Re: LoadUrl Money
iseki
投稿数: 1581

Hi
I think that there are 2 ways.
1. One is to modify Money Module like your try.
It is smart method but it will be difficult.
I look LSL code of OpenSim now.
2. Another way is to modify currency.php.
In buy_currency() function, it returns URL as errorURI.
This is comparatively easy. But it is not cool.
OK, I will try to modify Money Module.
I think that there are 2 ways.
1. One is to modify Money Module like your try.
It is smart method but it will be difficult.
I look LSL code of OpenSim now.
public void llLoadURL(string avatar_id, string message, string url)
{
m_host.AddScriptLPS(1);
IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
if (null != dm)
dm.SendUrlToUser(
new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url);
ScriptSleep(10000);
}
2. Another way is to modify currency.php.
In buy_currency() function, it returns URL as errorURI.
This is comparatively easy. But it is not cool.

OK, I will try to modify Money Module.
投票数:100
平均点:6.20
投稿ツリー
-
LoadUrl Money (milo, 2012-2-18 20:14)
-
Re: LoadUrl Money (iseki, 2012-2-19 14:58)
-
Re: LoadUrl Money (milo, 2012-2-19 17:51)
-
Re: LoadUrl Money (iseki, 2012-2-19 18:29)
-
Re: LoadUrl Money (milo, 2012-2-19 18:43)
-
Re: LoadUrl Money (iseki, 2012-2-19 19:23)
-
-
-
-
-
Re: LoadUrl Money (milo, 2012-2-19 19:34)
-
Re: LoadUrl Money (milo, 2012-2-19 19:39)
-
Re: LoadUrl Money (iseki, 2012-2-20 1:33)
-
Re: LoadUrl Money (milo, 2012-2-20 16:25)
-
Re: LoadUrl Money (milo, 2012-2-20 17:43)
-
-
-
-
Re: LoadUrl Money (milo, 2012-2-20 18:28)
-
Re: LoadUrl Money (iseki, 2012-2-20 21:48)
-
-
Re: LoadUrl Money (milo, 2012-2-20 21:54)
-
Re: LoadUrl Money (milo, 2012-2-21 15:44)
-
-