31: 2015-09-06 (日) 02:06:42 iseki |
32: 2015-09-17 (木) 23:04:58 iseki |
| - %%If you need more quality, please use [[Tipodean's service>http://www.tipodean.com/converter/index.html]]. I think that system of Tipodean would be better quality than our system. %% Tipodean is lost? | | - %%If you need more quality, please use [[Tipodean's service>http://www.tipodean.com/converter/index.html]]. I think that system of Tipodean would be better quality than our system. %% Tipodean is lost? |
| - [[Howto Build Unity Appli >./Unity3D]] | | - [[Howto Build Unity Appli >./Unity3D]] |
| + | #br |
| + | *** Change Log [#n096cc75] |
| + | - [[Change Log of Old Version>./Change Log]] |
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- | **** Version 1.2 [#b2989113] | + | **** v1.4.0 [#h972db58] |
- | - It is more high Quality compared to previous version! | + | - BREP is used for vertexes arrangement. The data (dae file) size decreases. |
- | - It is not almost require manual operation on Unity3D. | + | |
- | - [[UnityChan>http://unity-chan.com/]] is supported. | + | |
- | - Auto selection of Shader and import of parameters using [[SelectOARShader>http://www.nsl.tuis.ac.jp/svn/linux/oarconv/trunk/Unity3D/Editor/SelectOARShader.cs]] | + | |
- | **** Version 1.3 [#l2b9293e] | + | |
- | - more high Quality. ([[SelectOARShader>http://www.nsl.tuis.ac.jp/svn/linux/oarconv/trunk/Unity3D/Editor/SelectOARShader.cs]]) | + | |
- | - correct grass position | + | |
- | - decrease the number of texture files. | + | |
- | - correct to treat material xml file. | + | |
- | - modify to treat material name (add 32Byte Base64 name). | + | |
- | - ''Version 1.3.1'' | + | |
- | -- support comps->factor of OpenJpeg | + | |
- | -- Ummmm. I forgot to include License Docs and UnityChan, sorry. orz | + | |
- | - ''Version 1.3.2'' | + | |
- | -- change Shader in SelectOARShader | + | |
- | - ''Version 1.3.3'' | + | |
- | -- fix ProfileCurve and HollowShape Bug | + | |
- | - ''Version 1.3.4'' | + | |
- | -- add position offset function | + | |
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