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1: 2014-06-21 (Sat) 21:17:55 iseki source 2: 2014-06-21 (Sat) 21:40:39 iseki source
Line 1: Line 1:
** OpenSim ジオラマ 開発用 [#w8cfb9a8] ** OpenSim ジオラマ 開発用 [#w8cfb9a8]
 +*** Terrain Texture [#ta44cfc7]
 +- llviewerregion.cpp
 +-- void LLViewerRegion::unpackRegionHandshake()
 +--- Texture のUUID をセット
 +- Render
 +-- pipeline.cpp  LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
 +--- p->reander(i)
 +---- lldrawpoolterrain.cpp  LLDrawPoolTerrain::render(S32 pass)
 +
 +
 +                                                 llviewerlayer.cpp
 +                                                       ↓
 + llseurfacepatch.cpp → llvicomposition.cpp  →  llvierwerrecion.cpp
 +                                     ↓                ↓
 +                                     →          lldrawpoolterrain.cpp
 +
 +
 +#br
 +
 +*** Tecture Functions [#zd2d2e9c]
 +- lldrawpoolterrain.cpp
 + setVec(sDetailScale, 0.0f, 0.0f, 0.0);
 +    tp1.setVec(0.0f, sDetailScale, 0.0f, 0.0);
 +
 +    //
 +    // detail texture 0
 +    //
 +    S32 detail0 = sShader->enableTexture(LLViewerShaderMgr​::TERRAIN_DETAIL0);
 +    gGL.getTexUnit(detail0)->bind(detail​_texture0p);
 +    gGL.getTexUnit(0)->activate();
 +
 +    LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
 +    llassert(shader);
 +
 +    shader->uniform4fv(LLShaderMgr::OBJE​CT_PLANE_S, 1, tp0.mV);
 +    shader->uniform4fv(LLShaderMgr::OBJE​CT_PLANE_T, 1, tp1.mV);
 +
 +    gGL.matrixMode(LLRender::MM_TEXTURE)​;
 +    gGL.loadIdentity();
 +    gGL.matrixMode(LLRender::MM_MODELVIE​W);
    //     //
Line 95: Line 135:
    gGL.matrixMode(LLRender::MM_MODELVIE​W);     gGL.matrixMode(LLRender::MM_MODELVIE​W);
 }  }
 +
 +- llviewerregion.cpp
 +-- void LLViewerRegion::unpackRegionHandshake()
 +    mCentralBakeVersion = region_protocols & 1; // was (S32)gSavedSettings.getBOOL("UseServerTextureBaking");
 +    LLVLComposition *compp = getComposition();
 +    if (compp)
 +    {
 +     LLUUID tmp_id;
 +
 +     msg->getUUID("RegionInfo", "TerrainDetail0", tmp_id);
 +     compp->setDetailTextureID(0, tmp_id);
 +     msg->getUUID("RegionInfo", "TerrainDetail1", tmp_id);
 +     compp->setDetailTextureID(1, tmp_id);
 +     msg->getUUID("RegionInfo", "TerrainDetail2", tmp_id);
 +     compp->setDetailTextureID(2, tmp_id);
 +     msg->getUUID("RegionInfo", "TerrainDetail3", tmp_id);
 +     compp->setDetailTextureID(3, tmp_id);
 +
 +     // Iseki
 +     tmp_id.set("1c5e544e-9198-4681-b87e-9868ae61e461");
 +     compp->setDetailTextureID(4, tmp_id);
 +
 +
 +- llvlcomposition.h
 +    enum ECorner
 +    {
 +     SOUTHWEST = 0,
 +     SOUTHEAST = 1,
 +     NORTHWEST = 2,
 +     NORTHEAST = 3,
 +     // Iseki
 +     //CORNER_COUNT = 4
 +     CORNER_COUNT = 5
 +    };


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