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1: 2014-09-07 (Sun) 13:27:14 iseki source Cur: 2016-04-10 (Sun) 14:48:32 iseki source
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* OAR [#d43db7da] * OAR [#d43db7da]
** OpenSim Archives [#ybb4d7a5] ** OpenSim Archives [#ybb4d7a5]
-**** Box Hole with Texture [#t654071a+*** Command [#n9bd5a0a] 
- <SceneObjectGroup> +**** 保存 [#d6fa67df
-   <SceneObjectPart xmlns:xsi="http://www.w3.org/2001/XMLSchema-instanc​e" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> + save oar ファイル名 
-        <AllowedDrop>false</AllowedDrop> +**** 読み込み [#k141d0f7] 
-       <CreatorID> + load oar --merge --force-terrain --displacement <256,256,80> ファイル名 
-           <UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID+- --merge : 今あるオブジェクトと結合する.標高データは読み込まない. 
-       </CreatorID> +- --force-terrain : 標高データを強制的に読み込む.--merge を指定した場合,--force-terrain がないと標高を設定できない. 
-       <FolderID> +- --skip-assets : 新しく assetデータをDB上に作成しない.やり直す場合に指定 
-           <UUID>9f210b2d-92ea-486b-ae4d-6961836b4255</UUID> +- --displacement : 座標の加算値 
-       </FolderID> +- ファイル名に URL も指定可能 
-       <InventorySerial>1</InventorySerial> +#br 
-       <UUID> + 
-           <UUID>9f210b2d-92ea-486b-ae4d-6961836b4255</UUID> +**** 例) 全てのオブジェクトおよび土地を80m上げる [#j611b775] 
-       </UUID> + save oar sample.oar 
-       <LocalId>2939267400</LocalId> + load oar --skip-assets --displacement <0,0,80> sample.oar 
-       <Name>16TextureBoxHollow</Name> +#br 
-       <Material>3</Material> + 
-       <PassTouches>false</PassTouches> +*** [[xml of objects>./objects]] [#ceb9e1dd] 
-        <PassCollisions>false</PassCollisions>​ +- [[Box Hole with Texture>./objects/Box Hole with Texture]] 
-        <RegionHandle>1097312604776448</RegionHan​dle> +- [[Sculpt>./objects/Sculpt]] 
-       <ScriptAccessPin>0</ScriptAccessPin+- [[Mesh>./objects/Mesh]] 
-       <GroupPosition> +- [[TextureEntry>./objects/TextureEntry]] 
-           <X>126.7803</X> +- [[ExtraParams>./objects/ExtraParams]] 
-           <Y>128.7284</Y> +#br 
-           <Z>26.07615</Z> + 
-       </GroupPosition> +*** [[assets>./assets]] [#t1997478] 
-       <OffsetPosition> +- [[sculpt>./assets/sculpt]] 
-           <X>0</X> +- [[llmesh>./assets/llmesh]] 
-           <Y>0</Y> +#br 
-           <Z>0</Z> +** Info [#cb342a1a] 
-       </OffsetPosition> +*** Planar mapping [#a4e82850] 
-       <RotationOffset> +- https://github.com/openmetaversefoundation/libopenmetaverse-oldsvnconvert/blob/master/OpenMetaverse.Rendering.Meshmerizer/MeshmerizerR.cs 
-           <X>0</X> +#br 
-           <Y>0</Y> + 
-           <Z>0</Z> +*** PCode [#i25c2693] 
-           <W>1</W> +- PCode 
-       </RotationOffset> +-- 0: None 
-       <Velocity> +-- 9: Prim 
-           <X>0</X> +-- 47: Avatar 
-           <Y>0</Y> +-- 95: Grass 
-           <Z>0</Z> +-- 111: New Tree 
-       </Velocity> +-- 143: Particle System 
-       <AngularVelocity> +-- 255: Tree 
-           <X>0</X> +#br 
-           <Y>0</Y> + 
-           <Z>0</Z> +*** Prim [#q9b01377] 
-       </AngularVelocity> +#br 
-       <Acceleration> + 
-           <X>0</X> +*** Sculpt [#me414aa9] 
-           <Y>0</Y> +- http://wiki.secondlife.com/wiki/Sculpted_Prims:_Technical_Explanation 
-           <Z>0</Z> +#br 
-       </Acceleration> + 
-       <Description /> +*** Mesh [#wb2715ee] 
-       <Color> +- http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format 
-           <R>0</R> +- http://wiki.secondlife.com/wiki/Avatar_Appearance#Linden_binary_mesh_fil​e 
-           <G>0</G> +#br 
-           <B>0</B> + 
-           <A>255</A> +*** Terrain [#k5667a78] 
-       </Color> +- [[Texture>OpenSim/Diorama (E)/devel]] 
-       <Text /> +- http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2Fr32file 
-       <SitName /> +- http://wiki.secondlife.com/wiki/Creating_Terrain_Textures 
-       <TouchName /> +#br 
-       <LinkNum>0</LinkNum> +*** Tree & Grass [#tb0ba9fe] 
-       <ClickAction>0</ClickAction> +- [[llsd>./Tree]] 
-       <Shape> +#br 
-           <ProfileCurve>1</ProfileCurve> + 
-           <TextureEntry>MYSXe5BETy+GHnFqklVTnwGXDvs8mkhLfbINnd7x​1629Aog4u+TqBUrEqyIA2g0e+rkEaIGLDimhTYWW​5wjqdQtrlQiK6VTYbM1N/qVr6nf+HexJEJJD37klf0L7lyNHbGGPFBog7GyBg​3lJR5WfJEiK5xVaMQAAAAAAAAAAgD8AAACAPwAAA​AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA<​/TextureEntry> +** Command [#r622a54a] 
-           <ExtraParams>AA==</ExtraParams> +*** load oar [#y01c43f5] 
-           <PathBegin>0</PathBegin> +- load oar --merge ファイル 
-           <PathCurve>16</PathCurve> +-- 今あるオブジェクトに追加する. 
