5: 2012-09-18 (火) 10:19:26 iseki |
6: 2012-09-18 (火) 14:53:29 iseki |
- | ** Rinions [#cc882d4b] | + | * RINIONS [#i22fbbb1] |
- | *** Rinions (旧SLKinect) [#z7d47d91] | + | - [[English is Here>Rinions]] |
- | - 申し訳ないのですが,日本のお客さんは殆どいないようなので,英語のページを優先しています. | + | |
- | - ですので,当面英語のページ[[Rinions]] をみてください.下手な Japanese 英語なので,日本人にもきっと分かるはずです (よね) :-) | + | |
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- | - もし要望や質問等があれば,[[フォーラム:http://www.nsl.tuis.ac.jp/xoops/modules/d3forum/index.php?forum_id=14]] に''日本語''で書き込んでください.要望が沢山あれば,スタッフのやる気も出るでしょう!! | + | |
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- | - [[最新バージョンは 3.1 RC:http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/SL/Rinions/Rinions-3.1RC.exe]] ('12 9/7), 特徴: [[BVHサポート:http://www.metaverse.jp.net/2012/09/07/bvh-%E5%A4%89%E6%8F%9B/]] | + | |
| - [[3.1Dev の説明書:http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/SL/Rinions/Rinions-3.1Dev.pdf]] (日本語) | | - [[3.1Dev の説明書:http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/SL/Rinions/Rinions-3.1Dev.pdf]] (日本語) |
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- | | + | * &font(Red){構築中}; [#bbfff052] |
- | * RINIONS [#i5a0b194] | + | |
- | - [[English is here>Rinions]] | + | |
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- | ** Sorry, Under Construction, yet [#z1d70644] | + | ** RINIONS : Real Time Input from NI/NUI and Output to the Network and Shared Memory System [#w9d7aa38] |
- | **** Please refer [[SLKinect2]], too [#u8372eb9] | + | - 用語: NI: Natural Input, NUI: Natural User Interface |
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- | ** RINIONS is Real Time Input from NI/NUI and Output to the Network and Shared Memory System [#w9d7aa38] | + | |
- | - Glossary: NI: Natural Input, NUI: Natural User Interface | + | |
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| *** Rinions [#d9209e38] | | *** Rinions [#d9209e38] |
- | - ''Rinions'' transfers animation data from Kinect/Xtion to Second Life Viwer. And ''Rinions'' realizes Real-Time Animation on Second Life or OpenSim. ''Rinions'' supports animation data file (BVH), too. | + | - ''Rinions'' は Kinect/Xtion からのジョイントデータを Second Life ビューアに転送することによって,Second Life ビューアでのリアルタイム アニメーションを可能にします.また v3.1.0からは BVHファイルへの入出力もサポートします. |
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- | - ''Latest Version is 3.1 (20 Setp. 2012)''. | + | - ''最新バー所は 3.1.0 (2012 9/20)''. |
- | - Rinions supports BVH file and [[MMD:http://www.geocities.jp/higuchuu4/index.htm]]. (Support of MMD is experimental, now). | + | -- BVHファイルと [[MikuMikuDance(MMD):http://www.geocities.jp/higuchuu4/index.htm]] のサポート.(ただし,MMDのサポートはまだ実験段階). |
- | - Rinions supports 21 nodes on network. (If you need more nodes, you have to recompile Rinions and Viewer) | + | -- ''[[Imprudence:http://wiki.kokuaviewer.org/wiki/About_Imprudence]]'', ''[[Firestorm:http://www.phoenixviewer.com/]]'', ''[[Singularity:http://www.singularityviewer.org/]]'' のビューアをサポート. |
- | - Rinions supports ''[[Imprudence:http://wiki.kokuaviewer.org/wiki/About_Imprudence]]'', ''[[Firestorm:http://www.phoenixviewer.com/]]'', ''[[Singularity:http://www.singularityviewer.org/]]'' and more etc Viewers. | + | --- ビューアの変更は軽微なので,他のビューアにも(コンパイルさえ出来れば)適用可能. |
- | -- There is very little change of source code. Therefore, if recompile is possible, it will work on other Viewers. | + | --- もし,適用ビューアの希望があれば,[[Rinions フォーラム:http://www.nsl.tuis.ac.jp/xoops/modules/d3forum/index.php?forum_id=14]] に書き込んでください(日本語で) |
