Mesh XML
- TextureEntry は一部省略
<SceneObjectGroup> <SceneObjectPart xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <AllowedDrop>false</AllowedDrop> <CreatorID> <UUID>f785fead-5497-4d8c-a3be-063f464e5f1b</UUID> </CreatorID> <FolderID> <UUID>2c46a40d-5b5d-4ca3-9176-53a49d62ec14</UUID> </FolderID> <InventorySerial>0</InventorySerial> <UUID> <UUID>2c46a40d-5b5d-4ca3-9176-53a49d62ec14</UUID> </UUID> <LocalId>2859767006</LocalId> <Name>Simple_Bot-Q-Ko</Name> <Material>3</Material> <PassTouches>false</PassTouches> <PassCollisions>false</PassCollisions> <RegionHandle>1103909674543616</RegionHandle> <ScriptAccessPin>0</ScriptAccessPin> <GroupPosition> <X>122.2109</X> <Y>126.5743</Y> <Z>25.6252</Z> </GroupPosition> <OffsetPosition> <X>0</X> <Y>0</Y> <Z>0</Z> </OffsetPosition> <RotationOffset> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </RotationOffset> <Velocity> <X>0</X> <Y>0</Y> <Z>0</Z> </Velocity> <AngularVelocity> <X>0</X> <Y>0</Y> <Z>0</Z> </AngularVelocity> <Acceleration> <X>0</X> <Y>0</Y> <Z>0</Z> </Acceleration> <Description>(No Description)</Description> <Color> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </Color> <Text /> <SitName /> <TouchName /> <LinkNum>0</LinkNum> <ClickAction>0</ClickAction> <Shape> <ProfileCurve>1</ProfileCurve> <TextureEntry>MAGTJ3z5TJ62u8BbD2jclAEGY7oV6n5Hs5...</TextureEntry> <ExtraParams>ATAAEQAAANAohpTX00lkk1ySY553wRIF</ExtraParams> <PathBegin>0</PathBegin> <PathCurve>16</PathCurve> <PathEnd>0</PathEnd> <PathRadiusOffset>0</PathRadiusOffset> <PathRevolutions>0</PathRevolutions> <PathScaleX>100</PathScaleX> <PathScaleY>100</PathScaleY> <PathShearX>0</PathShearX> <PathShearY>0</PathShearY> <PathSkew>0</PathSkew> <PathTaperX>0</PathTaperX> <PathTaperY>0</PathTaperY> <PathTwist>0</PathTwist> <PathTwistBegin>0</PathTwistBegin> <PCode>9</PCode> <ProfileBegin>12500</ProfileBegin> <ProfileEnd>0</ProfileEnd> <ProfileHollow>27500</ProfileHollow> <State>0</State> <LastAttachPoint>5</LastAttachPoint> <ProfileShape>Square</ProfileShape> <HollowShape>Same</HollowShape> <SculptTexture> <UUID>d0288694-d7d3-4964-935c-92639e77c112</UUID> </SculptTexture> <SculptType>5</SculptType> <FlexiSoftness>0</FlexiSoftness> <FlexiTension>0</FlexiTension> <FlexiDrag>0</FlexiDrag> <FlexiGravity>0</FlexiGravity> <FlexiWind>0</FlexiWind> <FlexiForceX>0</FlexiForceX> <FlexiForceY>0</FlexiForceY> <FlexiForceZ>0</FlexiForceZ> <LightColorR>0</LightColorR> <LightColorG>0</LightColorG> <LightColorB>0</LightColorB> <LightColorA>1</LightColorA> <LightRadius>0</LightRadius> <LightCutoff>0</LightCutoff> <LightFalloff>0</LightFalloff> <LightIntensity>1</LightIntensity> <FlexiEntry>false</FlexiEntry> <LightEntry>false</LightEntry> <SculptEntry>true</SculptEntry> </Shape> <Scale> <X>0.6960891</X> <Y>1.227072</Y> <Z>1.848472</Z> </Scale> <SitTargetOrientation> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </SitTargetOrientation> <SitTargetPosition> <X>0</X> <Y>0</Y> <Z>0</Z> </SitTargetPosition> <SitTargetPositionLL> <X>0</X> <Y>0</Y> <Z>0</Z> </SitTargetPositionLL> <SitTargetOrientationLL> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </SitTargetOrientationLL> <ParentID>0</ParentID> <CreationDate>1399540852</CreationDate> <Category>0</Category> <SalePrice>10</SalePrice> <ObjectSaleType>0</ObjectSaleType> <OwnershipCost>0</OwnershipCost> <GroupID> <UUID>36309c7f-8dd5-46f2-94b6-bdd312265835</UUID> </GroupID> <OwnerID> <UUID>64bdf6f6-f5f3-4bea-9ca2-dd763a19b68a</UUID> </OwnerID> <LastOwnerID> <UUID>f785fead-5497-4d8c-a3be-063f464e5f1b</UUID> </LastOwnerID> <BaseMask>647168</BaseMask> <OwnerMask>581632</OwnerMask> <GroupMask>0</GroupMask> <EveryoneMask>0</EveryoneMask> <NextOwnerMask>581632</NextOwnerMask> <Flags>Phantom</Flags> <CollisionSound> <UUID>00000000-0000-0000-0000-000000000000</UUID> </CollisionSound> <CollisionSoundVolume>0</CollisionSoundVolume> <AttachedPos> <X>0</X> <Y>0</Y> <Z>0</Z> </AttachedPos> <TextureAnimation /> <ParticleSystem /> <PayPrice0>-2</PayPrice0> <PayPrice1>-2</PayPrice1> <PayPrice2>-2</PayPrice2> <PayPrice3>-2</PayPrice3> <PayPrice4>-2</PayPrice4> <PhysicsShapeType>0</PhysicsShapeType> </SceneObjectPart> <OtherParts /> </SceneObjectGroup>
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最終更新: 2014-09-21 (日) 10:11:58 (JST) (3673d) by iseki