-           <PathEnd>0</PathEnd> +#br 
-           <PathRadiusOffset>0</PathRadiusOffset> + 
-           <PathRevolutions>0</PathRevolutions> +** Converter [#n400c7af] 
-           <PathScaleX>100</PathScaleX> +- [[OAR Converter]] 
-           <PathScaleY>100</PathScaleY> +#br
-           <PathShearX>0</PathShearX> +
-           <PathShearY>0</PathShearY> +
-           <PathSkew>0</PathSkew> +
-           <PathTaperX>0</PathTaperX> +
-           <PathTaperY>0</PathTaperY> +
-           <PathTwist>0</PathTwist> +
-           <PathTwistBegin>0</PathTwistBegin> +
-           <PCode>9</PCode> +
-           <ProfileBegin>0</ProfileBegin> +
-           <ProfileEnd>0</ProfileEnd> +
-           <ProfileHollow>25000</ProfileHollow> +
-           <State>0</State> +
-           <LastAttachPoint>0</LastAttachPoint> +
-           <ProfileShape>Square</ProfileShape> +
-           <HollowShape>Same</HollowShape> +
-           <SculptTexture> +
-               <UUID>00000000-0000-0000-0000-000000000000</UUID> +
-           </SculptTexture> +
-           <SculptType>0</SculptType> +
-           <FlexiSoftness>0</FlexiSoftness> +
-           <FlexiTension>0</FlexiTension> +
-           <FlexiDrag>0</FlexiDrag> +
-           <FlexiGravity>0</FlexiGravity> +
-           <FlexiWind>0</FlexiWind> +
-           <FlexiForceX>0</FlexiForceX> +
-           <FlexiForceY>0</FlexiForceY> +
-           <FlexiForceZ>0</FlexiForceZ> +
-           <LightColorR>0</LightColorR> +
-           <LightColorG>0</LightColorG> +
-           <LightColorB>0</LightColorB> +
-           <LightColorA>1</LightColorA> +
-           <LightRadius>0</LightRadius> +
-           <LightCutoff>0</LightCutoff> +
-           <LightFalloff>0</LightFalloff> +
-           <LightIntensity>1</LightIntensity> +
-           <FlexiEntry>false</FlexiEntry> +
-           <LightEntry>false</LightEntry> +
-           <SculptEntry>false</SculptEntry> +
-       </Shape> +
-       <Scale> +
-           <X>0.5</X> +
-           <Y>0.5</Y> +
-           <Z>0.5</Z> +
-       </Scale> +
-       <SitTargetOrientation> +
-           <X>0</X> +
-           <Y>0</Y> +
-           <Z>0</Z> +
-           <W>1</W> +
-       </SitTargetOrientation> +
-       <SitTargetPosition> +
-           <X>0</X> +
-           <Y>0</Y> +
-           <Z>0</Z> +
-       </SitTargetPosition> +
-       <SitTargetPositionLL> +
-           <X>0</X> +
-           <Y>0</Y> +
-           <Z>0</Z> +
-       </SitTargetPositionLL> +
-       <SitTargetOrientationLL> +
-           <X>0</X> +
-           <Y>0</Y> +
-           <Z>0</Z> +
-           <W>1</W> +
-       </SitTargetOrientationLL> +
-       <ParentID>0</ParentID> +
-&nbsp;      <CreationDate>1410062282</CreationDate​> +
-       <Category>0</Category> +
-       <SalePrice>0</SalePrice> +
-       <ObjectSaleType>0</ObjectSaleType> +
-       <OwnershipCost>0</OwnershipCost> +
-       <GroupID> +
-           <UUID>36309c7f-8dd5-46f2-94b6-bdd312265835</UUID> +
-       </GroupID> +
-       <OwnerID> +
-           <UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b6​8a</UUID> +
-       </OwnerID> +
-       <LastOwnerID> +
-           <UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID> +
-       </LastOwnerID> +
-       <BaseMask>647168</BaseMask> +
-       <OwnerMask>647168</OwnerMask> +
-       <GroupMask>0</GroupMask> +
-       <EveryoneMask>0</EveryoneMask> +
-       <NextOwnerMask>581632</NextOwnerMask> ​+
-       <Flags>None</Flags> +
-       <CollisionSound> +
-           <UUID>00000000-0000-0000-0000-000000000000</UUID> +
-       </CollisionSound> +
-       <CollisionSoundVolume>0</CollisionSoundV​olume> +
-       <AttachedPos> +
-           <X>0</X> +
-           <Y>0</Y> +
-           <Z>0</Z> +
-       </AttachedPos> +
-       <TextureAnimation /> +
-       <ParticleSystem /> +
-       <PayPrice0>-2</PayPrice0> +
-       <PayPrice1>-2</PayPrice1> +
-       <PayPrice2>-2</PayPrice2> +
-       <PayPrice3>-2</PayPrice3> +
-       <PayPrice4>-2</PayPrice4> +
-   </SceneObjectPart> +
-   <OtherParts /> +
- </SceneObjectGroup>+


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