8: 2015-10-25 (Sun) 23:06:12 iseki |
9: 2015-10-27 (Tue) 16:05:17 iseki |
| * User's Manual of [[OARConvWin]] [#z3045da6] | | * User's Manual of [[OARConvWin]] [#z3045da6] |
| + | ** Usage [#we23a7f9] |
| + | *** Simplest Conversion (First Time) [#o8a2332f] |
| + | + ''Open OAR File. '' |
| + | ++ Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar) |
| + | + ''OAR file is extracted.'' |
| + | ++ OAR folder is create with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC) |
| + | + ''Information dialog of OAR file is popped up.'' |
| + | ++ "Convert Data" sub menu becomes active. |
| + | + ''Convert OAR files'' |
| + | ++ Select "File" menu -> "Convert Data" |
| + | ++ Conversion starts and DAE folder create with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC) |
| + | |
| + | *** If you have already extracted OAR folder [#d460e413] |
| + | + ''Open OAR Folder.'' |
| + | ++ Select "File" menu -> "Open OAR Folder", and select OAR folder. (ex. OAR_ABC) |
| + | + ''or Open archive.xml file in extracted OAR folder.'' |
| + | ++ Select "File" menu -> "Open OAR File", and select archive.xml. (ex. OAR_ABC\archive.xml) |
| + | + ''Information dialog of OAR file is popped up.'' |
| + | ++ "Convert Data" sub menu becomes active. |
| + | + ''Convert OAR file'' |
| + | ++ Select "File" menu -> "Convert Data" |
| + | ++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC) |
| + | #br |
| + | ** to Unity [#j09113bf] |
| + | *** &font(Red){【Important】}; forUnity3D\Editor\SelectOARShader.cs [#c727c6f4] |
| + | - Before drag and drop converted dae folder to the project view of Unity, please drag and drop forUnity3D\Editor folder to the project view first. |
| + | #br |
| | | |
| ** Menu Bar [#xe211fd2] | | ** Menu Bar [#xe211fd2] |