- | -- If you want to use other Viewer, please request to us at [[Rinions Forum:http://www.nsl.tuis.ac.jp/xoops/modules/d3forum/index.php?forum_id=14]]. | + | --- [[使用可能なビューアのリストはここ>./Supported Viewers]] |
- | -- [[Latest information about supported Viewers is here.>./Supported Viewers]] | + | |
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- | &ref(Rinions_demo.png,20%); &ref(SLKinect2/SLKINECT2_2_E.jpg,20%); &ref(Rinions_System.png,20%); | + | &ref(Rinions/Rinions_demo.png,20%); &ref(SLKinect2/SLKINECT2_2_E.jpg,20%); &ref(Rinions/Rinions_System.png,20%); |
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- | - Why is SLKinect renamed to Rinions ? | + | - 名前の変更理由(SLKinect -> Rinions) ? |
- | ++ It works also except Kinect. (Is Kinect TM of Microsoft?) | + | ++ Kinect が無くても動く. (Kinect は MS のトレードマークかも知れないし) |
- | ++ It can be used also except Second Life (SL). | + | ++ Second Life (SL) でなくても動く. |
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- | *** Animation Relay Server [#lcdbcbd2] | + | *** アニメーション中継サーバ [#xcc7840a] |
- | - Animation Relay Server (anm_server) relays UDP packet data from one Rinions to all Rnionss of same group. | + | - アニメーション中継サーバ (anm_server) は,ネットワーク上で Rinions間 のジョイントデータの転送を行う.これにより,リモートユーザとの間でジョイントデータの共有が可能となる. |
- | - [[More information about Animation Relay Server>anm_server]] | + | - [[anm_server の詳細はこちら>anm_server (J)]] |
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- | *** New Functions of Rinions [#f78bf212] | + | *** Rinions の主な機能 [#z3e6879e] |
- | - Dual Library Stack (''OpenNI'' and ''Kinect SDK'') | + | - デュアル ライブラリ スタック (''OpenNI/NITE'' と ''Kinect SDK'' のどちらでも動作可能) |
- | - Over the NAT (using UDP Hole Punching) | + | - UDP ホールパンチング による NAT越え |
- | - Speed Up (-30FPS) | + | - スピードの向上 (~30FPS) |
- | - Quarity Up (Use Position data instead of Rotation Matrix) | + | - データ精度の向上 (OpenNI では回転行列の代わりに,クオータニオンを使用) |
- | - Data Save/Load | + | - データの保存と読み込み |
- | -- OpenNI, Original Text File, ''BVH'', [[MMD(VMD):http://www.geocities.jp/higuchuu4/index.htm]]. (Support of MMD is experimental, now). | + | -- OpenNI の生データ, Joints Text File(オリジナル), ''BVH'' ファイルをサポート. |
- | - QoS of Server and Clients | + | -- MikuMikuDance のモーションファイル (VMD) のサポートは現段階では実験的 |
- | - 64bit application | + | - アニメーション中継サーバ間との QoSをサポート |
- | - Not need calibration (OpenNI) | + | - 64bit/32bit版の選択可能 |
- | - Delete Local Mode | + | - OpenNI ではキャリブレーションポーズが不要 |
- | - Supports for Xtion (with no camera) | + | - Xtion のサポート |
- | - Control of LED and Tilt Motor (when Kinect SDK is used, LED is not controled) | + | - LED と チルトモータのサポート (Kinect SDK では LED は制御できない) |
| - Correction of Kinect's Data | | - Correction of Kinect's Data |
| -- Moving Average | | -- Moving Average |
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- | *** Dual Library Stack (OpenNI/NITE and Kinect SDK) [#bedd5c7d] | + | *** OpenNI/NITE と Kinect SDK の比較 (Rinions は両方のSDKをサポートします) [#m0417b9a] |
- | | / | Device | Detection Speed | Incorrect Detection | Tracking Speed | Software Reset of User Detection | Processing of Lost User | Initializing Camera Image | Turn (Spin) | | + | | / | デバイス | 検出の開始速度 | ユーザの誤検出 | トラッキングスピード | ユーザ検出のソフトウェアリセット | ユーザを見失ったときの処理 | カメライメージの初期化 | ユーザの回転 | |
