No_Kinect]]
#br #br
 +*** Voice Control (for Kinect SDK) [#w45b05c5]
 +- You need to install Runtime of Speech Platform. Please execute ''SpeechPlatformRuntime.msi'' at Redist folder of Rinions (Program Folder)
 +- if you want to open sensor (camera) view and start detection, please say ''Window'', ''Camera'', ''Two'', ''Start'', ''Record'' Or say ''W'', ''C'', ''Two'', ''Start'' and ''Record''
 +
 +- About menu open commands. (Window must be foreground)
 +- Please say menu string or alphabet in ''( )''
 +-- ''File'' or ''F''    : Open File Menu ............... As Menu is ''File (F)''
 +-- ''Window'' or ''W''  : Open Window Menu
 +-- ''Setting'' or ''T''  : Open Setting Menu
 +-- ''Help'' or ''H''    : Open Help Menu
 +- It available at sub menu
 +
 +- About sensor (camera) view commands.
 +-- ''Start''        : Start to detect skeleton
 +-- ''Record''      : Start to record skeleton
 +-- ''Stop''        : If Rinions is executing record, stop to record. If Renions is not executing record, stop to detection.
 +-- ''User''        : Search next user.
 +-- ''Motor up''    : Tilt motor is up
 +-- ''Motor down  '' : Tilt motor is down
 +-- ''Motor center'' : Tilt motor is center
 +
 +- These speech grammar file is ''speech_grammar.grxml'' at same folder with Rinions.exe. You can edit it.
 +
 +
 +
 +#br
 +
 +*** Log Function [#g328b037]
 +- Rinions can save Log Files. Format of the Log File is [[Joints Text File Format>./Joints Text File]] + Joint Angle.
 +- [[About Setting of Log File:http://www.nsl.tuis.ac.jp/xoops/mod​ules/xpwiki/gate.php?way=attach&_noumb&r​efer=Rinions&openfile=Log.pdf]]
 +#br
 +
 +*** Face Tracking [#z3b07c40]
 +- Please check ''Face Detection'' in Motion Setting Dialog.
 +
 +**** Kinect SDK [#qc2056ab]
 +- Rinions 3.2 can detect face position and face direction using ''Kinect Developer Toolkit''.
 +
 +**** OpenNI [#o604af2a]
 +- Rinions 3.2 can detect face position using OpenCV.
 +- If you want to face detection,
 +-- Download and extract OpenCV
 +-- Copy ''data'' folder from OpenCV to Rinions program Folder. ex.) C:\Program Files (x86)\NSL\Rinions
 +#br
 +
 +*** Restriction of Joint Rotation [#zd9eb2c5]
 +- At Rinions 3.2, you can restrict joint rotation using ''[[joint_restriction.txt>./joint_restri​ction.txt]]''
 +- Please see ''[[joint_restriction.txt>./joint_restri​ction.txt]]'' in Rinions Program Folder. ex.) C:\Program Files (x86)\NSL\Rinions
 +- [[More detail is here>./Joint Restriction]].
 +- see also http://wiki.secondlife.com/wiki/Suggeste​d_BVH_Joint_Rotation_Limits (this is QAvimator coodinate)
 +#br
 +
*** Support of BVH [#i434d44d] *** Support of BVH [#i434d44d]
 +- From v3.1, Rinions supports BVH File.
 +- Reading and writing BVH file are possible.
 +//- [[More details>./BVH]]
 +
 +- Blog: http://www.metaverse.jp.net/2012/09/07/b​vh-%E5%A4%89%E6%8F%9B (Sorry, contents is Japanese)
 +- Youtube: http://www.youtube.com/watch?v=Ts3l44lVU​h0 (Sorry, description is Japanese)
#br #br
 +
*** Support of MikuMikuDance [#l50b5a21] *** Support of MikuMikuDance [#l50b5a21]
- This function is experimental now. - This function is experimental now.
- [[Motion Capture>./MMD]] - [[Motion Capture>./MMD]]
-- [[Read VMD File>./MMD]] +- [[Read VMD File>./MMD]] (A complicated motion is difficult to display)
-#br+
-*** Tutorial Videos [#p383ef37] +- Please see 
-+ Installation of Rinions: http://youtu.be/jU1xxu19Gn4 +-- http://youtu.be/ALGVOGBQg7w (sorry, description is Japanese) 
-+ Setup and Easy Execution: http://youtu.be/3gatR6MbtAU +-- http://youtu.be/BVmfgs_wHSc (It seems that my practice is insufficient still more. &worried;)
-+ Use Our Animation Relay Server: http://youtu.be/x942bCfTSso +
-+ User Local Animation Relay Server on your PC: http://youtu.be/aNCvDxzlGjA +
-+ Save and Load ONI and Joints Text File: http://youtu.be/MoUXM1XCP64+
#br #br
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- OpenNI Raw Data File - OpenNI Raw Data File
- [[Joints Text File>./Joints Text File]] - [[Joints Text File>./Joints Text File]]
-- [[BVH File>./BVH]]+- BVH File 
 +- VMD File (Experimental. A complicated motion is difficult to display)
#br #br
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-- [[Window Menu>./Window Menu]] -- [[Window Menu>./Window Menu]]
-- [[Setting Menu>./Setting Menu]] -- [[Setting Menu>./Setting Menu]]
 +#br
 +
 +*** Tutorial Videos [#p383ef37]
 ++ Installation of Rinions: http://youtu.be/jU1xxu19Gn4
 ++ Setup and Easy Execution: http://youtu.be/3gatR6MbtAU
 ++ Use Our Animation Relay Server: http://youtu.be/x942bCfTSso
 ++ User Local Animation Relay Server on your PC: http://youtu.be/aNCvDxzlGjA
 ++ Save and Load ONI and Joints Text File: http://youtu.be/MoUXM1XCP64
#br #br
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- %%Under execution of Rinions, do not connect or disconnect Kinect/Xtion. In that case, Rinions will be crashed.%% (Fixed at 3.0.1) - %%Under execution of Rinions, do not connect or disconnect Kinect/Xtion. In that case, Rinions will be crashed.%% (Fixed at 3.0.1)
- %%FilePlayer has Timer bug and Initial Parameter Bug.%% (Fixed at 3.0.1) - %%FilePlayer has Timer bug and Initial Parameter Bug.%% (Fixed at 3.0.1)
-#br 
- 
-** Demos [#sab5f339] 
-- Local Dance (by SLKinect v1): http://youtu.be/tl2gLw-GJws 
-- Over the Network (by SLKinect2): http://youtu.be/KhqbGAWqvLI 
-- Multi-Execution on OpenSim (by Rinions): http://youtu.be/WOX3GuaIJ60 (this used non-safety mode) 
#br #br
** ETC [#d378f4af] ** ETC [#d378f4af]
- 
*** License [#o6af16c3] *** License [#o6af16c3]
This software is free for non-commercial use. Distribution and the use library is also free for non-commercial use. This software is free for non-commercial use. Distribution and the use library is also free for non-commercial use.


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