Procedure in the case of TORSO
- Transform Quaternion to Euler ZXY Rotation Angles. (There are two solutions)
- Restrict ZXY Rotation Angle.
- Transform Euler ZXY Rotation Angles to Quaternion.
Default Restriction (if restriction is enable)
- ExNiJoints.cpp
- Unit is dgree
Name Xmin Xmax Ymin Ymax Zmin Zmax Euler Rotation --------------------------------------------------------------------- TORSO -30.0 30.0 -45.0 68.0 -45.0 45.0 // ZXY CHEST -30.0 30.0 -45.0 22.0 -45.0 45.0 // ZXY NECK -30.0 30.0 -37.0 22.0 -45.0 45.0 // ZXY HEAD -30.0 30.0 -37.0 22.0 -45.0 45.0 // ZXY L_COLLAR -30.0 30.0 0.0 0.0 -30.0 10.0 // YXZ R_COLLAR -30.0 30.0 0.0 0.0 -10.0 30.0 // YXZ L_SHLDR -91.0 97.0 -135.0 90.0 -180.0 98.0 // YZX R_SHLDR -97.0 91.0 -135.0 90.0 -98.0 180.0 // YZX L_ELBOW -146.0 146.0 -90.0 79.0 -146.0 13.0 // YXZ R_ELBOW -146.0 146.0 -90.0 79.0 -13.0 146.0 // YXZ L_WRIST -90.0 86.0 -45.0 45.0 -25.0 36.0 // YZX R_WRIST -86.0 90.0 -45.0 45.0 -36.0 25.0 // YZX L_HIP -17.0 88.0 -155.0 45.0 -85.0 105.0 // ZXY R_HIP -88.0 17.0 -155.0 45.0 -105.0 85.0 // ZXY L_KNEE 0.0 0.0 0.0 150.0 0.0 0.0 // ZXY R_KNEE 0.0 0.0 0.0 150.0 0.0 0.0 // ZXY L_ANKLE -74.0 15.0 -31.0 63.0 -26.0 26.0 // XZY R_ANKLE -15.0 74.0 -31.0 63.0 -26.0 26.0 // XZY
- see also http://wiki.secondlife.com/wiki/Suggested_BVH_Joint_Rotation_Limits (this is QAvimator coodinate)
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最終更新: 2012-11-27 (火) 00:19:50 (JST) (4310d) by iseki