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32: 2015-09-17 (木) 23:04:58 iseki ソース 33: 2015-09-22 (火) 22:36:45 admin ソース
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**** v1.4.0 [#h972db58] **** v1.4.0 [#h972db58]
-- BREP is used for vertexes arrangement. The data (dae file) size decreases.+- BREP (Boundary Representation) is used for vertexes arrangement. The data (dae file) size decreases. 
 +- support of output of STL file(s) using BREP 
 +-- STLView: http://www.nsl.tuis.ac.jp/xoops/modules/​d3downloads/index.php?page=singlefile&ci​d=7&lid=4
#br #br
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#br #br
-** Version 1.3 [#qc579508]+** Version 1.4 [#qc579508]
*** Functions. [#wc153255] *** Functions. [#wc153255]
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*** Download [#f6b9aa88] *** Download [#f6b9aa88]
-- [[OAR Converter Binary v1.3.4 (for x86_64 Linux)>http://www.nsl.tuis.ac.jp/xoops/m​odules/d3downloads/index.php?page=single​file&cid=4&lid=46]] +- [[OAR Converter Binary v1.4.0 (for x86_64 Linux)>http://www.nsl.tuis.ac.jp/xoops/m​odules/d3downloads/index.php?page=single​file&cid=4&lid=46]] 
-- [[OAR Converter Source Code v1.3.4 (for Linux)>http://www.nsl.tuis.ac.jp/xoops/m​odules/d3downloads/index.php?page=single​file&cid=4&lid=43]]+- [[OAR Converter Source Code v1.4.0 (for Linux)>http://www.nsl.tuis.ac.jp/xoops/m​odules/d3downloads/index.php?page=single​file&cid=4&lid=43]]
- Subversion Repository - Subversion Repository
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- ''%%We do not distribute binary code, sorry. Please compile it by yourself.%%'' - ''%%We do not distribute binary code, sorry. Please compile it by yourself.%%''
- Please see [[UnityChan License (Japanese Text)>http://unity-chan.com/contents/lic​ense_jp/]] - Please see [[UnityChan License (Japanese Text)>http://unity-chan.com/contents/lic​ense_jp/]]
 +
 +- [[STLView for STL files at Windows by Fumi.Iseki>http://www.nsl.tuis.ac.jp/xoo​ps/modules/d3downloads/index.php?page=si​nglefile&cid=7&lid=4]]
#br #br
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- convert only terrain data - convert only terrain data
- %  oarconv -i OAR -o DAE -s 0 -e 0+ %  oarconv -i OAR -o DAE -e 0 
 + 
 +- get a STL file of one object 
 + % oarconv -i ABYSS -o STL -f ABYSS/objects/Venus_428-154-3720__e633f4​2c-abb2-498b-aadb-ea6781506f98.xml -b
#br #br
**** Help message [#a90ff5f4] **** Help message [#a90ff5f4]
- oarconv [-i OAR directory] [-o output directory] [-a adding assets directores that separated by ':'] [-f object xml file]+ 
 + oarconv [-i OAR directory] [-o output directory] [-a adding assets directories that separated by ':'] [-f object xml file]
         [-t terrain texture scale] [-c external convert command of jp2]          [-t terrain texture scale] [-c external convert command of jp2]
         [-s start no.] [-e end no.]          [-s start no.] [-e end no.]
         [-x shift of x direction] [-y shift of y direction] [-z shift of z direction]          [-x shift of x direction] [-y shift of y direction] [-z shift of z direction]
-         [-p] [-d] [-v] [-h]+         [-b] [-p] [-d] [-v] [-h]
   -i : specify OAR directory. default is ./    -i : specify OAR directory. default is ./
-   -f : specify object xml file. only specified file is converted. 
   -o : specify output directory. default is ./DAE/    -o : specify output directory. default is ./DAE/
-   -a : specify adding assets directores that separated by ':'. default is /usr/local/share/oarconv/assets/:./asset​s/+   -f : specify object xml file. only specified file is converted. 
 +   -a : specify adding assets directories that separated by ':'. default is /usr/local/share/oarconv/assets/:./asset​s/
   -t : specify terrain texture scale. default is 7.000000    -t : specify terrain texture scale. default is 7.000000
   -c : specify external convert command from jp2 to other image. default is "/usr/local/bin/opj_decompress -i %s -o %s >/dev/null 2>&1"    -c : specify external convert command from jp2 to other image. default is "/usr/local/bin/opj_decompress -i %s -o %s >/dev/null 2>&1"
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   -y : specify shift of y direction of all objects. default is 0.0    -y : specify shift of y direction of all objects. default is 0.0
   -z : specify shift of z direction of all objects. default is 0.0    -z : specify shift of z direction of all objects. default is 0.0
 +   -b : output STL file(s) using BREP.
   -p : when linked objects include phantom even one, saved to Phantom directory.    -p : when linked objects include phantom even one, saved to Phantom directory.
   -d : debug mode. display debug information.    -d : debug mode. display debug information.


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