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30: 2015-09-05 (土) 22:43:44 iseki ソース 31: 2015-09-06 (日) 02:06:42 iseki ソース
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** OARCONV for Unity3D [#w9a5caae] ** OARCONV for Unity3D [#w9a5caae]
- This system converts from [[OAR]] of OpenSim to Collada files for [[Unity3D]]. - This system converts from [[OAR]] of OpenSim to Collada files for [[Unity3D]].
-- If you need more quality, please use [[Tipodean's service>http://www.tipodean.com/converte​r/index.html]]. I think that system of Tipodean would be better quality than our system.+- %%If you need more quality, please use [[Tipodean's service>http://www.tipodean.com/converte​r/index.html]]. I think that system of Tipodean would be better quality than our system. %%  Tipodean is lost?
- [[Howto Build Unity Appli >./Unity3D]] - [[Howto Build Unity Appli >./Unity3D]]
#br #br
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-- Ummmm. I forgot to include License Docs and UnityChan, sorry. orz -- Ummmm. I forgot to include License Docs and UnityChan, sorry. orz
- ''Version 1.3.2'' - ''Version 1.3.2''
--- Change Shader in SelectOARShader+-- change Shader in SelectOARShader
- ''Version 1.3.3'' - ''Version 1.3.3''
-- fix ProfileCurve and HollowShape Bug -- fix ProfileCurve and HollowShape Bug
 +- ''Version 1.3.4''
 +-- add position offset function
#br #br
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*** Download [#f6b9aa88] *** Download [#f6b9aa88]
-- [[OAR Converter Binary v1.3.3 (for x86_64 Linux)>http://www.nsl.tuis.ac.jp/xoops/m​odules/d3downloads/index.php?page=single​file&cid=4&lid=46]] +- [[OAR Converter Binary v1.3.4 (for x86_64 Linux)>http://www.nsl.tuis.ac.jp/xoops/m​odules/d3downloads/index.php?page=single​file&cid=4&lid=46]] 
-- [[OAR Converter Source Code v1.3.3 (for Linux)>http://www.nsl.tuis.ac.jp/xoops/m​odules/d3downloads/index.php?page=single​file&cid=4&lid=43]]+- [[OAR Converter Source Code v1.3.4 (for Linux)>http://www.nsl.tuis.ac.jp/xoops/m​odules/d3downloads/index.php?page=single​file&cid=4&lid=43]]
- Subversion Repository - Subversion Repository
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 oarconv [-i OAR directory] [-o output directory] [-a adding assets directores that separated by ':'] [-f object xml file]  oarconv [-i OAR directory] [-o output directory] [-a adding assets directores that separated by ':'] [-f object xml file]
         [-t terrain texture scale] [-c external convert command of jp2]          [-t terrain texture scale] [-c external convert command of jp2]
-         [-s start no.] [-e end no.] [-p] [-d] [-v] [-h]+         [-s start no.] [-e end no.] 
 +         [-x shift of x direction] [-y shift of y direction] [-z shift of z direction] 
 +         [-p] [-d] [-v] [-h]
   -i : specify OAR directory. default is ./    -i : specify OAR directory. default is ./
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   -s : specify start number of xml file. default is 0.    -s : specify start number of xml file. default is 0.
   -e : specify end number of xml file. default is -1 (minus number means infinity).    -e : specify end number of xml file. default is -1 (minus number means infinity).
 +   -x : specify shift of x direction of all objects. default is 0.0
 +   -y : specify shift of y direction of all objects. default is 0.0
 +   -z : specify shift of z direction of all objects. default is 0.0
   -p : when linked objects include phantom even one, saved to Phantom directory.    -p : when linked objects include phantom even one, saved to Phantom directory.
   -d : debug mode. display debug information.    -d : debug mode. display debug information.


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