- | | Kinect SDK | Kinect for Windows, Kinect for Xbox360 | Fast | Often | Late for Camera Image | NO (You need to put hand at front of lens) | Soon | Fast | NO | | + | | Kinect SDK | Kinect for Windows, Kinect for Xbox360 | 早い | しばしば | カメライメージに遅れる | できない (レンズを手で塞げば可能) | 直ぐに実行される | 早い | 検出不能 | |
- | | OpenNI + NITE | Xtion, Kinect for Xbox360 | Slow | Sometimes | Fast | OK | Late | Slow | OK | | + | | OpenNI + NITE | Xtion, Kinect for Xbox360 | 遅い | ときどき | 早い | 可能 | 遅れがある | 遅い | 検出可能 | |
- | - If you want to use Kinect for Xbox360 with OpenNI+NITE, you need to use avin2 driver. | + | - Kinect for Xbox360 で OpenNI+NITE を使用する場合は,avin2 ドライバが必要です. |
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- | ** [[DownLoad>./Download]] [#d17a34de] | + | ** [[ダウンロード>./Download]] [#d17a34de] |
- | - [[Download Page is here>./Download]] | + | - [[ダウンロードページ>./Download]] |
- | - [[Source Codes are here>./Download#v71f7122]] | + | - [[ソースコード>./Download]] |
- | - [[Latest information of to supported Viewers (2012 24 Aug.)>./Supported Viewers]] | + | - [[サポートするビューアのリスト>./Supported Viewers]] |
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- | ** Usage [#l61ede8a] | + | ** 使い方 [#edee6c73] |
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- | *** Quick Start [#n903e29e] | + | *** クイック スタート [#fdaeae54] |
- | - [[Quick Start of Rinions (Local)>./Quick Start]] | + | - [[Rinions のクイック スタート (ローカル)>./Quick Start]] |
- | - [[Use Animation Relay Server>./Easy_Network]] | + | - [[アニメーション中継サーバの使用>./Easy_Network]] |
- | - [[I have no Kinect, but I want to see a dance of my friend>./No_Kinect]] | + | - [[Kinect を持っていなくても,友達のアニメーションを見る方法>./No_Kinect]] |
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| + | *** Support of MikuMikuDance [#l50b5a21] |
| + | - This function is experimental now. |
| + | - [[Motion Capture>./MMD]] |
| + | - [[Read VMD File>./MMD]] |
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- | *** More Details [#g0e8133a] | + | *** Save and Load Data [#g0e8133a] |
- | - [[Animation Relay Server on Linux/Unix>anm_server]] | + | + If you click record button on sensor window, animation data is wrote as temporary data. |
- | - Save and Load Data (OpenNI) | + | + Next, when you select ''Save File'' from ''File Menu'', temporary animation data is saved. |
- | - Save, Edit and Play Data (Text Joints Data) | + | + If you select ''Load File'' from ''File Menu'' and specify data file, animation data is loaded automatically. |
- | - [[Joints Text File Format>./Joints Text File]] | + | |
| + | **** File Format [#h9c948eb] |
| + | - OpenNI Raw Data |
| + | - [[Joints Text File>./Joints Text File]] |
| + | - [[BVH File>./BVH]] |
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- | *** Description of Dialogs [#y43e8c51] | + | *** More Details [#w8b439ad] |
| - [[Whole View of Rinions>./Whole_View]] | | - [[Whole View of Rinions>./Whole_View]] |
- | - [[File Menu>./File Menu]] | |
- | - [[Window Menu>./Window Menu]] | |
- | - [[Setting Menu>./Setting Menu]] | |
| - [[File Player>./File Player]] | | - [[File Player>./File Player]] |
| + | - ''Menu Bar'' |
| + | -- [[File Menu>./File Menu]] |
| + | -- [[Window Menu>./Window Menu]] |
| + | -- [[Setting Menu>./Setting Menu]] |
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| ** FAQ [#ed3eb78f] | | ** FAQ [#ed3eb78f] |
- | - [[Trouble Shooting of SLKinect2>/SLKinect2/Trouble Shooting]] | + | - [[Trouble Shooting>./Trouble Shooting]] |
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