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1: 2012-09-22 (土) 18:22:03 iseki ソース 2: 2012-09-22 (土) 22:39:37 iseki ソース
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[[Back to Setting Menu>../../Setting Menu]] [[Back to Setting Menu>../../Setting Menu]]
-** Dialog of Settings [#s4a914e1]+*** Network [#kdda2c3d] 
 +&ref(../Setting_Net_en.png); 
 +#br
-*** Setting of Animation Dialog [#x8e7383d] +**** Output of Data [#hdee3c85]
-&ref(DIALOG_ANIMATION_E.jpg); +
- +
-**** Animation UUID [#r6dc794f] +
-- UUID (correctly GUID) of the animation replaced with the animation data from the Kinect is specified. +
- +
-*** Setting of Sensor Window Dialog [#rfe5bb5b] +
-&ref(DIALOG_SENSOR_E.jpg); +
-**** Mirroring [#na527ba8] +
-- Mirroring of Kinect Data is performed. +
-- An avatar motion is mirrored, too. +
- +
-**** Use Camera Image [#d3b90e25] +
-- Display camera image on Sensor Window. +
-- If it is unchecked, background of Sensor Window is light gray. +
- +
-*** Setting of Log Window Dialog [#m11bf759] +
-&ref(DIALOG_LOG2_E.jpg); +
- +
-**** Position [#a01e22b1] +
-- Display position data (XYZ) from Kinect. +
- +
-**** Rotation Matrix [#i839a39a] +
-- Display elements of rotation matrix from Kinect. +
- +
-**** Quaternion [#efa9fa10] +
-- Display relative Quaternion that is computed from rotation matrix. +
-- Viewer reads this data directory from shared memory. +
- +
-**** Received Data from Network [#n805e0c7] +
-- Display received Animatin UUID, Number of joints and Unit Data Size (double[8] or float[4]) +
-**** Network Check [#je622a03] +
-- The information for debugging for network functions is displayed. So, receiving Rate in every 5s (packets/s), delay time of own data, received Animation Num. and Connection Key are  displayed. +
- +
-*** Setting of Data Save Dialog [#x7e58104] +
-&ref(DIALOG_DATA_E.jpg); +
-- Not implemented yet. This function will be supported by v2.1.0. +
- +
-*** Setting of Network Dialog [#x9904c0e] +
-&ref(DIALOG_NETWORK3_E.jpg); +
- +
-**** Output of Data [#i3397729]+
- Network and Local: Animation Data is wrote to shared memory and sent to Animation Relay Server. - Network and Local: Animation Data is wrote to shared memory and sent to Animation Relay Server.
- Network only: Animation data is sent only to Animation Relay Server. - Network only: Animation data is sent only to Animation Relay Server.
-**** Fast Transfer Mode [#k875fd78] +#br
-- Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Bytes) x joints number(11) = 768Bytes. +
-- If this is checked, a data type will turn into a float(4Bytes), and will serve as 416Bytes in all. In this size, fragmentation is never caused on the network. +
-- You can change this, also in during transmission of data.+
-**** Received Port [#bbceb756+**** Send and Recieve Data [#recfa2da
-- Port number of UDP which receives data from an Animation Relay Server. +- ''Fast Transfer Mode'' 
-- Usually, 8200 is used in the default . +-- Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Bytes) x joints number(11) = 768Bytes. 
-- If your PC is in NAT (correctly NAPT), you must to set up a router, and UDP data must be forwarded from Port of Router (same number as Received Port) to Received Port of PC which executing SLKinect2. (default is from Router:8200 to PC:8200) +-- If this is checked, a data type will turn into a float(4Bytes) and unavailable data is not send. In this case, UPD packet size is less than 416Bytes in all. In this size, fragmentation is never caused on the network. 
-- You cannot change this item during login.+-- You can change this, also in during transmission of data. 
 +- ''Received Port'' 
 +-- Port number of UDP which receives data from an Animation Relay Server. 
 +-- Usually, 8200 is used in the default . 
 +- ''Max Bandwidth'' 
 + 
 +#br
**** Animation Relay Server [#v1b7ba57] **** Animation Relay Server [#v1b7ba57]
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- Our test server is ''silver-star.nsl.tuis.ac.jp''. You can use this server, but support is nothing. - Our test server is ''silver-star.nsl.tuis.ac.jp''. You can use this server, but support is nothing.
-**** Port Num. [#jdbefcf8] +- ''Port Num. '' 
-- The UDP port number of an Animation Relay Server. +-- The UDP port number of an Animation Relay Server. 
-- It asks administrator and sets to a server+-- Please asks administrator of Animation Relay Server
-- Usually, 8200 should be used in the default. +-- Usually, 8200 should be used in the default. 
-- You cannot change this item during login. +-- You cannot change this item during login. 
-- Port number of ''silver-star.nsl.tuis.ac.jp'' is 8200.+#br
**** Group Key [#lf77f9dd] **** Group Key [#lf77f9dd]
-- This key is for grouping of user on an Animation Relay Server. A top string (Group Key Prefix) can be specified by the server side.+- This key is for grouping of user on an Animation Relay Server. 
 +- A top string (Group Key Prefix) can be specified by the server side.
- It cannot log in, unless Group Key Prefix is the same as one on server side. - It cannot log in, unless Group Key Prefix is the same as one on server side.
- About Group Key Prefix, please ask server administrator. - About Group Key Prefix, please ask server administrator.
-- It can set up freely except a Group Key Prefix. However, the character must be only an alphanumeric character and must be less than 16 characters on the whole including a Group Key Prefix.+- It can set up freely except a Group Key Prefix. However, the character must be only an alphanumeric character and must be less than ''16 characters'' on the whole including a Group Key Prefix.
- You cannot change this item during login. - You cannot change this item during login.
-- Group Key Prefix of ''silver-star.nsl.tuis.ac.jp'' is ''NSL_'' 
#br #br


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