Underwater_u5 スクリプト 
using UnityEngine; using System.Collections; public class Underwater_u5 : MonoBehaviour { //This script enables underwater effects. Attach to main camera. //Define variable public int underwaterLevel = 0; //The scene's default fog settings private bool defaultFog; private Color defaultFogColor; private float defaultFogDensity; private Material defaultSkybox; void Start () { //Set the background color defaultFog = RenderSettings.fog; defaultFogColor = RenderSettings.fogColor; defaultFogDensity = RenderSettings.fogDensity; defaultSkybox = RenderSettings.skybox; GetComponent<Camera>().backgroundColor = new Color(0, 0.4f, 0.7f, 1); } // void Update () { if (transform.position.y < underwaterLevel) { RenderSettings.fog = true; RenderSettings.fogColor = new Color(0, 0.4f, 0.7f, 0.6f); RenderSettings.fogDensity = 0.04f; RenderSettings.skybox = null; } else { RenderSettings.fog = defaultFog; RenderSettings.fogColor = defaultFogColor; RenderSettings.fogDensity = defaultFogDensity; RenderSettings.skybox = defaultSkybox; } } }
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最終更新: 2015-08-22 (土) 15:32:55 (JST) (3458d) by iseki