9: 2015-10-27 (Tue) 16:05:17 iseki |
Cur: 2017-11-22 (Wed) 11:08:26 iseki |
| ++ Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar) | | ++ Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar) |
| + ''OAR file is extracted.'' | | + ''OAR file is extracted.'' |
- | ++ OAR folder is create with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC) | + | ++ OAR folder is created with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC) |
| + ''Information dialog of OAR file is popped up.'' | | + ''Information dialog of OAR file is popped up.'' |
- | ++ "Convert Data" sub menu becomes active. | + | ++ "Convert Data" sub menu becomes active automatically. |
| + ''Convert OAR files'' | | + ''Convert OAR files'' |
| ++ Select "File" menu -> "Convert Data" | | ++ Select "File" menu -> "Convert Data" |
- | ++ Conversion starts and DAE folder create with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC) | + | ++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC) |
| | | |
| *** If you have already extracted OAR folder [#d460e413] | | *** If you have already extracted OAR folder [#d460e413] |
| ** to Unity [#j09113bf] | | ** to Unity [#j09113bf] |
| *** &font(Red){【Important】}; forUnity3D\Editor\SelectOARShader.cs [#c727c6f4] | | *** &font(Red){【Important】}; forUnity3D\Editor\SelectOARShader.cs [#c727c6f4] |
- | - Before drag and drop converted dae folder to the project view of Unity, please drag and drop forUnity3D\Editor folder to the project view first. | + | - Before drag and drop converted dae folder to the project view of Unity, please drag and drop to Unity3D\Editor folder to the project view first. |
| #br | | #br |
| | | |
| - Select OAR file or ''archive.xml'' file in extracted OAR folder. | | - Select OAR file or ''archive.xml'' file in extracted OAR folder. |
| - When OAR file is selected, OAR file is extracted at the same folder as the OAR file and with "OAR_"(default) prefix folder name. | | - When OAR file is selected, OAR file is extracted at the same folder as the OAR file and with "OAR_"(default) prefix folder name. |
- | - If OAR file is readed correctory, "Information of OAR" Dialog is popped upp and OAR path displayed at status line. | + | - If OAR file is read correctoly, "Information of OAR" Dialog is poped up and OAR path displayed at status line. |
| | | |
| **** Open OAR Folder [#g56492ae] | | **** Open OAR Folder [#g56492ae] |
| - Select extracted OAR folder. | | - Select extracted OAR folder. |
- | - If OAR file is readed correctory, "Information of OAR" Dialog is popped up and OAR path displayed at status line. | + | - If OAR file is read correctoly, "Information of OAR" Dialog is popped up and OAR path displayed at status line. |
| | | |
| **** Convert Data [#d8e44dcc] | | **** Convert Data [#d8e44dcc] |
| | | |
| *** Help [#ue8da135] | | *** Help [#ue8da135] |
- | &ref(Help.png,80%); | |
| | | |
| **** About [#h6052a6d] | | **** About [#h6052a6d] |
| - Show Information Dialog of this application | | - Show Information Dialog of this application |
| + | |
| + | &ref(Help.png,80%); |
| #br | | #br |
| | | |
| &ref(Setting.png,50%); | | &ref(Setting.png,50%); |
| | | |
- | **** Sart Num [#x7596c8b] | + | **** Start Num [#x7596c8b] |
| - Number of objects to start the conversion. | | - Number of objects to start the conversion. |
| - 0 or less is specified, it is considered 1. | | - 0 or less is specified, it is considered 1. |
| - If checked, Terrain data is converted, too. | | - If checked, Terrain data is converted, too. |
| | | |
- | **** Terrain Texture Sacle [#i612f791] | + | **** Terrain Texture Scale [#i612f791] |
| - Repeat factor of Terrain Image. | | - Repeat factor of Terrain Image. |
| - Usually 7 is used at SL/OS Viewer. | | - Usually 7 is used at SL/OS Viewer. |
| | | |
| **** Debug Mode [#n76fbb9d] | | **** Debug Mode [#n76fbb9d] |
- | - Debug informations are displayed at ''Log Window'' | + | - Debug information are displayed at ''Log Window'' |
| | | |
| **** Shift [#r5754743] | | **** Shift [#r5754743] |
| *** Log Window [#g06bad7c] | | *** Log Window [#g06bad7c] |
| &ref(Log.png,50%); | | &ref(Log.png,50%); |
- | - Diplay Log Messages | + | - Display Log Messages |
| - ''Floppy Icon'' | | - ''Floppy Icon'' |
| -- Save Log Messages | | -- Save Log Messages |
| - ''Copy Icon'' | | - ''Copy Icon'' |
- | -- Copy seleted area to crip board. | + | -- Copy selected area to cripboard. |
| - ''Eraser Icon'' | | - ''Eraser Icon'' |
| -- Clear Log | | -- Clear Log |
| *** Objects List Dialog [#p31222b5] | | *** Objects List Dialog [#p31222b5] |
| &ref(List.png,50%); | | &ref(List.png,50%); |
- | - Display name list of readed objects. | + | - Display name list of read objects. |
- | - ''While this Dialog is displayed, File Memu is disabled.'' | + | - ''While this Dialog is displayed, File Menu is disabled.'' |
| - Double Click a object name | | - Double Click a object name |
| -- Show ''Preview Shape Window'' | | -- Show ''Preview Shape Window'' |
| -- Selected objects are converted. | | -- Selected objects are converted. |
| - Select some object names and click "''3D Preview''" button | | - Select some object names and click "''3D Preview''" button |
- | -- Selected objects are displyed on ''Preview Shape Window''. | + | -- Selected objects are displayed on ''Preview Shape Window''. |
| -- At most ''5 windows'' are displayed at a once. | | -- At most ''5 windows'' are displayed at a once. |
| #br | | #br |
| -- Display planes of Solid. | | -- Display planes of Solid. |
| -- Illegal surface is displayed as Red Plane. | | -- Illegal surface is displayed as Red Plane. |
- | - ''Qestion Icon'' | + | - ''Question Icon'' |
| -- Display solid (BREP) information of this object. | | -- Display solid (BREP) information of this object. |
| - ''Floppy + "D" Icon'' | | - ''Floppy + "D" Icon'' |