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現: 2015-08-22 (土) 15:32:55 iseki |
| + | *** Underwater_u5 スクリプト [#sf393a6a] |
| + | using UnityEngine; |
| + | using System.Collections; |
| + | |
| + | public class Underwater_u5 : MonoBehaviour |
| + | { |
| + | //This script enables underwater effects. Attach to main camera. |
| + | |
| + | //Define variable |
| + | public int underwaterLevel = 0; |
| + | |
| + | //The scene's default fog settings |
| + | private bool defaultFog; |
| + | private Color defaultFogColor; |
| + | private float defaultFogDensity; |
| + | private Material defaultSkybox; |
| + | |
| + | void Start () |
| + | { |
| + | //Set the background color |
| + | defaultFog = RenderSettings.fog; |
| + | defaultFogColor = RenderSettings.fogColor; |
| + | defaultFogDensity = RenderSettings.fogDensity; |
| + | defaultSkybox = RenderSettings.skybox; |
| + | GetComponent<Camera>().backgroundColor = new Color(0, 0.4f, 0.7f, 1); |
| + | } |
| + | |
| + | // |
| + | void Update () |
| + | { |
| + | if (transform.position.y < underwaterLevel) |
| + | { |
| + | RenderSettings.fog = true; |
| + | RenderSettings.fogColor = new Color(0, 0.4f, 0.7f, 0.6f); |
| + | RenderSettings.fogDensity = 0.04f; |
| + | RenderSettings.skybox = null; |
| + | } |
| + | else |
| + | { |
| + | RenderSettings.fog = defaultFog; |
| + | RenderSettings.fogColor = defaultFogColor; |
| + | RenderSettings.fogDensity = defaultFogDensity; |
| + | RenderSettings.skybox = defaultSkybox; |
| + | } |
| + | } |
| + | } |